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NAME

       SoToVRML2Action -

       The SoToVRML2Action class builds a new scene graph, using only VRML97/VRML2 nodes.

       This action is used for converting a scene graph of VRML1/Coin nodes to a new scene graph
       using only VRML97/VRML2 nodes.

SYNOPSIS

       #include <Inventor/actions/SoToVRML2Action.h>

       Inherits SoToVRMLAction.

   Public Member Functions
       virtual SoType getTypeId (void) const
       SoToVRML2Action (void)
       virtual ~SoToVRML2Action (void)
       virtual void apply (SoNode *node)
       virtual void apply (SoPath *path)
       virtual void apply (const SoPathList &pathlist, SbBool obeysrules=FALSE)
       class SoVRMLGroup * getVRML2SceneGraph (void) const
       void reuseAppearanceNodes (SbBool appearance)
       SbBool doReuseAppearanceNodes (void) const
       void reusePropertyNodes (SbBool property)
       SbBool doReusePropertyNodes (void) const
       void reuseGeometryNodes (SbBool geometry)
       SbBool doReuseGeometryNodes (void) const

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void addMethod (const SoType type, SoActionMethod method)
       static void enableElement (const SoType type, const int stackindex)
       static void initClass (void)

   Protected Member Functions
       virtual const
           SoEnabledElementsList & getEnabledElements (void) const "
       virtual void beginTraversal (SoNode *node)

   Static Protected Member Functions
       static SoEnabledElementsList * getClassEnabledElements (void)
       static SoActionMethodList * getClassActionMethods (void)

   Additional Inherited Members

Detailed Description

       The SoToVRML2Action class builds a new scene graph, using only VRML97/VRML2 nodes.

       This action is used for converting a scene graph of VRML1/Coin nodes to a new scene graph
       using only VRML97/VRML2 nodes.

       Due to the basic differences between VRML1/Coin and VRML2 (the latter does not really have
       a traversal state) the new scene graph will typically be somewhat larger. To minimize this
       effect the action tries to re-use nodes when possible.

       VRML1 nodes will be converted to its direct equivalent VRML2 node, while Coin nodes with
       no VRML2 equivalent are converted to IndexedFaceSet. If the DrawStyle is POINTS, all
       geometry will be built using PointSet; if it is LINES IndexedLineSet is used.

       Here's a basic usage example of this action, in the form of a complete, stand-alone
       program:

       #include <Inventor/SoDB.h>
       #include <Inventor/SoInteraction.h>
       #include <Inventor/SoInput.h>
       #include <Inventor/SoOutput.h>
       #include <Inventor/actions/SoWriteAction.h>
       #include <Inventor/actions/SoToVRML2Action.h>
       #include <Inventor/nodes/SoSeparator.h>
       #include <Inventor/VRMLnodes/SoVRMLGroup.h>

       int
       main(int argc, char *argv[])
       {
         SoDB::init();
         SoInteraction::init();
         SoInput in;
         in.openFile(argv[1]);
         printf("Reading...0);
         SoSeparator *root = SoDB::readAll(&in);

         if (root) {
           root->ref();
           SbString hdr = in.getHeader();
           in.closeFile();

           printf("Converting...0);
           SoToVRML2Action tovrml2;
           tovrml2.apply(root);
           SoVRMLGroup *newroot = tovrml2.getVRML2SceneGraph();
           newroot->ref();
           root->unref();

           printf("Writing...0);

           SoOutput out;
           out.openFile("out.wrl");
           out.setHeaderString("#VRML V2.0 utf8");
           SoWriteAction wra(&out);
           wra.apply(newroot);
           out.closeFile();

           newroot->unref();
         }

         return 0;
       }

       Note: if VRML97 support is not present in the Coin library, this action does nothing and
       getVRML2SceneGraph always returns NULL.

       See Also:
           SoToVRMLAction

       Since:
           Coin 2.0

           TGS Inventor 2.5

Constructor & Destructor Documentation

   SoToVRML2Action::SoToVRML2Action (void)
       Constructor.

   SoToVRML2Action::~SoToVRML2Action (void) [virtual]
       The destructor.

Member Function Documentation

   SoType SoToVRML2Action::getTypeId (void) const [virtual]
       Returns the type identification of an action derived from a class inheriting SoAction.
       This is used for run-time type checking and 'downward' casting.

       Usage example:

       void bar(SoAction * action)
       {
         if (action->getTypeId() == SoGLRenderAction::getClassTypeId()) {
           // safe downward cast, know the type
           SoGLRenderAction * glrender = (SoGLRenderAction *)action;
         }
         return; // ignore if not renderaction
       }

       For application programmers wanting to extend the library with new actions: this method
       needs to be overridden in all subclasses. This is typically done as part of setting up the
       full type system for extension classes, which is usually accomplished by using the pre-
       defined macros available through Inventor/nodes/SoSubAction.h: SO_ACTION_SOURCE,
       SO_ACTION_INIT_CLASS and SO_ACTION_CONSTRUCTOR.

       For more information on writing Coin extensions, see the SoAction class documentation.

       Returns the actual type id of an object derived from a class inheriting SoAction. Needs to
       be overridden in all subclasses.

       Reimplemented from SoToVRMLAction.

   void SoToVRML2Action::addMethod (const SoTypetype, SoActionMethodmethod) [static]
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   void SoToVRML2Action::enableElement (const SoTypetype, const intstackindex) [static]
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   const SoEnabledElementsList & SoToVRML2Action::getEnabledElements (void) const [protected],
       [virtual]
       Returns a list of the elements used by action instances of this class upon traversal
       operations.

       Reimplemented from SoToVRMLAction.

   void SoToVRML2Action::apply (SoNode *root) [virtual]
       Applies the action to the scene graph rooted at root.

       Note that you should not apply an action to a node with a zero reference count. The
       behavior in that case is undefined.

       Reimplemented from SoToVRMLAction.

   void SoToVRML2Action::apply (SoPath *path) [virtual]
       Applies the action to the parts of the graph defined by path.

       Note that an SoPath will also contain all nodes that may influence e.g. geometry nodes in
       the path. So for instance applying an SoGLRenderAction on an SoPath will render that path
       as expected in the view, where geometry will get its materials, textures, and other
       appearance settings correctly.

       If the path ends in an SoGroup node, the action will also traverse the tail node's
       children.

       Reimplemented from SoToVRMLAction.

   void SoToVRML2Action::apply (const SoPathList &pathlist, SbBoolobeysrules = FALSE) [virtual]
       Applies action to the graphs defined by pathlist. If obeysrules is set to TRUE, pathlist
       must obey the following four conditions (which is the case for path lists returned from
       search actions for non-group nodes and path lists returned from picking actions):

       All paths must start at the same head node. All paths must be sorted in traversal order.
       The paths must be unique. No path can continue through the end point of another path.

       See Also:
           SoAction::apply(SoPath * path)

       Reimplemented from SoToVRMLAction.

   SoVRMLGroup * SoToVRML2Action::getVRML2SceneGraph (void) const
       Return a pointer to the root node of the generated scenegraph of only VRML2 / VRML97
       nodes.

       Will return NULL if VRML97 support was not compiled into the library.

   void SoToVRML2Action::reuseAppearanceNodes (SbBoolappearance)
       Set the flag deciding if appearance nodes should be reused if possible. The default is
       FALSE.

       Please note that support for reusing Appearance nodes is not implemented yet.

   SbBool SoToVRML2Action::doReuseAppearanceNodes (void) const
       Get the flag deciding if appearance nodes should be reused if possible. The default is
       FALSE.

       Please note that support for reusing Appearance nodes is not implemented yet, so this
       method will always return FALSE.

   void SoToVRML2Action::reusePropertyNodes (SbBoolproperty)
       Set the flag deciding if property nodes should be reused if possible. The default is
       FALSE.

   SbBool SoToVRML2Action::doReusePropertyNodes (void) const
       Get the flag deciding if property nodes should be reused if possible. The default is
       FALSE.

   void SoToVRML2Action::reuseGeometryNodes (SbBoolgeometry)
       Set the flag deciding if geometry nodes should be reused if possible. The default is
       FALSE.

       Please note that support for reusing Geometry nodes is not implemented yet.

   SbBool SoToVRML2Action::doReuseGeometryNodes (void) const
       Get the flag deciding if geometry nodes should be reused if possible. The default is
       FALSE.

       Please note that support for reusing Geometry nodes is not implemented yet, so this
       function will always return FALSE.

   void SoToVRML2Action::beginTraversal (SoNode *node) [protected],  [virtual]
       This virtual method is called from SoAction::apply(), and is the entry point for the
       actual scenegraph traversal.

       It can be overridden to initialize the action at traversal start, for specific
       initializations in the action subclasses inheriting SoAction.

       Default method just calls traverse(), which any overridden implementation of the method
       must do too (or call SoAction::beginTraversal()) to trigger the scenegraph traversal.

       Reimplemented from SoToVRMLAction.

Author

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