Provided by: perl-doc_5.18.2-2ubuntu1.7_all bug

NAME

       charnames - access to Unicode character names and named character sequences; also define character names

SYNOPSIS

        use charnames ':full';
        print "\N{GREEK SMALL LETTER SIGMA} is called sigma.\n";
        print "\N{LATIN CAPITAL LETTER E WITH VERTICAL LINE BELOW}",
              " is an officially named sequence of two Unicode characters\n";

        use charnames ':loose';
        print "\N{Greek small-letter  sigma}",
               "can be used to ignore case, underscores, most blanks,"
               "and when you aren't sure if the official name has hyphens\n";

        use charnames ':short';
        print "\N{greek:Sigma} is an upper-case sigma.\n";

        use charnames qw(cyrillic greek);
        print "\N{sigma} is Greek sigma, and \N{be} is Cyrillic b.\n";

        use utf8;
        use charnames ":full", ":alias" => {
          e_ACUTE => "LATIN SMALL LETTER E WITH ACUTE",
          mychar => 0xE8000,  # Private use area
          "XXXXXXX" => "BICYCLIST"
        };
        print "\N{e_ACUTE} is a small letter e with an acute.\n";
        print "\N{mychar} allows me to name private use characters.\n";
        print "And I can create synonyms in other languages,",
              " such as \N{XXXXXXX} for "BICYCLIST (U+1F6B4)\n";

        use charnames ();
        print charnames::viacode(0x1234); # prints "ETHIOPIC SYLLABLE SEE"
        printf "%04X", charnames::vianame("GOTHIC LETTER AHSA"); # prints
                                                                 # "10330"
        print charnames::vianame("LATIN CAPITAL LETTER A"); # prints 65 on
                                                            # ASCII platforms;
                                                            # 193 on EBCDIC
        print charnames::string_vianame("LATIN CAPITAL LETTER A"); # prints "A"

DESCRIPTION

       Pragma "use charnames" is used to gain access to the names of the Unicode characters and named character
       sequences, and to allow you to define your own character and character sequence names.

       All forms of the pragma enable use of the following 3 functions:

       •   "charnames::string_vianame(name)"  for  run-time  lookup  of  a  either  a  character name or a named
           character sequence, returning its string representation

       •   "charnames::vianame(name)" for run-time lookup of  a  character  name  (but  not  a  named  character
           sequence) to get its ordinal value (code point)

       •   "charnames::viacode(code)" for run-time lookup of a code point to get its Unicode name.

       Starting  in  Perl  v5.16,  any  occurrence  of  "\N{CHARNAME}"  sequences  in  a  double-quotish  string
       automatically loads this module with arguments ":full"  and  ":short"  (described  below)  if  it  hasn't
       already  been  loaded  with  different  arguments,  in  order to compile the named Unicode character into
       position in the string.  Prior to v5.16, an explicit "use charnames" was required to enable  this  usage.
       (However, prior to v5.16, the form "use charnames ();" did not enable "\N{CHARNAME}".)

       Note  that  "\N{U+...}",  where  the ... is a hexadecimal number, also inserts a character into a string.
       The character it inserts is the one whose code point  (ordinal  value)  is  equal  to  the  number.   For
       example,  "\N{U+263a}"  is  the  Unicode  (white  background, black foreground) smiley face equivalent to
       "\N{WHITE SMILING FACE}".  Also note, "\N{...}" can mean a regex quantifier instead of a character  name,
       when the ... is a number (or comma separated pair of numbers (see "QUANTIFIERS" in perlreref), and is not
       related to this pragma.

       The  "charnames"  pragma  supports  arguments  ":full",  ":loose",  ":short", script names and customized
       aliases.

       If ":full" is present, for expansion of "\N{CHARNAME}", the string CHARNAME is first  looked  up  in  the
       list of standard Unicode character names.

       ":loose"  is  a  variant of ":full" which allows CHARNAME to be less precisely specified.  Details are in
       "LOOSE MATCHES".

       If ":short" is present, and CHARNAME has the form "SCRIPT:CNAME", then CNAME is looked up as a letter  in
       script  SCRIPT,  as  described  in  the  next paragraph.  Or, if "use charnames" is used with script name
       arguments, then for "\N{CHARNAME}" the name CHARNAME is looked up as a letter in the  given  scripts  (in
       the specified order). Customized aliases can override these, and are explained in "CUSTOM ALIASES".

       For  lookup  of  CHARNAME  inside  a  given script SCRIPTNAME, this pragma looks in the table of standard
       Unicode names for the names

         SCRIPTNAME CAPITAL LETTER CHARNAME
         SCRIPTNAME SMALL LETTER CHARNAME
         SCRIPTNAME LETTER CHARNAME

       If CHARNAME is all lowercase, then the "CAPITAL" variant is ignored, otherwise  the  "SMALL"  variant  is
       ignored,  and  both CHARNAME and SCRIPTNAME are converted to all uppercase for look-up.  Other than that,
       both of them follow loose rules if ":loose" is also specified; strict otherwise.

       Note that "\N{...}" is compile-time; it's a special form of string constant  used  inside  double-quotish
       strings;  this  means  that  you cannot use variables inside the "\N{...}".  If you want similar run-time
       functionality, use charnames::string_vianame().

       Note, starting in Perl 5.18, the name "BELL" refers to the Unicode  character  U+1F514,  instead  of  the
       traditional U+0007.  For the latter, use "ALERT" or "BEL".

       It is a syntax error to use "\N{NAME}" where "NAME" is unknown.

       For "\N{NAME}", it is a fatal error if "use bytes" is in effect and the input name is that of a character
       that won't fit into a byte (i.e., whose ordinal is above 255).

       Otherwise,  any  string  that  includes  a  "\N{charname}"  or "\N{U+code point}" will automatically have
       Unicode semantics (see "Byte and Character Semantics" in perlunicode).

LOOSE MATCHES

       By       specifying       ":loose",       Unicode's       loose       character       name       matching
       <http://www.unicode.org/reports/tr44#Matching_Rules> rules are selected instead of the strict exact match
       used  otherwise.   That  means that CHARNAME doesn't have to be so precisely specified.  Upper/lower case
       doesn't matter (except with scripts as mentioned above), nor do any underscores,  and  the  only  hyphens
       that  matter  are those at the beginning or end of a word in the name (with one exception:  the hyphen in
       U+1180 "HANGUL JUNGSEONG O-E" does matter).  Also, blanks not adjacent  to  hyphens  don't  matter.   The
       official  Unicode  names  are quite variable as to where they use hyphens versus spaces to separate word-
       like units, and this option allows you to not have to care as much.  The reason non-medial hyphens matter
       is because of cases like U+0F60 "TIBETAN LETTER -A" versus U+0F68 "TIBETAN LETTER A".  The hyphen here is
       significant, as is the space before it, and so both must be included.

       ":loose" slows down look-ups by a factor of 2 to 3 versus ":full", but the trade-off may be worth  it  to
       you.  Each individual look-up takes very little time, and the results are cached, so the speed difference
       would  become  a  factor only in programs that do look-ups of many different spellings, and probably only
       when those look-ups are through "vianame()" and "string_vianame()", since "\N{...}" look-ups are done  at
       compile time.

ALIASES

       Starting  in  Unicode 6.1 and Perl v5.16, Unicode defines many abbreviations and names that were formerly
       Perl extensions, and some additional ones that Perl did not previously accept.  The list is  getting  too
       long   to   reproduce   here,   but   you   can  get  the  complete  list  from  the  Unicode  web  site:
       <http://www.unicode.org/Public/UNIDATA/NameAliases.txt>.

       Earlier versions of Perl accepted almost all the 6.1 names.  These were most  extensively  documented  in
       the v5.14 version of this pod: <http://perldoc.perl.org/5.14.0/charnames.html#ALIASES>.

CUSTOM ALIASES

       You  can  add  customized aliases to standard (":full") Unicode naming conventions.  The aliases override
       any standard definitions, so, if you're twisted enough, you can change "\N{LATIN CAPITAL  LETTER  A}"  to
       mean "B", etc.

       Aliases  must begin with a character that is alphabetic.  After that, each may contain any combination of
       word  ("\w")  characters,  SPACE  (U+0020),  HYPHEN-MINUS  (U+002D),  LEFT  PARENTHESIS  (U+0028),  RIGHT
       PARENTHESIS  (U+0029),  and  NO-BREAK SPACE (U+00A0).  These last three should never have been allowed in
       names, and are retained for backwards compatibility only; they may be deprecated and  removed  in  future
       releases  of  Perl,  so don't use them for new names.  (More precisely, the first character of a name you
       specify must be something that matches all  of  "\p{ID_Start}",  "\p{Alphabetic}",  and  "\p{Gc=Letter}".
       This  makes  sure  it  is  what  any  reasonable  person would view as an alphabetic character.  And, the
       continuation characters that match "\w" must also match "\p{ID_Continue}".)  Starting  with  Perl  v5.18,
       any Unicode characters meeting the above criteria may be used; prior to that only Latin1-range characters
       were acceptable.

       An  alias can map to either an official Unicode character name (not a loose matched name) or to a numeric
       code point (ordinal).  The latter is useful for assigning names to code points  in  Unicode  private  use
       areas  such  as  U+E800  through U+F8FF.  A numeric code point must be a non-negative integer or a string
       beginning with "U+" or "0x" with the remainder considered to be a hexadecimal integer.  A literal numeric
       constant must be unsigned; it will be interpreted as hex if it has a leading zero or contains non-decimal
       hex digits; otherwise it will be interpreted as decimal.

       Aliases are added either by the use of anonymous hashes:

           use charnames ":alias" => {
               e_ACUTE => "LATIN SMALL LETTER E WITH ACUTE",
               mychar1 => 0xE8000,
               };
           my $str = "\N{e_ACUTE}";

       or by using a file containing aliases:

           use charnames ":alias" => "pro";

       This will try to read "unicore/pro_alias.pl" from the @INC path. This file should return a list in  plain
       perl:

           (
           A_GRAVE         => "LATIN CAPITAL LETTER A WITH GRAVE",
           A_CIRCUM        => "LATIN CAPITAL LETTER A WITH CIRCUMFLEX",
           A_DIAERES       => "LATIN CAPITAL LETTER A WITH DIAERESIS",
           A_TILDE         => "LATIN CAPITAL LETTER A WITH TILDE",
           A_BREVE         => "LATIN CAPITAL LETTER A WITH BREVE",
           A_RING          => "LATIN CAPITAL LETTER A WITH RING ABOVE",
           A_MACRON        => "LATIN CAPITAL LETTER A WITH MACRON",
           mychar2         => "U+E8001",
           );

       Both  these  methods  insert ":full" automatically as the first argument (if no other argument is given),
       and you can give the ":full" explicitly as well, like

           use charnames ":full", ":alias" => "pro";

       ":loose" has no effect with these.  Input names must match exactly, using ":full" rules.

       Also, both these methods currently allow only single characters to be  named.   To  name  a  sequence  of
       characters, use a custom translator (described below).

charnames::string_vianame(name)

       This  is a runtime equivalent to "\N{...}".  name can be any expression that evaluates to a name accepted
       by "\N{...}" under the ":full" option to "charnames".  In addition, any other options for the controlling
       "use charnames" in the same scope apply, like ":loose" or any script list,  ":short"  option,  or  custom
       aliases you may have defined.

       The  only  differences  are due to the fact that "string_vianame" is run-time and "\N{}" is compile time.
       You can't interpolate inside a "\N{}", (so "\N{$variable}" doesn't  work);  and  if  the  input  name  is
       unknown, "string_vianame" returns "undef" instead of it being a syntax error.

charnames::vianame(name)

       This  is  similar  to  "string_vianame".  The main difference is that under most circumstances, "vianame"
       returns an ordinal code point, whereas "string_vianame" returns a string.  For example,

          printf "U+%04X", charnames::vianame("FOUR TEARDROP-SPOKED ASTERISK");

       prints "U+2722".

       This leads to the other two differences.  Since a single code  point  is  returned,  the  function  can't
       handle  named  character  sequences, as these are composed of multiple characters (it returns "undef" for
       these.  And, the code point can be that  of  any  character,  even  ones  that  aren't  legal  under  the
       "use bytes" pragma,

       See "BUGS" for the circumstances in which the behavior differs from  that described above.

charnames::viacode(code)

       Returns the full name of the character indicated by the numeric code.  For example,

           print charnames::viacode(0x2722);

       prints "FOUR TEARDROP-SPOKED ASTERISK".

       The  name returned is the "best" (defined below) official name or alias for the code point, if available;
       otherwise your custom alias for it, if defined; otherwise "undef".  This means that your alias will  only
       be returned for code points that don't have an official Unicode name (nor alias) such as private use code
       points.

       If you define more than one name for the code point, it is indeterminate which one will be returned.

       As mentioned, the function returns "undef" if no name is known for the code point.  In Unicode the proper
       name  for these is the empty string, which "undef" stringifies to.  (If you ask for a code point past the
       legal Unicode maximum of U+10FFFF that you haven't assigned an alias to, you get "undef" plus a warning.)

       The input number must be a non-negative integer, or a  string  beginning  with  "U+"  or  "0x"  with  the
       remainder  considered  to be a hexadecimal integer.  A literal numeric constant must be unsigned; it will
       be interpreted as hex if it has a leading zero or contains non-decimal hex digits; otherwise it  will  be
       interpreted as decimal.

       As  mentioned  above under "ALIASES", Unicode 6.1 defines extra names (synonyms or aliases) for some code
       points, most of which were already available as Perl extensions.  All these are accepted by "\N{...}" and
       the other functions in this module, but "viacode" has to choose which one name  to  return  for  a  given
       input  code  point,  so  it returns the "best" name.  To understand how this works, it is helpful to know
       more about the Unicode name properties.  All  code  points  actually  have  only  a  single  name,  which
       (starting  in  Unicode  2.0)  can never change once a character has been assigned to the code point.  But
       mistakes have been made in assigning names, for example sometimes a clerical error was  made  during  the
       publishing  of  the  Standard which caused words to be misspelled, and there was no way to correct those.
       The Name_Alias property was eventually created to handle these  situations.   If  a  name  was  wrong,  a
       corrected  synonym  would  be  published  for it, using Name_Alias.  "viacode" will return that corrected
       synonym as the "best" name for a code point.  (It is even possible, though it hasn't happened  yet,  that
       the  correction  itself will need to be corrected, and so another Name_Alias can be created for that code
       point; "viacode" will return the most recent correction.)

       The Unicode name for each of the control characters (such as LINE FEED) is  the  empty  string.   However
       almost  all  had  names  assigned  by other standards, such as the ASCII Standard, or were in common use.
       "viacode" returns these names as the "best" ones available.  Unicode 6.1  has  created  Name_Aliases  for
       each of them, including alternate names, like NEW LINE.  "viacode" uses the original name, "LINE FEED" in
       preference  to the alternate.  Similarly the name returned for U+FEFF is "ZERO WIDTH NO-BREAK SPACE", not
       "BYTE ORDER MARK".

       Until Unicode 6.1, the 4 control characters U+0080, U+0081, U+0084, and U+0099 did  not  have  names  nor
       aliases.   To  preserve  backwards  compatibility,  any  alias  you  define for these code points will be
       returned by this function, in preference to the official name.

       Some code points also have abbreviated names, such as "LF" or "NL".  "viacode" never returns these.

       Because a name correction may be added in future Unicode releases, the name that  "viacode"  returns  may
       change as a result.  This is a rare event, but it does happen.

CUSTOM TRANSLATORS

       The  mechanism  of  translation  of  "\N{...}" escapes is general and not hardwired into charnames.pm.  A
       module can install custom translations (inside the scope which "use"s  the  module)  with  the  following
       magic incantation:

           sub import {
               shift;
               $^H{charnames} = \&translator;
           }

       Here  translator()  is  a subroutine which takes CHARNAME as an argument, and returns text to insert into
       the string instead of the "\N{CHARNAME}" escape.

       This is the only way you can create a custom named sequence of code points.

       Since the text to insert should be different in "bytes" mode and out of it, the function should check the
       current state of "bytes"-flag as in:

           use bytes ();                      # for $bytes::hint_bits
           sub translator {
               if ($^H & $bytes::hint_bits) {
                   return bytes_translator(@_);
               }
               else {
                   return utf8_translator(@_);
               }
           }

       See "CUSTOM ALIASES" above for restrictions on CHARNAME.

       Of course, "vianame", "viacode", and "string_vianame" would need to be overridden as well.

BUGS

       vianame() normally returns an ordinal code point, but when the input name is  of  the  form  "U+...",  it
       returns  a  chr  instead.   In  this case, if "use bytes" is in effect and the character won't fit into a
       byte, it returns "undef" and raises a warning.

       Since evaluation of the translation  function  (see  "CUSTOM  TRANSLATORS")  happens  in  the  middle  of
       compilation  (of  a  string  literal),  the translation function should not do any "eval"s or "require"s.
       This restriction should be lifted (but is low priority) in a future version of Perl.

perl v5.18.2                                       2014-01-06                                   charnames(3perl)