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NAME

       Detail Classes -

   Classes
       class SoConeDetail
           The SoConeDetail class contains information about the parts of a SoCone shape.

       Instances of this class are used for storing information about hit points on cone geometry after pick
       operations, and for storing information returned to tessellation callbacks. "
   class SoCubeDetail
       The SoCubeDetail class contains information about the parts of a SoCube shape.

       Instances of this class are used for storing information about hit points on cone geometry after pick
       operations, and for storing information returned to tessellation callbacks. "
   class SoCylinderDetail
       The SoCylinderDetail class contains information about the parts of a SoCylinder shape.

       Instances of this class are used for storing information about hit points on cylinder geometry after pick
       operations, and for storing information returned to tessellation callbacks. "
   class SoDetail
       The SoDetail class is the superclass for all classes storing detailed information about particular
       shapes.

       Detail information about shapes is used in relation to picking actions in Coin. They typically contain
       the relevant information about what particular part of the shape a pick ray intersected with. "
   class SoFaceDetail
       The SoFaceDetail class is for storing detailed polygon information.

       Instances of this class are used among other things for storing information about polygons after pick
       operations, and for storing information returned to tessellation callbacks. "
   class SoLineDetail
       The SoLineDetail class is for storing detailed 3D line information.

       Instances of this class are used among other things for storing information about lines after pick
       operations, and for storing information returned to tessellation callbacks. "
   class SoNodeKitDetail
       The SoNodeKitDetail class is yet to be documented.

       When a pick action is executed and geometry within a nodekit is hit, the nodekit generates an
       SoNodeKitDetail object which contains information about the specific part inside the nodekit hit by the
       pick ray. "
   class SoPointDetail
       The SoPointDetail class is for storing detailed information for a single 3D point.

       Instances of this class are used among other things for storing information about the vertices of lines
       and polygons after pick operations, and for storing information returned to tessellation callbacks. "
   class SoTextDetail
       The SoTextDetail stores information about a character in a string.

       Instances of this class are used for storing information about hit points on textual 2D or 3D geometry
       after pick operations, and for storing information returned to tessellation callbacks. "
   class SoDetailList
       The SoDetailList class is a container for pointers to SoDetail objects.

       This list class will delete the details when destructed/truncated, or when a detail in the list is
       replaced by another detail. The caller is responsible for allocating the details passed to the list, but
       should not deallocate them since this will be handled by the list. "

Detailed Description

       Detail classes are objects that deliver additional information wherever the SoPrimitiveVertex class is
       used. This goes for ray picking results, and it also goes for primitive generation by SoShape classes for
       the SoCallbackAction class and fallback shape rendering through primitive generation (a useful debugging
       trick when debugging for instance raypicking).

Author

       Generated automatically by Doxygen for Coin from the source code.

Version 4.0.0a                                   Wed Feb 26 2014                               Detail Classes(3)