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NAME

       glBindProgramPipeline - bind a program pipeline to the current context

C SPECIFICATION

       void glBindProgramPipeline(GLuint pipeline);

PARAMETERS

       pipeline
           Specifies the name of the pipeline object to bind to the context.

DESCRIPTION

       glBindProgramPipeline binds a program pipeline object to the current context.  pipeline
       must be a name previously returned from a call to glGenProgramPipelines(). If no program
       pipeline exists with name pipeline then a new pipeline object is created with that name
       and initialized to the default state vector.

       When a program pipeline object is bound using glBindProgramPipeline, any previous binding
       is broken and is replaced with a binding to the specified pipeline object. If pipeline is
       zero, the previous binding is broken and is not replaced, leaving no pipeline object
       bound. If no current program object has been established by glUseProgram(), the program
       objects used for each stage and for uniform updates are taken from the bound program
       pipeline object, if any. If there is a current program object established by
       glUseProgram(), the bound program pipeline object has no effect on rendering or uniform
       updates. When a bound program pipeline object is used for rendering, individual shader
       executables are taken from its program objects.

ERRORS

       GL_INVALID_OPERATION is generated if pipeline is not zero or a name previously returned
       from a call to glGenProgramPipelines() or if such a name has been deleted by a call to
       glDeleteProgramPipelines().

SEE ALSO

       glCreateShader(), glCreateProgram(), glCompileShader(), glLinkProgram(),
       glGenProgramPipelines(), glDeleteProgramPipelines(), glIsProgramPipeline()

COPYRIGHT

       Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and
       conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org