void glBufferStorage(GLenum target,
GLsizeiptr size,
const GLvoid * data,
GLbitfield flags);
target
Specifies the target buffer object. The symbolic constant
must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER,
GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER,
GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER,
GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER,
GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER,
GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER,
GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
size
Specifies the size in bytes of the buffer object's new
data store.
data
Specifies a pointer to data that will be copied into the
data store for initialization, or NULL if no data is to be
copied.
flags
Specifies the intended usage of the buffer's data store.
Must be a bitwise combination of the following flags.
GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BITGL_MAP_WRITE_BIT,
GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and
GL_CLIENT_STORAGE_BIT.
glBufferStorage creates a new immutable data store for the
buffer object currently bound to target. The size of the data store
is specified by size. If an initial data is available, its address
may be supplied in data. Otherwise, to create an uninitialized data
store, data should be NULL.
The flags parameters specifies the intended usage of the
buffer's data store. It must be a bitwise combination of a subset of the
following flags:
GL_DYNAMIC_STORAGE_BIT
The contents of the data store may be updated after
creation through calls to glBufferSubData(). If this bit is not set,
the buffer content may not be directly updated by the client. The data
argument may be used to specify the initial content of the buffer's data store
regardless of the presence of the GL_DYNAMIC_STORAGE_BIT. Regardless of
the presence of this bit, buffers may always be updated with server-side calls
such as glCopyBufferSubData() and glClearBufferSubData().
GL_MAP_READ_BIT
The data store may be mapped by the client for read
access and a pointer in the client's address space obtained that may be read
from.
GL_MAP_WRITE_BIT
The data store may be mapped by the client for write
access and a pointer in the client's address space obtained that may be
written through.
GL_MAP_PERSISTENT_BIT
The client may request that the server read from or write
to the buffer while it is mapped. The client's pointer to the data store
remains valid so long as the data store is mapped, even during execution of
drawing or dispatch commands.
GL_MAP_COHERENT_BIT
Shared access to buffers that are simultaneously mapped
for client access and are used by the server will be coherent, so long as that
mapping is performed using
glMapBufferRange(). That is, data written to
the store by either the client or server will be immediately visible to the
other with no further action taken by the application. In particular,
•If GL_MAP_COHERENT_BIT is not set and the
client performs a write followed by a call to the glMemoryBarrier()
command with the GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT set, then in
subsequent commands the server will see the writes.
•If GL_MAP_COHERENT_BIT is set and the
client performs a write, then in subsequent commands the server will see the
writes.
•If GL_MAP_COHERENT_BIT is not set and the
server performs a write, the application must call glMemoryBarrier()
with the GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT set and then call
glFenceSync() with GL_SYNC_GPU_COMMANDS_COMPLETE (or
glFinish). Then the CPU will see the writes after the sync is
complete.
•If GL_MAP_COHERENT_BIT is set and the
server does a write, the app must call FenceSync with
GL_SYNC_GPU_COMMANDS_COMPLETE (or glFinish()). Then the CPU will
see the writes after the sync is complete.
GL_CLIENT_STORAGE_BIT
When all other criteria for the buffer storage allocation
are met, this bit may be used by an implementation to determine whether to use
storage that is local to the
server or to the client to serve as the backing store for the buffer.
.RE
The allowed combinations of flags are subject to certain
restrictions. They are as follows:
•If flags contains
GL_MAP_PERSISTENT_BIT, it must also contain at least one of
GL_MAP_READ_BIT or GL_MAP_WRITE_BIT.
•If flags contains
GL_MAP_COHERENT_BIT, it must also contain
GL_MAP_PERSISTENT_BIT.
glBufferStorage is available only if the GL version is 4.4
or greater.
If data is NULL, a data store of the specified size
is still created, but its contents remain uninitialized and thus
undefined.
GL_INVALID_ENUM is generated if target is not one of
the accepted buffer targets.
GL_INVALID_VALUE is generated if size is less than
or equal to zero.
GL_INVALID_OPERATION is generated if the reserved buffer
object name 0 is bound to target.
GL_OUT_OF_MEMORY is generated if the GL is unable to create
a data store with the properties requested in flags.
GL_INVALID_VALUE is generated if flags has any bits set
other than those defined above.
GL_INVALID_VALUE error is generated if flags
contains GL_MAP_PERSISTENT_BIT but does not contain at least one of
GL_MAP_READ_BIT or GL_MAP_WRITE_BIT.
GL_INVALID_VALUE is generated if flags contains
GL_MAP_COHERENT_BIT, but does not also contain
GL_MAP_PERSISTENT_BIT.
GL_INVALID_OPERATION is generated if the
GL_BUFFER_IMMUTABLE_STORAGE flag of the buffer bound to target
is GL_TRUE.
glGetBufferSubData()
glGetBufferParameter() with argument GL_BUFFER_SIZE
or GL_BUFFER_USAGE
glBindBuffer(), glBufferSubData(),
glMapBuffer(), glUnmapBuffer()
Copyright © 2013 Khronos Group. This material may be
distributed subject to the terms and conditions set forth in the Open
Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.