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NAME

       glDeleteVertexArrays - delete vertex array objects

C SPECIFICATION

       void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);

PARAMETERS

       n
           Specifies the number of vertex array objects to be deleted.

       arrays
           Specifies the address of an array containing the n names of the objects to be deleted.

DESCRIPTION

       glDeleteVertexArrays deletes n vertex array objects whose names are stored in the array
       addressed by arrays. Once a vertex array object is deleted it has no contents and its name
       is again unused. If a vertex array object that is currently bound is deleted, the binding
       for that object reverts to zero and the default vertex array becomes current. Unused names
       in arrays are silently ignored, as is the value zero.

ERRORS

       GL_INVALID_VALUE is generated if n is negative.

SEE ALSO

       glGenVertexArrays(), glIsVertexArray(), glBindVertexArray()

COPYRIGHT

       Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and
       conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org