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NAME

       glDetachShader - Detaches a shader object from a program object to which it is attached

C SPECIFICATION

       void glDetachShader(GLuint program, GLuint shader);

PARAMETERS

       program
           Specifies the program object from which to detach the shader object.

       shader
           Specifies the shader object to be detached.

DESCRIPTION

       glDetachShader detaches the shader object specified by shader from the program object
       specified by program. This command can be used to undo the effect of the command
       glAttachShader().

       If shader has already been flagged for deletion by a call to glDeleteShader() and it is
       not attached to any other program object, it will be deleted after it has been detached.

ERRORS

       GL_INVALID_VALUE is generated if either program or shader is a value that was not
       generated by OpenGL.

       GL_INVALID_OPERATION is generated if program is not a program object.

       GL_INVALID_OPERATION is generated if shader is not a shader object.

       GL_INVALID_OPERATION is generated if shader is not attached to program.

ASSOCIATED GETS

       glGetAttachedShaders() with the handle of a valid program object

       glGetShader() with arguments shader and GL_DELETE_STATUS

       glIsProgram()

       glIsShader()

SEE ALSO

       glAttachShader()

COPYRIGHT

       Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the
       terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org