Provided by: opengl-4-man-doc_1.0~svn22917-1_all bug

NAME

       glGetActiveUniformBlockName - retrieve the name of an active uniform block

C SPECIFICATION

       void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex,
                                        GLsizei bufSize, GLsizei *length,
                                        GLchar *uniformBlockName);

PARAMETERS

       program
           Specifies the name of a program containing the uniform block.

       uniformBlockIndex
           Specifies the index of the uniform block within program.

       bufSize
           Specifies the size of the buffer addressed by uniformBlockName.

       length
           Specifies the address of a variable to receive the number of characters that were
           written to uniformBlockName.

       uniformBlockName
           Specifies the address an array of characters to receive the name of the uniform block
           at uniformBlockIndex.

DESCRIPTION

       glGetActiveUniformBlockName retrieves the name of the active uniform block at
       uniformBlockIndex within program.

       program must be the name of a program object for which the command glLinkProgram() must
       have been called in the past, although it is not required that glLinkProgram() must have
       succeeded. The link could have failed because the number of active uniforms exceeded the
       limit.

       uniformBlockIndex is an active uniform block index of program, and must be less than the
       value of GL_ACTIVE_UNIFORM_BLOCKS.

       Upon success, the name of the uniform block identified by unifomBlockIndex is returned
       into uniformBlockName. The name is nul-terminated. The actual number of characters written
       into uniformBlockName, excluding the nul terminator, is returned in length. If length is
       NULL, no length is returned.

       bufSize contains the maximum number of characters (including the nul terminator) that will
       be written into uniformBlockName.

       If an error occurs, nothing will be written to uniformBlockName or length.

ERRORS

       GL_INVALID_OPERATION is generated if program is not the name of a program object for which
       glLinkProgram() has been called in the past.

       GL_INVALID_VALUE is generated if uniformBlockIndex is greater than or equal to the value
       of GL_ACTIVE_UNIFORM_BLOCKS or is not the index of an active uniform block in program.

NOTES

       glGetActiveUniformBlockName is available only if the GL version is 3.1 or greater.

SEE ALSO

       glGetActiveUniformBlock(), glGetUniformBlockIndex()

COPYRIGHT

       Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and
       conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org