Provided by: opengl-4-man-doc_1.0~svn22917-1_all bug

NAME

       glInvalidateTexSubImage - invalidate a region of a texture image

C SPECIFICATION

       void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset,
                                    GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);

PARAMETERS

       texture
           The name of a texture object a subregion of which to invalidate.

       level
           The level of detail of the texture object within which the region resides.

       xoffset
           The X offset of the region to be invalidated.

       yoffset
           The Y offset of the region to be invalidated.

       zoffset
           The Z offset of the region to be invalidated.

       width
           The width of the region to be invalidated.

       height
           The height of the region to be invalidated.

       depth
           The depth of the region to be invalidated.

DESCRIPTION

       glInvalidateTexSubImage invalidates all or part of a texture image.  texture and level
       indicated which texture image is being invalidated. After this command, data in that
       subregion have undefined values.  xoffset, yoffset, zoffset, width, height, and depth are
       interpreted as they are in glTexSubImage3D(). For texture targets that don't have certain
       dimensions, this command treats those dimensions as having a size of 1. For example, to
       invalidate a portion of a two- dimensional texture, the application would use zoffset
       equal to zero and depth equal to one. Cube map textures are treated as an array of six
       slices in the z-dimension, where a value of zoffset is interpreted as specifying face
       TEXTURE_CUBE_MAP_POSITIVE_X + zoffset.

       level must be greater than or equal to zero and be less than the base 2 logarithm of the
       maximum texture width, height, or depth.  xoffset, yoffset and zoffset must be greater
       than or equal to zero and be less than the width, height or depth of the image,
       respectively. Furthermore, xoffset + width, yoffset + height, and zoffset + depth must be
       less than or equal to the width, height or depth of the image, respectively.

       For textures of targets GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER,
       GL_TEXTURE_2D_MULTISAMPLE, or GL_TEXTURE_2D_MULTISAMPLE_ARRAY, level must be zero.

ERRORS

       GL_INVALID_VALUE is generated if xoffset, yoffset or zoffset is less than zero, or if any
       of them is greater than the size of the image in the corresponding dimension.

       GL_INVALID_VALUE is generated if level is less than zero or if it is greater or equal to
       the base 2 logarithm of the maximum texture width, height, or depth.

       GL_INVALID_VALUE is generated if the target of texture is any of GL_TEXTURE_RECTANGLE,
       GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE, or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and level
       is not zero.

       GL_INVALID_VALUE is generated if texture is not the name of an existing texture object.

ASSOCIATED GETS

       glGet() with argument GL_MAX_TEXTURE_SIZE

SEE ALSO

       glInvalidateTexImage(),, glInvalidateBufferSubData(), glInvalidateBufferData(),
       glInvalidateFramebuffer(), glInvalidateSubFramebuffer().

COPYRIGHT

       Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and
       conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org