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NAME

       glRenderbufferStorageMultisample - establish data storage, format, dimensions and sample
       count of a renderbuffer object's image

C SPECIFICATION

       void glRenderbufferStorageMultisample(GLenum target, GLsizei samples,
                                             GLenum internalformat, GLsizei width,
                                             GLsizei height);

PARAMETERS

       target
           Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER.

       samples
           Specifies the number of samples to be used for the renderbuffer object's storage.

       internalformat
           Specifies the internal format to use for the renderbuffer object's image.

       width
           Specifies the width of the renderbuffer, in pixels.

       height
           Specifies the height of the renderbuffer, in pixels.

DESCRIPTION

       glRenderbufferStorageMultisample establishes the data storage, format, dimensions and
       number of samples of a renderbuffer object's image.

       The target of the operation, specified by target must be GL_RENDERBUFFER.  internalformat
       specifies the internal format to be used for the renderbuffer object's storage and must be
       a color-renderable, depth-renderable, or stencil-renderable format.  width and height are
       the dimensions, in pixels, of the renderbuffer. Both width and height must be less than or
       equal to the value of GL_MAX_RENDERBUFFER_SIZE.  samples specifies the number of samples
       to be used for the renderbuffer object's image, and must be less than or equal to the
       value of GL_MAX_SAMPLES. If internalformat is a signed or unsigned integer format then
       samples must be less than or equal to the value of GL_MAX_INTEGER_SAMPLES.

       Upon success, glRenderbufferStorageMultisample deletes any existing data store for the
       renderbuffer image and the contents of the data store after calling
       glRenderbufferStorageMultisample are undefined.

ERRORS

       GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.

       GL_INVALID_VALUE is generated if samples is greater than GL_MAX_SAMPLES.

       GL_INVALID_ENUM is generated if internalformat is not a color-renderable,
       depth-renderable, or stencil-renderable format.

       GL_INVALID_OPERATION is generated if internalformat is a signed or unsigned integer format
       and samples is greater than the value of GL_MAX_INTEGER_SAMPLES

       GL_INVALID_VALUE is generated if either of width or height is negative, or greater than
       the value of GL_MAX_RENDERBUFFER_SIZE.

       GL_OUT_OF_MEMORY is generated if the GL is unable to create a data store of the requested
       size.

SEE ALSO

       glGenRenderbuffers(), glBindRenderbuffer(), glRenderbufferStorage(),
       glFramebufferRenderbuffer(), glDeleteRenderbuffers()

COPYRIGHT

       Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and
       conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org