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NAME

       glTexImage2DMultisample - establish the data storage, format, dimensions, and number of
       samples of a multisample texture's image

C SPECIFICATION

       void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat,
                                    GLsizei width, GLsizei height,
                                    GLboolean fixedsamplelocations);

PARAMETERS

       target
           Specifies the target of the operation.  target must be GL_TEXTURE_2D_MULTISAMPLE or
           GL_PROXY_TEXTURE_2D_MULTISAMPLE.

       samples
           The number of samples in the multisample texture's image.

       internalformat
           The internal format to be used to store the multisample texture's image.
           internalformat must specify a color-renderable, depth-renderable, or
           stencil-renderable format.

       width
           The width of the multisample texture's image, in texels.

       height
           The height of the multisample texture's image, in texels.

       fixedsamplelocations
           Specifies whether the image will use identical sample locations and the same number of
           samples for all texels in the image, and the sample locations will not depend on the
           internal format or size of the image.

DESCRIPTION

       glTexImage2DMultisample establishes the data storage, format, dimensions and number of
       samples of a multisample texture's image.

       target must be GL_TEXTURE_2D_MULTISAMPLE or GL_PROXY_TEXTURE_2D_MULTISAMPLE.  width and
       height are the dimensions in texels of the texture, and must be in the range zero to
       GL_MAX_TEXTURE_SIZE - 1.  samples specifies the number of samples in the image and must be
       in the range zero to GL_MAX_SAMPLES - 1.

       internalformat must be a color-renderable, depth-renderable, or stencil-renderable format.

       If fixedsamplelocations is GL_TRUE, the image will use identical sample locations and the
       same number of samples for all texels in the image, and the sample locations will not
       depend on the internal format or size of the image.

       When a multisample texture is accessed in a shader, the access takes one vector of
       integers describing which texel to fetch and an integer corresponding to the sample
       numbers describing which sample within the texel to fetch. No standard sampling
       instructions are allowed on the multisample texture targets.

NOTES

       glTexImage2DMultisample is available only if the GL version is 3.2 or greater.

ERRORS

       GL_INVALID_OPERATION is generated if internalformat is a depth- or stencil-renderable
       format and samples is greater than the value of GL_MAX_DEPTH_TEXTURE_SAMPLES.

       GL_INVALID_OPERATION is generated if internalformat is a color-renderable format and
       samples is greater than the value of GL_MAX_COLOR_TEXTURE_SAMPLES.

       GL_INVALID_OPERATION is generated if internalformat is a signed or unsigned integer format
       and samples is greater than the value of GL_MAX_INTEGER_SAMPLES.

       GL_INVALID_VALUE is generated if either width or height negative or is greater than
       GL_MAX_TEXTURE_SIZE.

       GL_INVALID_VALUE is generated if samples is greater than GL_MAX_SAMPLES.

SEE ALSO

       glTexImage3D(), glTexImage2DMultisample()

COPYRIGHT

       Copyright © 2010-2013 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org