glVertexAttribBinding
associate a vertex attribute and a vertex buffer binding
- Provided by: opengl-4-man-doc (Version: 1.0~svn22917-1)
- Source: khronos-opengl-man4
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associate a vertex attribute and a vertex buffer binding
void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
attribindex
bindingindex
glVertexAttribBinding, establishes an association between the generic vertex attribute whose index is given by attribindex and a vertex buffer binding whose index is given by bindingindex. attribindex must be less than the value of GL_MAX_VERTEX_ATTRIBS and bindingindex must be less than the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.
GL_INVALID_VALUE is generated if attribindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIBS.
GL_INVAILD_VALUE is generated if bindingindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.
GL_INVALID_OPERATION is generated if no vertex array object is bound.
glGet() with arguments GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_VERTEX_BINDING_DIVISOR.
glBindVertexBuffer(), glVertexAttribFormat(), glVertexBindingDivisor(), glVertexAttribPointer().
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