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NAME

       glVertexAttribFormat - specify the organization of vertex arrays

C SPECIFICATION

       void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type,
                                 GLboolean normalized, GLuint relativeoffset);

       void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type,
                                  GLuint relativeoffset);

       void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type,
                                  GLuint relativeoffset);

PARAMETERS

       attribindex
           The generic vertex attribute array being described.

       size
           The number of values per vertex that are stored in the array.

       type
           The type of the data stored in the array.

       normalized
           The distance between elements within the buffer.

       relativeoffset
           The distance between elements within the buffer.

DESCRIPTION

       glVertexAttribFormat, glVertexAttribIFormat and glVertexAttribLFormat specify the
       organization of data in vertex arrays.  attribindex specifies the index of the generic
       vertex attribute array whose data layout is being described, and must be less than the
       value of GL_MAX_VERTEX_ATTRIBS.

       size determines the number of components per vertex are allocated to the specifed
       attribute and must be 1, 2, 3 or 4.  type indicates the type of the data. If type is one
       of GL_BYTE, GL_SHORT, GL_INT, GL_FIXED, GL_FLOAT, GL_HALF_FLOAT, and GL_DOUBLE indicate
       types GLbyte, GLshort, GLint, GLfixed, GLfloat, GLhalf, and GLdouble, respectively; the
       values GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, and GL_UNSIGNED_INT indicate types GLubyte,
       GLushort, and GLuint, respectively; the values GL_INT_2_10_10_10_REV and
       GL_UNSIGNED_INT_2_10_10_10_REV indicating respectively four signed or unsigned elements
       packed into a single GLuint; and the value GL_UNSIGNED_INT_10F_11F_11F_REV indicating
       three floating point values packed into a single GLuint.

       glVertexAttribLFormat is used to specify layout for data associated with a generic
       attribute variable declared as 64-bit double precision components. For
       glVertexAttribLFormat, type must be GL_DOUBLE. In contrast to glVertexAttribFormat, which
       will cause data declared as GL_DOUBLE to be converted to 32-bit representation,
       glVertexAttribLFormat causes such data to be left in its natural, 64-bit representation.

       For glVertexAttribFormat, if normalized is GL_TRUE, then integer data is normalized to the
       range [-1, 1] or [0, 1] if it is signed or unsigned, respectively. If noramlized is
       GL_FALSE then integer data is directly converted to floating point.

       relativeoffset is the offset, measured in basic machine units of the first element
       relative to the start of the vertex buffer binding this attribute fetches from.

       glVertexAttribFormat should be used to describe vertex attribute layout for floating-point
       vertex attributes, glVertexAttribIFormat should be used to describe vertex attribute
       layout for integer vertex attribute and glVertexAttribLFormat should be used to describe
       the layout for 64-bit vertex attributes. Data for an array specified by
       glVertexAttribIFormat will always be left as integer values; such data are referred to as
       pure integers.

NOTES

       GL_UNSIGNED_INT_10F_11F_11F_REV is accepted for type only if the GL version is 4.4 or
       higher.

ERRORS

       GL_INVAILD_VALUE is generated if attribindex is greater than or equal to the value of
       GL_MAX_VERTEX_ATTRIBS.

       GL_INVALID_VALUE is generated if size is not one of the accepted values.

       GL_INVALID_VALUE is generated if relativeoffset is greater than the value of
       GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET.

       GL_INVALID_ENUM is generated if type is not one of the accepted tokens.

       GL_INVALID_OPERATION is generated if no vertex array object is bound.

ASSOCIATED GETS

       glGet() with arguments GL_MAX_VERTEX_ATTRIB_BINDINGS, or
       GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET.

       glGetVertexAttrib() with argument GL_VERTEX_ATTRIB_RELATIVE_OFFSET.

SEE ALSO

       glBindVertexBuffer(), glVertexAttribBinding(), glVertexAttribPointer(),
       glVertexBindingDivisor(), glVertexAttribPointer().

COPYRIGHT

       Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and
       conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org