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NAME

       glVertexBindingDivisor - modify the rate at which generic vertex attributes advance

C SPECIFICATION


       void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);

PARAMETERS

       bindingindex
           The index of the binding whose divisor to modify.

       divisor
           The new value for the instance step rate to apply.

DESCRIPTION

       glVertexBindingDivisor, modifies the rate at which generic vertex attributes advance when rendering
       multiple instances of primitives in a single draw command. If divisor is zero, the attributes using the
       buffer bound to bindingindex advance once per vertex. If divisor is non-zero, the attributes advance once
       per divisor instances of the set(s) of vertices being rendered. An attribute is referred to as instanced
       if the corresponding divisor value is non-zero.

ERRORS

       GL_INVAILD_VALUE is generated if bindingindex is greater than or equal to the value of
       GL_MAX_VERTEX_ATTRIB_BINDINGS.

       GL_INVALID_OPERATION is generated if no vertex array object is bound.

ASSOCIATED GETS

       glGet() with arguments GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_VERTEX_BINDING_DIVISOR.

SEE ALSO

       glBindVertexBuffer(), glVertexAttribBinding(), glVertexAttribPointer(), glVertexBindingDivisor(),
       glVertexAttribPointer().

COPYRIGHT

       Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set
       forth in the Open Publication License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS

       opengl.org

opengl.org                                         10/22/2013                           GLVERTEXBINDINGDIVIS(3G)