glVertexBindingDivisor
modify the rate at which generic vertex attributes advance
- Provided by: opengl-4-man-doc (Version: 1.0~svn22917-1)
- Source: khronos-opengl-man4
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modify the rate at which generic vertex attributes advance
void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
bindingindex
divisor
glVertexBindingDivisor, modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives in a single draw command. If divisor is zero, the attributes using the buffer bound to bindingindex advance once per vertex. If divisor is non-zero, the attributes advance once per divisor instances of the set(s) of vertices being rendered. An attribute is referred to as instanced if the corresponding divisor value is non-zero.
GL_INVAILD_VALUE is generated if bindingindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.
GL_INVALID_OPERATION is generated if no vertex array object is bound.
glGet() with arguments GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_VERTEX_BINDING_DIVISOR.
glBindVertexBuffer(), glVertexAttribBinding(), glVertexAttribPointer(), glVertexBindingDivisor(), glVertexAttribPointer().
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