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Q: If x to the power of 4 - 1 = (x-1) q(x) what polynomial represents q(x)?

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A polynomial is an equation with more than 1 term. A term could be a constant, or a power of a variable (denoted by a letter, like x) times a constant. The order of the polynomial is determined by the highest power of the variable.A quadratic is a second order polynomial, because the highest power of x is x2.A first order polynomial has x1 (which is just x) as the highest power.

The degree of the polynomial 2x + 5 is 1. The highest power of x is x1, i.e. 2x1 + 5x0, hence the designation of first degree.

When it has any term in which the variable is not raised to a non-nagative integer power. So for example, if it contains a term such as x-3 [the power is not positive] or x1/2 or sqrt(x) [the power is not an integer] or sin(x), or log(x) etc [not powers of x].

x1 = x

Construct the Lagrange interpolating polynomial P1(x) for f(x) = cos(x)+sin(x) when x0 = 0; x1 = 0:3. Find the absolute error on the interval [x0; x1].

175b hp is the power of the fiat x1-9 1300 1973 engine and its maximum speed is 130mph.

It is x1 which is x.

You can factor this multivariate polynomial (a polynomial with several variables, here x and y), by looking at it as a univariate polynomial in either x or y. This would give you a simple second order equation of the form ax2+bx+c, which you can solve. This will give you 2 solutions, say x1 and x2, and can then factor your polynomial to a(x-x1)(x-x2). In our case: a=8, b=-y and c=-7y2 and the solutions for this equation are x1=y and x2=-7/8*y and this gives us 8x2 - xy -7y2 = 8(x-y)(x+7/8y) = (x-y)(8x+7y)

Monsters: (22)Dark Magician x1Dark Magician Girl x1Gazelle the King of Mythical Beasts x1Berfomet x1King's Knight x1Queen's Knight x1Jack's Knight x1Mystical Elf x1Summoned Skull x1Archfiend of Gilfer x1Big Shield Guardna x1Black Luster Soldier Envoy of the Beginning x1Buster Blader x1Breaker the Magical Warrior x1Kuriboh x1Watapon x1Old Vindictive Magician x1Sangan x1Skilled Dark Magician x1Swift Gaia the Fierce Knight x1The Tricky x1Obnoxious Celtic Guardian x1Spells: (18)Card Destruction x1Exchange x1Change of Heart x1Dark Magic Curtain x1Dark Magician's Tome of Black MagicDiffusion Wave Motion x1Thousand Knives x1Pot of Greed x1Graceful Charity x1Multiply x1Fusion Gate x1Exchange x1Fiend's Sancturary x1Fissure x1Mystical Space Typhoon x1Swords of Revealing Light x1Monster Revorn x1Monster Reincarnation x1Magician's Unite x1Traps: (10)Chain Destruction x1Dust Tornado x1Lightforce Sword x1Magic Cylinder x1Meteorain x1Mirror Force x1Rope of Life x1Rope of Spirit x1Spellbinding Circle x1Regulation of Tribe x1Fusion: (3)Alkana Knight Joker x1Chimera the Flying Mythical Beast x1Dark Paladin x1

okay... took me ages to figure out how to finish it but... up(X3), Right(X5), Up(X2), Left(X1), Down(X4), Right(X2), Down(X1), Left(X1), Right(X1), Down(X1), Left(X1), Down(X1), Right(X1), Down(X1), Left(X1), Down(X3), Right(X2), Down(X1), Right(X1), Down(X2), Left(X2), Up(X1), Right(X1), Down(X4), Right(X1), Up(X2), Left(X2), Down(X2), Right(X1) and finally Up(X1) :) code for level 30 is 676534

okay... took me ages to figure out how to finish it but... up(X3), Right(X5), Up(X2), Left(X1), Down(X4), Right(X2), Down(X1), Left(X1), Right(X1), Down(X1), Left(X1), Down(X1), Right(X1), Down(X1), Left(X1), Down(X3), Right(X2), Down(X1), Right(X1), Down(X2), Left(X2), Up(X1), Right(X1), Down(X4), Right(X1), Up(X2), Left(X2), Down(X2), Right(X1) and finally Up(X1) :) code for level 30 is 676534

The change in the y-value over the x-value, the slope, m, (y1-y2)/(x1-x2).

That will depend on what (185) represents but the slope of a line is (y2-y1)/(x2-x1)

Use: √x = x1/2 By the Power Rule (Decrease the power by 1. Multiply by the original power.): d/dx √x = d/dx x1/2 = 1/2 x-1/2

Well I personally believe this is a well-balanced deck with really good effects.MONSTERS: Kaiser Sea Horse (x1), Gravi-Crush Dragon (x1), Dark Crusader (x2),Gemini Lancer (x1), Element Saurus (x1), Gladiator Beast Andal (x2),La Jinn The Mystical Genie of The Lamp (x1), Summoned Skull (x1), Destiny Hero-Defender (x1), Elemental Hero Neos (x1), Black Luster Soldier-Envoy of the Beginning (x1),The Six Samurai-Irou (x1), Double Coston (x1), Dark Blade (x1), The Forgiving Maiden (x1),Familiar Knight (x1), Evil Hero-Infernal Gainer (x1), Opticlops (x1), Zombrya The Dark (x1),Royal Magic Library (x1). TOTAL MONSTERS: 22SPELLS: Change of Heart (x1), Fusion Sword Murasame Blade (x1), Premature Burial (x1),Burden of The Mighty (x1), Mystic Plasma Zone (x1), Tribute to The Doomed (x1),Rush Recklessly (x1), Pot of Greed (x1), Ookazi (x1), Different Dimension Capsule (x1).TOTAL SPELLS: 10TRAPS: Gemini Trap Hole (x1), Dimensional Prison (x1), Call of The Earthbound (x1),Magic Cylinder (x1), Magic Jammer (x1), Trap Jammer (x1), Trap Hole (x1),Xing Zhen Hu (x1). TOTAL TRAPS: 8 TOTAL CARDS: 40

Any number raised to the power 1 is that same number, x1 = x. For example, 51 = 5.

The 2014 BMW X1 is 5 ft. 10.8 in. (70.8 in.)12V front, 12V rear and 12V cargo area power outlet(s) wide.

Here is the deck monsters: arcana force ex - the dark ruler x1 arcana force ex - the light ruler x1 arcana force xxi - the world x1 arcana force xviii - the moon x2 arcana force xiv - temperance x2 arcana force vii - the chariot x2 arcana force vi - the lovers x1 arcana force iv - the emperor x2 arcana force iii - the empress x2 arcana force i - the magician x2 arcana force 0 - the fool x3 the calculator x2 blue thunder t-45 x2 barrier statue of the heavens x1 cyber valley x1 road synchron x1 marshmallon x1 kuraz the light monarch x1 guardian of order x1 athena x1 spells: marshmallon glasses x1 light barrier x1 de-synchro x1 black pendant x1 mystical space typhoon x1 lightwave tuning x1 enemy controller x1 lightning vortex x1 monster reborn x1 traps: spacegate x1 seven tools of the bandit x1 negate attack x1 sakuretsu armor x1 reversal of fate x2 lucky chance x2 synchros: road warrior x1 ancient fairy dragon x1

okay. took me ages to figure out how to finish it but here it is...up(X3), Right(X5), Up(X2), Left(X1), Down(X4), Right(X2), Down(X1), Left(X1), Right(X1), Down(X1), Left(X1), Down(X1), Right(X1), Down(X1), Left(X1), Down(X3),Right(X2), Down(X1), Right(X1), Down(X2), Left(X2), Up(X1), Right(X1), Down(X4), Right(X1), Up(X2), Left(X2), Down(X2), Right(X1) and finally Up(X1) :)Hope you make it( *_ * )May peace be with ya

x1/2 means the same as square root of x.

Roots are displayed as the reciprocal of their corresponding power. Thus, squaring a number is x2 while square rooting a number is x1/2 or x0.5. In this case, cubing a number would be x3 so cube rooting a number would be x1/3 or x0.333...

Here is the best spellcaster deck EVER: MONSTERS: 23 Aqua Madoor x2 Dark Magician x2 Gemini Elf x3 Breaker the Magical Warrior x1 (Limited) Copycat x2 Dark Magician Girl x2 Dark Magician of Chaos x1 (limited) Helpoemer x1 (Not a spellcaster but an amazing card) Magician of faith x1 (limited) Magicians Valkyria x1 Marshmellon x1 (limited) Night Assailant x1 (limited) Royal Magical Library x1 Skilled Dark Magician x3 The Tricky x1 SPELLS: 11 Cost Down x1 Dark Magical Curtain x1 Dedication Through Light and Darkness x1 Graceful Charity x1 Heavy Storm x1 Lightning Vortex x1 Mage Power x1 Mystical Space Typhoon x1 Premature Burial x1 Swords of Revealing Light x1 United We Stand x1 TRAPS: 11 Bottomless Trap Hole x2 Call of the Haunted x1 Magic Cylinder x1 Magic Jammer (or Magic Drain, your choice) x1 Mirror Force x1 Ring of Destruction x1 Torrential Tribute x1 Trap Hole x1 Wall of Revealing Light x1 Widespread Ruin x1 This deck follows the restrictions and limitations of the game "yugioh gx spirit caller".

Aaron Poison/Bug x1 Bug/Fighting x1 Bug/Flying x2 Poison/Dark x1 Bertha Water/Ground x2 Ground x1 Rock x1 Rock/Ground x1 Flint Fire x1 Fire/Fighting x1 Steel/Ground x1 Normal x1 Ghost/Flying x1 Lucian Psychic x2 Normal/Psychic x1 Fight/Psychic x1 Steel/Psychic x1 Cynthia Ghost/Dark x1 Dragon/Ground x1 Water/Ground x1 Water x1 Grass/Poison x1 Steel/Fighting x1

Normal Monsters: x1 Cyber-Tech Alligator x1 Luster Dragon x1 Renge, Gatekeeper of Dark World Effect Monsters: x1 Apocatequil x1 Arcane Apprentice x1 Consecrated Light x1 Exiled Force x1 Gilasaurus x2 Junk Synchron x1 Level Eater x1 Krebons x2 Majestic Dragon x1 Mobius The Frost Monarch x1 Nitro Synchron x1 Noisy Gnat x1 Penguin Soldier x2 Quickdraw Synchron x2 Quillbolt Hedgehog x1 Road Synchron x1 Skelengel x1 Sonic Chick x1 Stardust Dragon/Assault Mode x1 The Tricky x1 Tuned Magician x1 Tuningware x1 Turbo Booster x1 Turbo Synchron x1 Weeping Idol x1 X-Saber Airbellium Spells: x1 Double Summon x1 Fighting Spirit x1 Heavy Storm x1 Lightning Vortex x1 Magical Mallet x1 Mystical Space Typhoon x1 One for One x1 Pot of Greed x1 Smashing Ground x1 Swords of Revealing Light x1 Synchro Boost Traps: x1 Assault Mode Activate x1 Call of the Haunted x1 Defense Draw x1 Draining Shield x1 Fiendish Chain x1 Graceful Revival x1 Revival Gift x1 Sakuretsu Armor x1 Scrap-Iron Scarecrow x1 Starlight Road x1 Synchro Strike x1 Torrential Tribute x1 Trap Hole x1 Trap Jammer x1 Urgent Tuning x1 Waboku Synchros: x1 Colossal Fighter x1 Iron Chain Dragon x2 Junk Warrior x1 Majestic Star Dragon x2 Nitro Warrior x1 Power Tool Dragon x1 Red Dragon Archfiend x1 Road Warrior x1 Thought Ruler Archfiend x1 Turbo Warrior x1 Stardust Dragon x1 X-Saber Urbellum 3 Normal Monsters, 30 Effect Monsters, 11 Spells, 16 Traps, 14 Synchros 60 cards in deck, 14 cards in extra deck Nice...really good. I have three improvements though. 1: Try to add a few more tuners to this deck, i noticed there arent that many and this deck focuses on synchros, so add a few more. 2: Cut down on unnecessary cards. Maybe you could get rid of some spells or traps, or maybe even monsters so you can access the cards you really want e.g tuners, spells e.t.c 3: In my 1st improvement i said add more tuners. You should also try to add more level 4 light monsters, because a really good spell to help with this deck would be Lightwave Tuning. It turns one level 4 light monster into a tuner for one turn

Suppose you have a differentiable function of x, f(x) and you are seeking the root of f(x): that is, a solution to f(x) = 0.Suppose x1 is the first approximation to the root, and suppose the exact root is at x = x1+h : that is f(x1+h) = 0.Let f'(x) be the derivative of f(x) at x, then, by definition,f'(x1) = limit, as h tends to 0, of {f(x1+h) - f(x1)}/hthen, since f(x1+h) = 0, f'(x1) = -f(x1)/h [approx] or h = -f'(x1)/f(x1) [approx]and so a better estimate of the root is x2 = x1 + h = x1 - f'(x1)/f(x1).