rolldice [ options ] dice_string
dice_string ...
rolldice rolls virtual dice. The dice strings passed on the
command line contain information on the dice to roll in a format comparable
to the format used in fantasy role playing games.
- -h,--help
- returns the usage of diceroll
- -v,--version
- returns the version of diceroll
- -r,--random
- uses /dev/random for random number generating
- -u,--urandom
- uses /dev/urandom for random number generating (default)
- -s,--separate
- prints out the result of each individual die separately, as well as the
operations and totals
The dice string uses the following format:
- {#x}{#}d[#|%]{*#}{+/-#}{s#}
The dice string doesn't have to be in the format that I outlined
above, but this is the nicest order for me. It will try to parse any
different string containing the same sections in the best way it can, and
will throw out anything that isn't one of the sections below.
- {#}d[#|%]
- This is the only required part of the string, and now really isn't even
required, as it defaults to 1d6 if not found. The first number is the
number of dice to roll, and the second number is the number of sides the
dice have. The numbers rolled on each die are then added up and given as
the result. Hence 3d6 means "roll three six-sided dice, add them
together and return the result". If the first number is left out,
then the number of dice defaults to 1. If the second number is not a
number, but a percentage sign, then the number of sides becomes 100 (for a
percentage roll).
- {#x}
- This number tells how many times to roll. For example, if you want to roll
3 6-sided dice 6 times, you would say 6x3d6. This would return six
numbers, corresponding to the six different rolls.
- {*#}
- This number tells how many times to multiply the result of each roll.
3d6*100 would return a number in the range of 300-1800, since 3-18 is the
range resulting from 3d6, which is then multipled by 100.
- {+/-#}
- This number is the modifier to be added or subtracted, depending on the
sign, from each roll. 1d4+1 would result in a range from 2-5 (1-4 for the
die, plus 1). This step is handled *after* the multiplication
modifier.
- {s#}
- This number tells the program to drop the # lowest dice rolls. This step
is handled *before* the multiplication modifier.
in the order show above. For an extreme example,
"3x4d6*5+1s2" would roll four six-sided dice, drop the lowest two,
multiply the result by 5, add 1 to that, and repeat the process two more
times, for a total of three results.
The following error messages may appear on STDERR:
Failure in getting dice attributes
Either memory could not be allocated while parsing the
string passed to the rolldice program or an invalid dice string was
entered.
Failure in rolling dice
Memory could not be allocated while actually rolling the
dice.
Unknown option
Take a wild guess ;)
I haven't noticed any yet... rolldice is a quick hack to
provide a virtual dice roller for FRPGs that I play. Any improvements are
greatly welcome, as I am not the most experienced C coder...
Stevie Strickland <sstrickl@cc.gatech.edu>