Provided by: xjig_2.4-14_amd64 bug


       xjig - the jigsaw puzzle


       xjig <options>


       XJig  is  a  puzzle,  that  tries  to  replicate a jigsaw puzzle on the screen as close as
       possible. As in every jigsaw puzzle, the goal is to set all the pieces  together.  If  you
       like, you can watch the time that you spent for it.

       Any image-file in GIF, JPEG, or PPM format can be used as the source for the puzzle, which
       is then randomly created regarding the sizes selected by the options.

       The control should be as intuitive as possible in the way that you will usually  pull  the
       freely rotatable pieces at one edge, drag them to the desired destination and drop them so
       they will snap together easily when close to an neighboured tile.


       Tiles are freely formed and rotatable with texture mapping routines to give the appearance
       of a real mess on the screen.

       Tiles  snap  together  very  easy  if they are dropped somewhere close to another matching
       tile, when turned in the correct direction.

       Puzzles can be doubled sided so you might have to flip the tiles to the  correct  side  to
       let them snap together.

       If  the  Xserver  supports  the  Shape-Extension,  the tiles can be opened directly on the
       desktop, which is a pretty showcase, but you need a very fast machine for  really  getting
       this  playable. (Any ideas on how to add double buffering to the shaped-window approach of
       the jigsaw are warmly welcome!)


       The usual way to move the pieces on the screen should be to drag the piece with  the  left
       mouse  button  to  their  destination  by  pulling  them  at  on  edge.   The  piece  will
       automatically rotate like if you pull or push them with your fingertip on a table.

       In addition, the following movements are possible:

         click left:        rotate 90 degrees left
         click right:       rotate 90 degrees right
         click middle:      flip tile to backside
         drag left:         rotator drag (as mentionned above)
            +middle:        pause rotator drag for a straight drag
         drag middle:       straight drag
            +left:          pause drag for a static rotation
            +click left:    rotate 90 degrees left during drag
            +click right:   rotate 90 degrees right during drag
         CTRL+click left:   same as click middle

       The right button has actually the same functionality as the middle button so that 2 button
       systems  shouldn't have problems. Only the "drag middle+click right" move will not work in
       that mode, and the flipping has to be done with the help of the CTRL-key.


   Tile Selection
       -file name  use the specified file as the source image for the puzzle

       -side p     select the side of the image to be on top, if you don't like the mess with the
                   double sided tiles.

   Size Selection
       -w x        Select  number  of tiles in horizontal direction. The Images are automatically
                   rotated in portrait orientation before they are sliced.  Therefore  x  usually
                   should be smaller than y of the next option. The default is four.

       -h y        Select number of tiles in vertical direction respectively. The default is six.

       -ts n       Select  average  tile  width.  Instead  of explicitly specifying the number of
                   tiles by using the previous options -w and  -h,  the  average  tile  width  in
                   pixels can be selected and the values for x and y above are computed according
                   to to the selected size.

   Image Options
       -ww x       Select width of image in pixels. This can be used to scale  the  image  before
                   playing for the case that a very large image is the source.

       -wh h       Select height of image in pixels. If only one of -ww and -wh, the aspect ratio
                   is kept constant.

       -no_crop    The image is usually automatically cropped, since many images  are  surrounded
                   by  frames  or  textual comments. The cropping stops at a reasonable amount of
                   colors per line or row. If this is not desired of if you want to  puzzle  with
                   painted images with few color, you should disable this feature.

       -no_flip    Before  tiling  takes  place,  a  landscape image is rotated to portrait mode,
                   which effects successive options like -w or -ww. If this is not  desired,  you
                   can switch this feature off.

   X-Window options
       -display name
                   Select the display to connect to.

       -shapes     If  the  SHAPE-extension is supported by your display, you can use this option
                   to let each puzzle tile appear in its own shaped  window.  The  results  might
                   depend on the behaviour of the window-manager. The manager is actually advised
                   by the override redirect attribute  flag  of  the  puzzle  shapes  not  to  do
                   anything with them. But who knows ...

       -no_shm     When  the  program  was  build with support of the MIT-SHM extension, it might
                   crash when started to display on a  remote  machine  or  X-terminal.  You  can
                   deselect the usage of the extension with this option.

       -no_anim    Turns  off  animation of rotation and flipping, for the case the machine isn't
                   fast enough to make it look nice.


       For not losing tiles at the window border and for getting more  workspace,  the  game  has
       some  zooming  and  panning features to control the view on your desk. They are controlled
       via the keyboard with the following functionality:

         Cursor Keys:       Pan View
         Page-Up or Add:    Zoom in
         Page-Down or Sub:  Zoom out
         Home:              Reset to original size
         End:               Set maximum zooming to view all tiles

       The image quality usually suffers from zooming, since gif-images are usually  dithered  to
       be viewed best in their original size.  This also applies to the size options -ww and -wh.

Color Allocation

       The  program  was  tested on PseudoColor- and TrueColor-displays.  On PseudoColor-displays
       the program might run out of colors, since colors are very limited and it has to share its
       colors  with  other  clients. It tries to share similar colors with other clients.  But if
       too may color consuming clients are running, the image-quality  will  suffer.  You  should
       stop  other  clients  in  that  case  or you might quantize the image to a fewer number of
       colors with packages like ImageMagick, xv or netpbm.


       X(1), convert(1), xv(1), ppmquant(1)


       Copyright 1996, Helmut Hoenig, Heiligenhaus

       email (for any comments):

       smail (for gifts):
               Helmut Hoenig
               Hopfenstrasse 8a
               65520 Bad Camberg


                           By the way, I am collecting banknotes! If you want
                            to join into my collection, get any bill of your
                           country, sign it on the backside and send it to me
                                   so I will pin it on my world map.
                            (Don't forget the exact location for the pin :-)
                          But you can also just send me a picture postcard ...


       Permission to use, copy, modify, and distribute this software for any purpose and  without
       fee is hereby granted, provided that the above copyright notice appear in all copies.

   other fancy things from the author
       xcol (1990)    - color selector for editing text-files
       flying (94/95) - pool billard simulation
       xdefmap (1995) - enhanced tool for setting up standard colormaps
       xmemory (95/96)- memory with simultaneous multiplayer action

       available at and its mirrors