trusty (7) charsets.7.gz

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NAME

       charsets - programmer's view of character sets and internationalization

DESCRIPTION

       Linux  is  an international operating system.  Various of its utilities and device drivers (including the
       console driver) support multilingual character sets including  Latin-alphabet  letters  with  diacritical
       marks, accents, ligatures, and entire non-Latin alphabets including Greek, Cyrillic, Arabic, and Hebrew.

       This  manual  page presents a programmer's-eye view of different character-set standards and how they fit
       together on Linux.  Standards discussed include ASCII, ISO 8859, KOI8-R, Unicode, ISO 2022 and ISO  4873.
       The  primary  emphasis is on character sets actually used as locale character sets, not the myriad others
       that can be found in data from other systems.

       A  complete  list  of  charsets  used  in  an  officially   supported   locale   in   glibc   2.2.3   is:
       ISO-8859-{1,2,3,5,6,7,8,9,13,15},  CP1251, UTF-8, EUC-{KR,JP,TW}, KOI8-{R,U}, GB2312, GB18030, GBK, BIG5,
       BIG5-HKSCS and TIS-620 (in no particular order.)  (Romanian may be switching to ISO-8859-16.)

   ASCII
       ASCII (American Standard  Code  For  Information  Interchange)  is  the  original  7-bit  character  set,
       originally designed for American English.  It is currently described by the ECMA-6 standard.

       Various  ASCII  variants  replacing the dollar sign with other currency symbols and replacing punctuation
       with non-English alphabetic characters to cover German, French, Spanish and others in 7 bits exist.   All
       are  deprecated;  glibc  doesn't  support  locales  whose  character sets aren't true supersets of ASCII.
       (These sets are also known as  ISO-646,  a  close  relative  of  ASCII  that  permitted  replacing  these
       characters.)

       As Linux was written for hardware designed in the US, it natively supports ASCII.

   ISO 8859
       ISO  8859  is  a  series of 15 8-bit character sets all of which have US ASCII in their low (7-bit) half,
       invisible control characters in positions 128 to 159, and 96 fixed-width graphics in positions 160-255.

       Of these, the most important is ISO 8859-1 (Latin-1).  It is natively  supported  in  the  Linux  console
       driver, fairly well supported in X11R6, and is the base character set of HTML.

       Console  support  for  the other 8859 character sets is available under Linux through user-mode utilities
       (such as setfont(8)) that modify keyboard bindings and the  EGA  graphics  table  and  employ  the  "user
       mapping" font table in the console driver.

       Here are brief descriptions of each set:

       8859-1 (Latin-1)
              Latin-1  covers most Western European languages such as Albanian, Catalan, Danish, Dutch, English,
              Faroese, Finnish, French, German, Galician,  Irish,  Icelandic,  Italian,  Norwegian,  Portuguese,
              Spanish,  and  Swedish.   The  lack  of the ligatures Dutch ij, French oe and old-style ,,German``
              quotation marks is considered tolerable.

       8859-2 (Latin-2)
              Latin-2 supports most Latin-written  Slavic  and  Central  European  languages:  Croatian,  Czech,
              German, Hungarian, Polish, Rumanian, Slovak, and Slovene.

       8859-3 (Latin-3)
              Latin-3 is popular with authors of Esperanto, Galician, and Maltese.  (Turkish is now written with
              8859-9 instead.)

       8859-4 (Latin-4)
              Latin-4 introduced letters for Estonian, Latvian, and Lithuanian.  It is essentially obsolete; see
              8859-10 (Latin-6) and 8859-13 (Latin-7).

       8859-5 Cyrillic  letters  supporting Bulgarian, Byelorussian, Macedonian, Russian, Serbian and Ukrainian.
              Ukrainians read the letter "ghe" with downstroke as "heh" and would need a ghe  with  upstroke  to
              write a correct ghe.  See the discussion of KOI8-R below.

       8859-6 Supports  Arabic.   The  8859-6 glyph table is a fixed font of separate letter forms, but a proper
              display engine should combine these using the proper initial, medial, and final forms.

       8859-7 Supports Modern Greek.

       8859-8 Supports modern Hebrew without niqud (punctuation signs).  Niqud and full-fledged Biblical  Hebrew
              are  outside  the  scope  of  this character set; under Linux, UTF-8 is the preferred encoding for
              these.

       8859-9 (Latin-5)
              This is a variant of Latin-1 that replaces Icelandic letters with Turkish ones.

       8859-10 (Latin-6)
              Latin 6 adds the last Inuit (Greenlandic) and Sami (Lappish) letters that were missing in Latin  4
              to  cover  the  entire  Nordic area.  RFC 1345 listed a preliminary and different "latin6".  Skolt
              Sami still needs a few more accents than these.

       8859-11
              This exists only as a rejected draft standard.  The draft standard was identical to TIS-620, which
              is used under Linux for Thai.

       8859-12
              This  set  does  not  exist.   While Vietnamese has been suggested for this space, it does not fit
              within the 96 (noncombining) characters ISO 8859 offers.  UTF-8 is the preferred character set for
              Vietnamese use under Linux.

       8859-13 (Latin-7)
              Supports  the  Baltic  Rim  languages;  in particular, it includes Latvian characters not found in
              Latin-4.

       8859-14 (Latin-8)
              This is the Celtic character set, covering Gaelic and  Welsh.   This  charset  also  contains  the
              dotted characters needed for Old Irish.

       8859-15 (Latin-9)
              This adds the Euro sign and French and Finnish letters that were missing in Latin-1.

       8859-16 (Latin-10)
              This  set  covers  many  of the languages covered by 8859-2, and supports Romanian more completely
              then that set does.

   KOI8-R
       KOI8-R is a non-ISO character set popular in Russia.  The lower half is US ASCII; the upper is a Cyrillic
       character  set  somewhat  better  designed  than ISO 8859-5.  KOI8-U is a common character set, based off
       KOI8-R, that has better support for Ukrainian.  Neither of these sets are ISO-2022 compatible, unlike the
       ISO-8859 series.

       Console  support  for  KOI8-R  is  available under Linux through user-mode utilities that modify keyboard
       bindings and the EGA graphics table, and employ the "user mapping" font table in the console driver.

   JIS X 0208
       JIS X 0208 is a Japanese national standard character set.  Though there are some more  Japanese  national
       standard  character  sets  (like JIS X 0201, JIS X 0212, and JIS X 0213), this is the most important one.
       Characters are mapped into a 94x94 two-byte matrix, whose each byte is in the range 0x21-0x7e.  Note that
       JIS  X  0208  is  a  character  set,  not an encoding.  This means that JIS X 0208 itself is not used for
       expressing text data.  JIS X 0208 is  used  as  a  component  to  construct  encodings  such  as  EUC-JP,
       Shift_JIS,  and  ISO-2022-JP.   EUC-JP is the most important encoding for Linux and includes US ASCII and
       JIS X 0208.  In EUC-JP, JIS X 0208 characters are expressed in two bytes, each of which is the JIS X 0208
       code plus 0x80.

   KS X 1001
       KS  X 1001 is a Korean national standard character set.  Just as JIS X 0208, characters are mapped into a
       94x94 two-byte matrix.  KS X 1001 is used like JIS X 0208, as a component to construct encodings such  as
       EUC-KR,  Johab,  and  ISO-2022-KR.  EUC-KR is the most important encoding for Linux and includes US ASCII
       and KS X 1001.  KS C 5601 is an older name for KS X 1001.

   GB 2312
       GB 2312 is a mainland Chinese national standard character set used to express simplified  Chinese.   Just
       like  JIS X 0208, characters are mapped into a 94x94 two-byte matrix used to construct EUC-CN.  EUC-CN is
       the most important encoding for Linux and includes US ASCII and GB  2312.   Note  that  EUC-CN  is  often
       called as GB, GB 2312, or CN-GB.

   Big5
       Big5  is a popular character set in Taiwan to express traditional Chinese.  (Big5 is both a character set
       and an encoding.)  It is a superset of US ASCII.  Non-ASCII characters are expressed in two bytes.  Bytes
       0xa1-0xfe  are  used  as leading bytes for two-byte characters.  Big5 and its extension is widely used in
       Taiwan and Hong Kong.  It is not ISO 2022-compliant.

   TIS 620
       TIS 620 is a Thai national standard character set and a superset of US ASCII.  Like ISO 8859 series, Thai
       characters  are  mapped  into  0xa1-0xfe.   TIS  620  is the only commonly used character set under Linux
       besides UTF-8 to have combining characters.

   UNICODE
       Unicode (ISO 10646) is a standard which aims to unambiguously represent every character  in  every  human
       language.   Unicode's  structure permits 20.1 bits to encode every character.  Since most computers don't
       include 20.1-bit integers, Unicode is usually encoded as 32-bit integers internally and either  a  series
       of 16-bit integers (UTF-16) (needing two 16-bit integers only when encoding certain rare characters) or a
       series of 8-bit bytes (UTF-8).  Information on Unicode is available at ⟨http://www.unicode.org⟩.

       Linux represents Unicode using the 8-bit Unicode Transformation Format  (UTF-8).   UTF-8  is  a  variable
       length  encoding  of Unicode.  It uses 1 byte to code 7 bits, 2 bytes for 11 bits, 3 bytes for 16 bits, 4
       bytes for 21 bits, 5 bytes for 26 bits, 6 bytes for 31 bits.

       Let 0,1,x stand for a zero, one, or arbitrary bit.  A byte  0xxxxxxx  stands  for  the  Unicode  00000000
       0xxxxxxx  which  codes the same symbol as the ASCII 0xxxxxxx.  Thus, ASCII goes unchanged into UTF-8, and
       people using only ASCII do not notice any change: not in code, and not in file size.

       A byte 110xxxxx is the start of a 2-byte code, and 110xxxxx 10yyyyyy is assembled into 00000xxx xxyyyyyy.
       A  byte 1110xxxx is the start of a 3-byte code, and 1110xxxx 10yyyyyy 10zzzzzz is assembled into xxxxyyyy
       yyzzzzzz.  (When UTF-8 is used to code the 31-bit ISO 10646 then this progression continues up to  6-byte
       codes.)

       For  most people who use ISO-8859 character sets, this means that the characters outside of ASCII are now
       coded with two bytes.  This tends to expand ordinary text files by only one or two percent.  For  Russian
       or Greek users, this expands ordinary text files by 100%, since text in those languages is mostly outside
       of ASCII.  For Japanese users this means that the 16-bit codes now in common use will take  three  bytes.
       While  there  are  algorithmic  conversions  from some character sets (especially ISO-8859-1) to Unicode,
       general conversion requires carrying around conversion tables, which can be quite large for 16-bit codes.

       Note that UTF-8 is self-synchronizing: 10xxxxxx is a tail, any other byte is the head of  a  code.   Note
       that  the  only  way  ASCII bytes occur in a UTF-8 stream, is as themselves.  In particular, there are no
       embedded NULs ('\0') or '/'s that form part of some larger code.

       Since ASCII, and, in particular, NUL and '/', are unchanged, the kernel does not  notice  that  UTF-8  is
       being used.  It does not care at all what the bytes it is handling stand for.

       Rendering  of  Unicode  data  streams is typically handled through "subfont" tables which map a subset of
       Unicode to glyphs.  Internally the kernel uses Unicode to describe the subfont loaded in video RAM.  This
       means  that in UTF-8 mode one can use a character set with 512 different symbols.  This is not enough for
       Japanese, Chinese and Korean, but it is enough for most other purposes.

       At the current time, the console driver does not handle combining characters.  So  Thai,  Sioux  and  any
       other script needing combining characters can't be handled on the console.

   ISO 2022 and ISO 4873
       The  ISO  2022  and  4873 standards describe a font-control model based on VT100 practice.  This model is
       (partially) supported by the Linux kernel and by xterm(1).  It is popular in Japan and Korea.

       There are 4 graphic character sets, called G0, G1, G2 and G3, and one of them is  the  current  character
       set  for  codes with high bit zero (initially G0), and one of them is the current character set for codes
       with high bit one (initially G1).  Each graphic character set has 94 or 96 characters, and is essentially
       a 7-bit character set.  It uses codes either 040-0177 (041-0176) or 0240-0377 (0241-0376).  G0 always has
       size 94 and uses codes 041-0176.

       Switching between character sets is done using the shift functions ^N (SO or LS1), ^O (SI or LS0), ESC  n
       (LS2), ESC o (LS3), ESC N (SS2), ESC O (SS3), ESC ~ (LS1R), ESC } (LS2R), ESC | (LS3R).  The function LSn
       makes character set Gn the current one for codes with high bit zero.  The function LSnR  makes  character
       set  Gn  the current one for codes with high bit one.  The function SSn makes character set Gn (n=2 or 3)
       the current one for the next character only (regardless of the value of its high order bit).

       A 94-character set is designated as Gn character set by an escape sequence ESC ( xx (for G0),  ESC  )  xx
       (for  G1),  ESC  * xx (for G2), ESC + xx (for G3), where xx is a symbol or a pair of symbols found in the
       ISO 2375 International Register of Coded Character Sets.  For example,  ESC  (  @  selects  the  ISO  646
       character  set  as G0, ESC ( A selects the UK standard character set (with pound instead of number sign),
       ESC ( B selects ASCII (with dollar instead of currency sign), ESC ( M selects a character set for African
       languages, ESC ( ! A selects the Cuban character set, and so on.

       A  96-character  set  is designated as Gn character set by an escape sequence ESC - xx (for G1), ESC . xx
       (for G2) or ESC / xx (for G3).  For example, ESC - G selects the Hebrew alphabet as G1.

       A multibyte character set is designated as Gn character set by an escape sequence ESC $ xx or ESC $ (  xx
       (for  G0), ESC $ ) xx (for G1), ESC $ * xx (for G2), ESC $ + xx (for G3).  For example, ESC $ ( C selects
       the Korean character set for G0.  The Japanese character set selected by  ESC  $  B  has  a  more  recent
       version selected by ESC & @ ESC $ B.

       ISO  4873  stipulates  a narrower use of character sets, where G0 is fixed (always ASCII), so that G1, G2
       and G3 can be invoked only for codes with the high order bit set.  In particular, ^N and ^O are not  used
       anymore,  ESC  (  xx can be used only with xx=B, and ESC ) xx, ESC * xx, ESC + xx are equivalent to ESC -
       xx, ESC . xx, ESC / xx, respectively.

SEE ALSO

       console(4), console_codes(4), console_ioctl(4), ascii(7), iso_8859-1(7), unicode(7), utf-8(7)

COLOPHON

       This page is part of release 3.54 of the Linux man-pages project.  A  description  of  the  project,  and
       information about reporting bugs, can be found at http://www.kernel.org/doc/man-pages/.