timeout,
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#include
<sys/types.h>
#include <sys/systm.h>
typedef void timeout_t (void *);
timeout(timeout_t
*func, void *arg,
int ticks);
void
callout_handle_init(struct
callout_handle *handle);
struct callout_handle handle = CALLOUT_HANDLE_INITIALIZER(&handle)
untimeout(timeout_t
*func, void *arg,
struct callout_handle
handle);
void
callout_init(struct
callout *c, int
mpsafe);
void
callout_init_mtx(struct
callout *c, struct mtx
*mtx, int
flags);
void
callout_init_rw(struct
callout *c, struct rwlock
*rw, int
flags);
int
callout_stop(struct
callout *c);
int
callout_drain(struct
callout *c);
int
callout_reset(struct
callout *c, int
ticks, timeout_t
*func, void
*arg);
int
callout_schedule(struct
callout *c, int
ticks);
int
callout_pending(struct
callout *c);
int
callout_active(struct
callout *c);
callout_deactivate(struct
callout *c);
The function
timeout()
schedules a call to the function given by the argument
func to take place after
ticks/hz seconds. Non-positive
values of ticks are silently converted to the value
‘1’. func should be a pointer to a
function that takes a void * argument. Upon
invocation, func will receive
arg as its only argument. The return value from
timeout() is a struct
callout_handle which can be used in conjunction with the
untimeout() function to request that a scheduled
timeout be canceled. The timeout() call is the old
style and new code should use the
callout_*()
functions.
The function
callout_handle_init()
can be used to initialize a handle to a state which will cause any calls to
untimeout() with that handle to return with no side
effects.
Assigning a callout handle the
value of
CALLOUT_HANDLE_INITIALIZER()
performs the same function as callout_handle_init()
and is provided for use on statically declared or global callout
handles.
The function
untimeout()
cancels the timeout associated with handle using the
func and arg arguments to
validate the handle. If the handle does not correspond to a timeout with the
function func taking the argument
arg no action is taken. handle
must be initialized by a previous call to timeout(),
callout_handle_init(), or assigned the value of
CALLOUT_HANDLE_INITIALIZER(&handle)
before being passed to untimeout(). The behavior of
calling untimeout() with an uninitialized handle is
undefined. The untimeout() call is the old style and
new code should use the callout_*() functions.
As handles are recycled by the system, it is
possible (although unlikely) that a handle from one invocation of
timeout()
may match the handle of another invocation of
timeout() if both calls used the same function
pointer and argument, and the first timeout is expired or canceled before
the second call. The timeout facility offers O(1) running time for
timeout() and untimeout().
Timeouts are executed from
softclock()
with the Giant lock held. Thus they are protected from
re-entrancy.
The functions
callout_init(),
callout_init_mtx(),
callout_init_rw(),
callout_stop(),
callout_drain(),
callout_reset() and
callout_schedule() are low-level routines for
clients who wish to allocate their own callout structures.
The function
callout_init()
initializes a callout so it can be passed to
callout_stop(),
callout_drain(),
callout_reset() or
callout_schedule()
without any side effects. If the mpsafe argument is
zero, the callout structure is not considered to be “multi-processor
safe”; that is, the Giant lock will be acquired before calling the
callout function, and released when the callout function returns.
The
callout_init_mtx()
function may be used as an alternative to
callout_init(). The parameter
mtx specifies a mutex that is to be acquired by the
callout subsystem before calling the callout function, and released when the
callout function returns. The following flags may be
specified:
CALLOUT_RETURNUNLOCKEDThe
callout_init_rw()
function serves the need of using rwlocks in conjunction with callouts. The
function does basically the same as
callout_init_mtx() with the possibility of
specifying an extra rw argument. The usable lock
classes are currently limited to mutexes and rwlocks, because callout
handlers run in softclock swi, so they cannot sleep nor acquire sleepable
locks like sx or lockmgr. The following flags may be
specified:
CALLOUT_SHAREDLOCKThe function
callout_stop()
cancels a callout if it is currently pending. If the callout is pending,
then callout_stop() will return a non-zero value. If
the callout is not set, has already been serviced or is currently being
serviced, then zero will be returned. If the callout has an associated
mutex, then that mutex must be held when this function is called.
The function
callout_drain()
is identical to callout_stop() except that it will
wait for the callout to be completed if it is already in progress. This
function MUST NOT be called while holding any locks on which the callout
might block, or deadlock will result. Note that if the callout subsystem has
already begun processing this callout, then the callout function may be
invoked during the execution of callout_drain().
However, the callout subsystem does guarantee that the callout will be fully
stopped before callout_drain() returns.
The function
callout_reset()
first performs the equivalent of callout_stop() to
disestablish the callout, and then establishes a new callout in the same
manner as timeout(). If there was already a pending
callout and it was rescheduled, then callout_reset()
will return a non-zero value. If the callout has an associated mutex, then
that mutex must be held when this function is called. The function
callout_schedule()
(re)schedules an existing callout for a new period of time; it is equivalent
to calling callout_reset() with the
func and arg parameters
extracted from the callout structure (though possibly with lower
overhead).
The macros
callout_pending(),
callout_active() and
callout_deactivate() provide access to the current
state of the callout. Careful use of these macros can avoid many of the race
conditions that are inherent in asynchronous timer facilities; see
Avoiding Race Conditions
below for further details. The callout_pending()
macro checks whether a callout is pending; a callout is
considered pending when a timeout has been set but the
time has not yet arrived. Note that once the timeout time arrives and the
callout subsystem starts to process this callout,
callout_pending() will return
FALSE even though the callout function may not have
finished (or even begun) executing. The
callout_active() macro checks whether a callout is
marked as active, and the
callout_deactivate() macro clears the callout's
active flag. The callout subsystem marks a callout as
active when a timeout is set and it clears the
active flag in callout_stop() and
callout_drain(), but it
does not
clear it when a callout expires normally via the execution of the callout
function.
The callout subsystem invokes callout functions from its own timer context. Without some kind of synchronization it is possible that a callout function will be invoked concurrently with an attempt to stop or reset the callout by another thread. In particular, since callout functions typically acquire a mutex as their first action, the callout function may have already been invoked, but be blocked waiting for that mutex at the time that another thread tries to reset or stop the callout.
The callout subsystem provides a number of mechanisms to address these synchronization concerns:
callout_init_mtx()
function (or implicitly specified as the Giant mutex
using callout_init() with
mpsafe set to FALSE), then
this mutex is used to avoid the race conditions. The associated mutex must
be acquired by the caller before calling
callout_stop() or
callout_reset() and it is guaranteed that the
callout will be correctly stopped or reset as expected. Note that it is
still necessary to use callout_drain() before
destroying the callout or its associated mutex.callout_stop() and
callout_reset() indicates whether or not the
callout was removed. If it is known that the callout was set and the
callout function has not yet executed, then a return value of
FALSE indicates that the callout function is about
to be called. For example:
if (sc->sc_flags & SCFLG_CALLOUT_RUNNING) {
if (callout_stop(&sc->sc_callout)) {
sc->sc_flags &= ~SCFLG_CALLOUT_RUNNING;
/* successfully stopped */
} else {
/*
* callout has expired and callout
* function is about to be executed
*/
}
}
callout_pending(),
callout_active() and
callout_deactivate() macros can be used together
to work around the race conditions. When a callout's timeout is set, the
callout subsystem marks the callout as both active and
pending. When the timeout time arrives, the callout
subsystem begins processing the callout by first clearing the
pending flag. It then invokes the callout function
without changing the active flag, and does not clear the
active flag even after the callout function returns. The
mechanism described here requires the callout function itself to clear the
active flag using the
callout_deactivate() macro. The
callout_stop() and
callout_drain() functions always clear both the
active and pending flags before
returning.
The callout function should first check
the pending flag and return without action if
callout_pending()
returns TRUE. This indicates that the callout
was rescheduled using callout_reset() just
before the callout function was invoked. If
callout_active() returns
FALSE then the callout function should also
return without action. This indicates that the callout has been stopped.
Finally, the callout function should call
callout_deactivate() to clear the
active flag. For example:
mtx_lock(&sc->sc_mtx);
if (callout_pending(&sc->sc_callout)) {
/* callout was reset */
mtx_unlock(&sc->sc_mtx);
return;
}
if (!callout_active(&sc->sc_callout)) {
/* callout was stopped */
mtx_unlock(&sc->sc_mtx);
return;
}
callout_deactivate(&sc->sc_callout);
/* rest of callout function */
Together with appropriate synchronization,
such as the mutex used above, this approach permits the
callout_stop()
and callout_reset() functions to be used at any
time without races. For example:
mtx_lock(&sc->sc_mtx); callout_stop(&sc->sc_callout); /* The callout is effectively stopped now. */
If the callout is still pending then
these functions operate normally, but if processing of the callout has
already begun then the tests in the callout function cause it to return
without further action. Synchronization between the callout function and
other code ensures that stopping or resetting the callout will never be
attempted while the callout function is past the
callout_deactivate()
call.
The above technique additionally ensures
that the active flag always reflects whether the
callout is effectively enabled or disabled. If
callout_active()
returns false, then the callout is effectively disabled, since even if
the callout subsystem is actually just about to invoke the callout
function, the callout function will return without action.
There is one final race condition that must
be considered when a callout is being stopped for the last time. In this
case it may not be safe to let the callout function itself detect that the
callout was stopped, since it may need to access data objects that have
already been destroyed or recycled. To ensure that the callout is completely
finished, a call to
callout_drain()
should be used.
The timeout() function returns a
struct callout_handle that can be passed to
untimeout(). The
callout_stop() and
callout_drain() functions return non-zero if the
callout was still pending when it was called or zero otherwise.
The current timeout and untimeout routines are based on the work of Adam M. Costello and George Varghese, published in a technical report entitled Redesigning the BSD Callout and Timer Facilities and modified slightly for inclusion in FreeBSD by Justin T. Gibbs. The original work on the data structures used in this implementation was published by G. Varghese and A. Lauck in the paper Hashed and Hierarchical Timing Wheels: Data Structures for the Efficient Implementation of a Timer Facility in the Proceedings of the 11th ACM Annual Symposium on Operating Systems Principles. The current implementation replaces the long standing BSD linked list callout mechanism which offered O(n) insertion and removal running time but did not generate or require handles for untimeout operations.