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NAME

       ALLEGRO_SAMPLE_INSTANCE - Allegro 5 API

SYNOPSIS

              #include <allegro5/allegro_audio.h>

              typedef struct ALLEGRO_SAMPLE_INSTANCE ALLEGRO_SAMPLE_INSTANCE;

DESCRIPTION

       An  ALLEGRO_SAMPLE_INSTANCE  object  represents  a playable instance of a predefined sound
       effect.  It holds information pertaining to  the  looping  mode,  loop  start/end  points,
       playing  position, etc.  An instance uses the data from an ALLEGRO_SAMPLE(3alleg5) object.
       Multiple instances may be created from the same ALLEGRO_SAMPLE.   An  ALLEGRO_SAMPLE  must
       not be destroyed while there are instances which reference it.

       To   be   played,   an   ALLEGRO_SAMPLE_INSTANCE   object   must   be   attached   to   an
       ALLEGRO_VOICE(3alleg5) object, or to an  ALLEGRO_MIXER(3alleg5)  object  which  is  itself
       attached  to an ALLEGRO_VOICE object (or to another ALLEGRO_MIXER object which is attached
       to an ALLEGRO_VOICE object, etc).

SEE ALSO

       ALLEGRO_SAMPLE(3alleg5)

                                      ALLEGRO_SAMPLE_INSTANCE(3alleg5) Allegro reference manual()