Provided by: libgd-perl_2.53-2.1_amd64 bug

NAME

       GD.pm - Interface to Gd Graphics Library

SYNOPSIS

           use GD;

           # create a new image
           $im = new GD::Image(100,100);

           # allocate some colors
           $white = $im->colorAllocate(255,255,255);
           $black = $im->colorAllocate(0,0,0);
           $red = $im->colorAllocate(255,0,0);
           $blue = $im->colorAllocate(0,0,255);

           # make the background transparent and interlaced
           $im->transparent($white);
           $im->interlaced('true');

           # Put a black frame around the picture
           $im->rectangle(0,0,99,99,$black);

           # Draw a blue oval
           $im->arc(50,50,95,75,0,360,$blue);

           # And fill it with red
           $im->fill(50,50,$red);

           # make sure we are writing to a binary stream
           binmode STDOUT;

           # Convert the image to PNG and print it on standard output
           print $im->png;

DESCRIPTION

       GD.pm is a Perl interface to Thomas Boutell's gd graphics library (version 2.01 or higher; see below). GD
       allows you to create color drawings using a large number of graphics primitives, and emit the drawings as
       PNG files.

       GD defines the following four classes:

       "GD::Image"
            An image class, which holds the image data and accepts graphic primitive method calls.

       "GD::Font"
            A font class, which holds static font information and used for text rendering.

       "GD::Polygon"
            A  simple  polygon  object,  used for storing lists of vertices prior to rendering a polygon into an
            image.

       "GD::Simple"
            A "simple" class that simplifies the GD::Image API and then adds a set  of  object-oriented  drawing
            methods  using  turtle graphics, simplified font handling, ability to work in polar coordinates, HSV
            color spaces, and  human-readable  color  names  like  "lightblue".  Please  see  GD::Simple  for  a
            description of these methods.

       A Simple Example:

               #!/usr/bin/perl

               use GD;

               # create a new image
               $im = new GD::Image(100,100);

               # allocate some colors
               $white = $im->colorAllocate(255,255,255);
               $black = $im->colorAllocate(0,0,0);
               $red = $im->colorAllocate(255,0,0);
               $blue = $im->colorAllocate(0,0,255);

               # make the background transparent and interlaced
               $im->transparent($white);
               $im->interlaced('true');

               # Put a black frame around the picture
               $im->rectangle(0,0,99,99,$black);

               # Draw a blue oval
               $im->arc(50,50,95,75,0,360,$blue);

               # And fill it with red
               $im->fill(50,50,$red);

               # make sure we are writing to a binary stream
               binmode STDOUT;

               # Convert the image to PNG and print it on standard output
               print $im->png;

       Notes:

       1. To create a new, empty image, send a new() message to GD::Image, passing it the width and height of
       the image you want to create.  An image object will be returned.  Other class methods allow you to
       initialize an image from a preexisting JPG, PNG, GD, GD2 or XBM file.
       2. Next you will ordinarily add colors to the image's color table. colors are added using a
       colorAllocate() method call.  The three parameters in each call are the red, green and blue (rgb) triples
       for the desired color.  The method returns the index of that color in the image's color table.  You
       should store these indexes for later use.
       3. Now you can do some drawing!  The various graphics primitives are described below.  In this example,
       we do some text drawing, create an oval, and create and draw a polygon.
       4. Polygons are created with a new() message to GD::Polygon.  You can add points to the returned polygon
       one at a time using the addPt() method. The polygon can then be passed to an image for rendering.
       5. When you're done drawing, you can convert the image into PNG format by sending it a png() message.  It
       will return a (potentially large) scalar value containing the binary data for the image.  Ordinarily you
       will print it out at this point or write it to a file.  To ensure portability to platforms that
       differentiate between text and binary files, be sure to call "binmode()" on the file you are writing the
       image to.

Object Constructors: Creating Images

       The following class methods allow you to create new GD::Image objects.

       $image = GD::Image->new([$width,$height],[$truecolor])
       $image = GD::Image->new(*FILEHANDLE)
       $image = GD::Image->new($filename)
       $image = GD::Image->new($data)
           The new() method is the main constructor for the GD::Image class.  Called with two integer arguments,
           it creates a new blank image of the specified width and height. For example:

                   $myImage = new GD::Image(100,100) || die;

           This  will  create  an  image  that is 100 x 100 pixels wide.  If you don't specify the dimensions, a
           default of 64 x 64 will be chosen.

           The optional third argument,  $truecolor,  tells  new()  to  create  a  truecolor  GD::Image  object.
           Truecolor  images  have  24  bits  of color data (eight bits each in the red, green and blue channels
           respectively), allowing for precise photograph-quality color usage.  If not specified, the image will
           use an 8-bit palette for compatibility with older versions of libgd.

           Alternatively, you may create a GD::Image object based on an existing  image  by  providing  an  open
           filehandle,  a  filename,  or  the image data itself.  The image formats automatically recognized and
           accepted are: PNG, JPEG, XPM and GD2.  Other formats, including WBMP, and GD  version  1,  cannot  be
           recognized automatically at this time.

           If something goes wrong (e.g. insufficient memory), this call will return undef.

       $image = GD::Image->trueColor([0,1])
           For  backwards  compatibility  with  scripts previous versions of GD, new images created from scratch
           (width, height) are palette based by default.  To change this default to  create  true  color  images
           use:

                   GD::Image->trueColor(1);

           somewhere before creating new images.  To switch back to palette based by default, use:

                   GD::Image->trueColor(0);

       $image = GD::Image->newPalette([$width,$height])
       $image = GD::Image->newTrueColor([$width,$height])
           The newPalette() and newTrueColor() methods can be used to explicitly create an palette based or true
           color image regardless of the current setting of trueColor().

       $image = GD::Image->newFromPng($file, [$truecolor])
       $image = GD::Image->newFromPngData($data, [$truecolor])
           The  newFromPng() method will create an image from a PNG file read in through the provided filehandle
           or file path.  The filehandle must previously have been opened on a  valid  PNG  file  or  pipe.   If
           successful,  this  call will return an initialized image which you can then manipulate as you please.
           If it fails, which usually happens if the thing at the other end of the filehandle is not a valid PNG
           file, the call returns undef.  Notice that the call doesn't automatically close  the  filehandle  for
           you.  But it does call "binmode(FILEHANDLE)" for you, on platforms where this matters.

           You may use any of the following as the argument:

             1) a simple filehandle, such as STDIN
             2) a filehandle glob, such as *PNG
             3) a reference to a glob, such as \*PNG
             4) an IO::Handle object
             5) the pathname of a file

           In  the  latter case, newFromPng() will attempt to open the file for you and read the PNG information
           from it.

             Example1:

             open (PNG,"barnswallow.png") || die;
             $myImage = newFromPng GD::Image(\*PNG) || die;
             close PNG;

             Example2:
             $myImage = newFromPng GD::Image('barnswallow.png');

           To get information about the size and color usage of the information, you can call  the  image  query
           methods  described  below.  Images  created by reading PNG images will be truecolor if the image file
           itself is truecolor. To force the image to be palette-based, pass  a  value  of  0  in  the  optional
           $truecolor argument.

           The  newFromPngData()  method  will  create  a  new  GD::Image  initialized  with the PNG format data
           contained in $data.

       $image = GD::Image->newFromJpeg($file, [$truecolor])
       $image = GD::Image->newFromJpegData($data, [$truecolor])
           These methods will create an  image  from  a  JPEG  file.   They  work  just  like  newFromPng()  and
           newFromPngData(), and will accept the same filehandle and pathname arguments.

           Images  created  by  reading JPEG images will always be truecolor.  To force the image to be palette-
           based, pass a value of 0 in the optional $truecolor argument.

       $image = GD::Image->newFromGif($file)
       $image = GD::Image->newFromGifData($data)
           These methods will create  an  image  from  a  GIF  file.   They  work  just  like  newFromPng()  and
           newFromPngData(), and will accept the same filehandle and pathname arguments.

           Images  created from GIFs are always 8-bit palette images. To convert to truecolor, you must create a
           truecolor image and then perform a copy.

       $image = GD::Image->newFromXbm($file)
           This works in exactly the same way as "newFromPng", but reads the contents of an X  Bitmap  (black  &
           white) file:

                   open (XBM,"coredump.xbm") || die;
                   $myImage = newFromXbm GD::Image(\*XBM) || die;
                   close XBM;

           There is no newFromXbmData() function, because there is no corresponding function in the gd library.

       $image = GD::Image->newFromGd($file)
       $image = GD::Image->newFromGdData($data)
           These  methods initialize a GD::Image from a Gd file, filehandle, or data.  Gd is Tom Boutell's disk-
           based storage format, intended for the rare case when you need to read and write the  image  to  disk
           quickly.   It's  not  intended  for regular use, because, unlike PNG or JPEG, no image compression is
           performed and these files can become BIG.

                   $myImage = newFromGd GD::Image("godzilla.gd") || die;
                   close GDF;

       $image = GD::Image->newFromGd2($file)
       $image = GD::Image->newFromGd2Data($data)
           This works in exactly the same way as "newFromGd()" and newFromGdData, but use the new compressed GD2
           image format.

       $image = GD::Image->newFromGd2Part($file,srcX,srcY,width,height)
           This class method allows you to read in just a portion of  a  GD2  image  file.   In  addition  to  a
           filehandle,  it  accepts the top-left corner and dimensions (width,height) of the region of the image
           to read.  For example:

                   open (GDF,"godzilla.gd2") || die;
                   $myImage = GD::Image->newFromGd2Part(\*GDF,10,20,100,100) || die;
                   close GDF;

           This reads a 100x100 square portion of the image starting from position (10,20).

       $image = GD::Image->newFromXpm($filename)
           This creates a new GD::Image object starting from a filename.  This is  unlike  the  other  newFrom()
           functions  because it does not take a filehandle.  This difference comes from an inconsistency in the
           underlying gd library.

                   $myImage = newFromXpm GD::Image('earth.xpm') || die;

           This function is only available if libgd was compiled with XPM support.

           NOTE: The libgd library is unable to read certain XPM files, returning an all-black image instead.

GD::Image Methods

       Once a GD::Image object is created, you can draw with it, copy it, and merge two images.   When  you  are
       finished  manipulating the object, you can convert it into a standard image file format to output or save
       to a file.

   Image Data Output Methods
       The following methods convert the internal drawing format into standard output file formats.

       $pngdata = $image->png([$compression_level])
           This returns the image data in PNG format.  You can then print it, pipe it to a display  program,  or
           write it to a file.  Example:

                   $png_data = $myImage->png;
                   open (DISPLAY,"| display -") || die;
                   binmode DISPLAY;
                   print DISPLAY $png_data;
                   close DISPLAY;

           Note the use of "binmode()".  This is crucial for portability to DOSish platforms.

           The  optional  $compression_level  argument controls the amount of compression to apply to the output
           PNG image.  Values range from 0-9, where 0 means no compression (largest files, highest quality)  and
           9  means  maximum  compression  (smallest  files, worst quality).  A compression level of -1 uses the
           default compression level selected when zlib was compiled on your system, and is the same as  calling
           png()  with  no  argument.  Be careful not to confuse this argument with the jpeg() quality argument,
           which ranges from 0-100 and has the opposite meaning from compression  (higher  numbers  give  higher
           quality).

       $gifdata = $image->gifanimbegin([$GlobalCM [, $Loops]])
           For  libgd  version  2.0.33  and  higher, this call begins an animated GIF by returning the data that
           comprises animated gif image file header.  After you call this method, call gifanimadd() one or  more
           times  to  add the frames of the image. Then call gifanimend(). Each frame must be the same width and
           height.

           A typical sequence will look like this:

             my $gifdata = $image->gifanimbegin;
             $gifdata   .= $image->gifanimadd;    # first frame
             for (1..100) {
                # make a frame of right size
                my $frame  = GD::Image->new($image->getBounds);
                add_frame_data($frame);              # add the data for this frame
                $gifdata   .= $frame->gifanimadd;     # add frame
             }
             $gifdata   .= $image->gifanimend;   # finish the animated GIF
             print $gifdata;                     # write animated gif to STDOUT

           If you do not wish to store the data in memory, you can print it to stdout or a file.

           The image that you call gifanimbegin on is used to set the image size,  color  resolution  and  color
           map.  If argument $GlobalCM is 1, the image color map becomes the GIF89a global color map.  If $Loops
           is  given  and  >=  0, the NETSCAPE2.0 application extension is created, with looping count.  Looping
           count 0 means forever.

       $gifdata = $image->gifanimadd([$LocalCM [, $LeftOfs [, $TopOfs [, $Delay [, $Disposal [, $previm]]]]]])
           Returns the data that comprises one animated gif image frame.  You can then print it, pipe  it  to  a
           display  program,  or  write  it  to  a  file.  With $LeftOfs and $TopOfs you can place this frame in
           different offset than (0,0) inside the image screen.  Delay between the previous frame and this frame
           is in 1/100s units.  Disposal is usually and by default 1.  Compression is activated  by  giving  the
           previous  image  as  a parameter.  This function then compares the images and only writes the changed
           pixels to the new frame in animation.  The Disposal parameter for optimized animations must be set to
           1, also for the first frame.  $LeftOfs and $TopOfs parameters are ignored for optimized frames.

       $gifdata = $image->gifanimend()
           Returns the data for end segment of animated gif file.  It always returns string  ';'.   This  string
           must  be printed to an animated gif file after all image frames to properly terminate it according to
           GIF file syntax.  Image object is not used at all in this method.

       $jpegdata = $image->jpeg([$quality])
           This returns the image data in JPEG format.  You can then print it, pipe it to a display program,  or
           write  it  to  a file.  You may pass an optional quality score to jpeg() in order to control the JPEG
           quality.  This should be an integer between 0 and 100.  Higher quality scores give larger  files  and
           better image quality.  If you don't specify the quality, jpeg() will choose a good default.

       $gifdata = $image->gif().
           This  returns  the image data in GIF format.  You can then print it, pipe it to a display program, or
           write it to a file.

       $gddata = $image->gd
           This returns the image data in GD format.  You can then print it, pipe it to a  display  program,  or
           write it to a file.  Example:

                   binmode MYOUTFILE;
                   print MYOUTFILE $myImage->gd;

       $gd2data = $image->gd2
           Same as gd(), except that it returns the data in compressed GD2 format.

       $wbmpdata = $image->wbmp([$foreground])
           This  returns  the  image  data in WBMP format, which is a black-and-white image format.  Provide the
           index of the color to become the foreground color.  All other pixels will be considered background.

   Color Control
       These methods allow you to control and manipulate the GD::Image color table.

       $index = $image->colorAllocate(red,green,blue)
           This allocates a color with the specified red, green and blue components and returns its index in the
           color table, if specified.  The first color allocated in this  way  becomes  the  image's  background
           color.   (255,255,255)  is  white  (all pixels on).  (0,0,0) is black (all pixels off).  (255,0,0) is
           fully  saturated  red.   (127,127,127)  is  50%  gray.   You  can  find   plenty   of   examples   in
           /usr/X11/lib/X11/rgb.txt.

           If no colors are allocated, then this function returns -1.

           Example:

                   $white = $myImage->colorAllocate(0,0,0); #background color
                   $black = $myImage->colorAllocate(255,255,255);
                   $peachpuff = $myImage->colorAllocate(255,218,185);

       $index = $image->colorAllocateAlpha(reg,green,blue,alpha)
           This  allocates  a color with the specified red, green, and blue components, plus the specified alpha
           channel.  The alpha value may range from  0  (opaque)  to  127  (transparent).   The  "alphaBlending"
           function changes the way this alpha channel affects the resulting image.

       $image->colorDeallocate(colorIndex)
           This  marks  the  color  at  the  specified  index  as  being  ripe  for reallocation.  The next time
           colorAllocate is used, this entry will be replaced.  You  can  call  this  method  several  times  to
           deallocate multiple colors.  There's no function result from this call.

           Example:

                   $myImage->colorDeallocate($peachpuff);
                   $peachy = $myImage->colorAllocate(255,210,185);

       $index = $image->colorClosest(red,green,blue)
           This  returns  the index of the color closest in the color table to the red green and blue components
           specified.  If no colors have yet been allocated, then this call returns -1.

           Example:

                   $apricot = $myImage->colorClosest(255,200,180);

       $index = $image->colorClosestHWB(red,green,blue)
           This also attempts to return the color closest  in  the  color  table  to  the  red  green  and  blue
           components  specified. It uses a Hue/White/Black color representation to make the selected color more
           likely to match human perceptions of similar colors.

           If no colors have yet been allocated, then this call returns -1.

           Example:

                   $mostred = $myImage->colorClosestHWB(255,0,0);

       $index = $image->colorExact(red,green,blue)
           This returns the index of a color that exactly matches the specified red green and  blue  components.
           If such a color is not in the color table, this call returns -1.

                   $rosey = $myImage->colorExact(255,100,80);
                   warn "Everything's coming up roses.\n" if $rosey >= 0;

       $index = $image->colorResolve(red,green,blue)
           This  returns  the index of a color that exactly matches the specified red green and blue components.
           If such a color is not in the color table and there is room, then this method allocates the color  in
           the color table and returns its index.

                   $rosey = $myImage->colorResolve(255,100,80);
                   warn "Everything's coming up roses.\n" if $rosey >= 0;

       $colorsTotal = $image->colorsTotal object method
           This returns the total number of colors allocated in the object.

                   $maxColors = $myImage->colorsTotal;

           In the case of a TrueColor image, this call will return undef.

       $index = $image->getPixel(x,y) object method
           This  returns the color table index underneath the specified point.  It can be combined with rgb() to
           obtain the rgb color underneath the pixel.

           Example:

                   $index = $myImage->getPixel(20,100);
                   ($r,$g,$b) = $myImage->rgb($index);

       ($red,$green,$blue) = $image->rgb($index)
           This returns a list containing the red, green and blue components of the specified color index.

           Example:

                   @RGB = $myImage->rgb($peachy);

       $image->transparent($colorIndex)
           This marks the color at the specified index as being transparent.  Portions of  the  image  drawn  in
           this color will be invisible.  This is useful for creating paintbrushes of odd shapes, as well as for
           making  PNG  backgrounds transparent for displaying on the Web.  Only one color can be transparent at
           any time. To disable transparency, specify -1 for the index.

           If you call this method without any parameters, it will return the current index of  the  transparent
           color, or -1 if none.

           Example:

                   open(PNG,"test.png");
                   $im = newFromPng GD::Image(PNG);
                   $white = $im->colorClosest(255,255,255); # find white
                   $im->transparent($white);
                   binmode STDOUT;
                   print $im->png;

   Special Colors
       GD implements a number of special colors that can be used to achieve special effects.  They are constants
       defined  in  the  GD::  namespace,  but  automatically exported into your namespace when the GD module is
       loaded.

       $image->setBrush($image)
           You can draw lines and shapes using a brush pattern.  Brushes are just images that you can create and
           manipulate in the usual way. When you draw with them, their contents are used for the color and shape
           of the lines.

           To make a brushed line, you must create or load the brush first, then assign it to  the  image  using
           setBrush().  You can then draw in that with that brush using the gdBrushed special color.  It's often
           useful  to  set  the  background  of  the  brush  to  transparent so that the non-colored parts don't
           overwrite other parts of your image.

           Example:

                   # Create a brush at an angle
                   $diagonal_brush = new GD::Image(5,5);
                   $white = $diagonal_brush->colorAllocate(255,255,255);
                   $black = $diagonal_brush->colorAllocate(0,0,0);
                   $diagonal_brush->transparent($white);
                   $diagonal_brush->line(0,4,4,0,$black); # NE diagonal

                   # Set the brush
                   $myImage->setBrush($diagonal_brush);

                   # Draw a circle using the brush
                   $myImage->arc(50,50,25,25,0,360,gdBrushed);

       $image->setThickness($thickness)
           Lines drawn with line(), rectangle(), arc(), and so  forth  are  1  pixel  thick  by  default.   Call
           setThickness() to change the line drawing width.

       $image->setStyle(@colors)
           Styled  lines  consist of an arbitrary series of repeated colors and are useful for generating dotted
           and dashed lines.  To create a styled line, use setStyle() to specify a repeating series  of  colors.
           It  accepts  an  array consisting of one or more color indexes.  Then draw using the gdStyled special
           color.  Another special color, gdTransparent can be used to introduce  holes  in  the  line,  as  the
           example shows.

           Example:

                   # Set a style consisting of 4 pixels of yellow,
                   # 4 pixels of blue, and a 2 pixel gap
                   $myImage->setStyle($yellow,$yellow,$yellow,$yellow,
                                      $blue,$blue,$blue,$blue,
                                      gdTransparent,gdTransparent);
                   $myImage->arc(50,50,25,25,0,360,gdStyled);

           To  combine  the  "gdStyled"  and  "gdBrushed" behaviors, you can specify "gdStyledBrushed".  In this
           case, a pixel from the current brush pattern is rendered wherever the color specified  in  setStyle()
           is neither gdTransparent nor 0.

       gdTiled
           Draw  filled  shapes  and flood fills using a pattern.  The pattern is just another image.  The image
           will be tiled multiple times in order to fill the required space, creating  wallpaper  effects.   You
           must  call  "setTile"  in order to define the particular tile pattern you'll use for drawing when you
           specify the gdTiled color.  details.

       gdStyled
           The gdStyled color is used for creating dashed and dotted lines.   A  styled  line  can  contain  any
           series of colors and is created using the setStyled() command.

       gdAntiAliased
           The  "gdAntiAliased"  color is used for drawing lines with antialiasing turned on.  Antialiasing will
           blend the jagged edges of lines with the background, creating a  smoother  look.   The  actual  color
           drawn is set with setAntiAliased().

       $image->setAntiAliased($color)
           "Antialiasing"  is  a  process  by  which jagged edges associated with line drawing can be reduced by
           blending the foreground color with an appropriate percentage of the background, depending on how much
           of the pixel in question is actually within the boundaries of the line being drawn. All  line-drawing
           methods, such as line() and polygon, will draw antialiased lines if the special "color" gdAntiAliased
           is used when calling them.

           setAntiAliased()  is  used to specify the actual foreground color to be used when drawing antialiased
           lines. You may set any color to be the foreground, however  as  of  libgd  version  2.0.12  an  alpha
           channel component is not supported.

           Antialiased  lines can be drawn on both truecolor and palette-based images. However, attempts to draw
           antialiased lines on highly complex palette-based backgrounds may not give satisfactory results,  due
           to  the  limited  number  of  colors  available  in  the  palette. Antialiased line-drawing on simple
           backgrounds should work well with palette-based images; otherwise create or fetch a  truecolor  image
           instead.  When using palette-based images, be sure to allocate a broad spectrum of colors in order to
           have sufficient colors for the antialiasing to use.

       $image->setAntiAliasedDontBlend($color,[$flag])
           Normally, when drawing lines with the special gdAntiAliased "color," blending with the background  to
           reduce  jagged  edges  is the desired behavior. However, when it is desired that lines not be blended
           with one particular color when it is encountered in  the  background,  the  setAntiAliasedDontBlend()
           method  can  be  used to indicate the special color that the foreground should stand out more clearly
           against.

           Once turned on, you can turn this feature off by  calling  setAntiAliasedDontBlend()  with  a  second
           argument of 0:

            $image->setAntiAliasedDontBlend($color,0);

   Drawing Commands
       These  methods  allow  you to draw lines, rectangles, and ellipses, as well as to perform various special
       operations like flood-fill.

       $image->setPixel($x,$y,$color)
           This sets the pixel at (x,y) to the specified color index.  No value is returned  from  this  method.
           The  coordinate  system  starts  at the upper left at (0,0) and gets larger as you go down and to the
           right.   You  can  use  a  real  color,  or  one  of  the  special  colors  gdBrushed,  gdStyled  and
           gdStyledBrushed can be specified.

           Example:

                   # This assumes $peach already allocated
                   $myImage->setPixel(50,50,$peach);

       $image->line($x1,$y1,$x2,$y2,$color)
           This  draws  a line from (x1,y1) to (x2,y2) of the specified color.  You can use a real color, or one
           of the special colors gdBrushed, gdStyled and gdStyledBrushed.

           Example:

                   # Draw a diagonal line using the currently defined
                   # paintbrush pattern.
                   $myImage->line(0,0,150,150,gdBrushed);

       $image->dashedLine($x1,$y1,$x2,$y2,$color)
           DEPRECATED: The libgd library provides this method  solely  for  backward  compatibility  with  libgd
           version  1.0,  and  there  have  been  reports  that  it  no longer works as expected. Please use the
           setStyle() and gdStyled methods as described below.

           This draws a dashed line from (x1,y1) to (x2,y2) in the specified color.   A  more  powerful  way  to
           generate  arbitrary  dashed  and  dotted lines is to use the setStyle() method described below and to
           draw with the special color gdStyled.

           Example:

                   $myImage->dashedLine(0,0,150,150,$blue);

       $image->rectangle($x1,$y1,$x2,$y2,$color)
           This draws a rectangle with the specified color.  (x1,y1) and (x2,y2) are the upper  left  and  lower
           right  corners  respectively.  Both real color indexes and the special colors gdBrushed, gdStyled and
           gdStyledBrushed are accepted.

           Example:

                   $myImage->rectangle(10,10,100,100,$rose);

       $image->filledRectangle($x1,$y1,$x2,$y2,$color)
           This draws a rectangle filed with the specified color.  You can use a real color, or the special fill
           color gdTiled to fill the polygon with a pattern.

           Example:

                   # read in a fill pattern and set it
                   $tile = newFromPng GD::Image('happyface.png');
                   $myImage->setTile($tile);

                   # draw the rectangle, filling it with the pattern
                   $myImage->filledRectangle(10,10,150,200,gdTiled);

       $image->openPolygon($polygon,$color)
           This draws a polygon with the specified color.  The polygon must be created first (see  below).   The
           polygon  must have at least three vertices.  If the last vertex doesn't close the polygon, the method
           will close it for you.  Both real color indexes  and  the  special  colors  gdBrushed,  gdStyled  and
           gdStyledBrushed can be specified.

           Example:

                   $poly = new GD::Polygon;
                   $poly->addPt(50,0);
                   $poly->addPt(99,99);
                   $poly->addPt(0,99);
                   $myImage->openPolygon($poly,$blue);

       $image->unclosedPolygon($polygon,$color)
           This  draws  a sequence of connected lines with the specified color, without connecting the first and
           last point to a closed polygon.  The polygon must be created first (see  below).   The  polygon  must
           have at least three vertices.  Both real color indexes and the special colors gdBrushed, gdStyled and
           gdStyledBrushed can be specified.

           You need libgd 2.0.33 or higher to use this feature.

           Example:

                   $poly = new GD::Polygon;
                   $poly->addPt(50,0);
                   $poly->addPt(99,99);
                   $poly->addPt(0,99);
                   $myImage->unclosedPolygon($poly,$blue);

       $image->filledPolygon($poly,$color)
           This  draws a polygon filled with the specified color.  You can use a real color, or the special fill
           color gdTiled to fill the polygon with a pattern.

           Example:

                   # make a polygon
                   $poly = new GD::Polygon;
                   $poly->addPt(50,0);
                   $poly->addPt(99,99);
                   $poly->addPt(0,99);

                   # draw the polygon, filling it with a color
                   $myImage->filledPolygon($poly,$peachpuff);

       $image->ellipse($cx,$cy,$width,$height,$color)
       $image->filledEllipse($cx,$cy,$width,$height,$color)
           These methods() draw ellipses. ($cx,$cy) is the center of the arc, and ($width,$height)  specify  the
           ellipse  width  and  height,  respectively.  filledEllipse() is like Ellipse() except that the former
           produces filled versions of the ellipse.

       $image->arc($cx,$cy,$width,$height,$start,$end,$color)
           This draws arcs and ellipses.  (cx,cy) are the center of the  arc,  and  (width,height)  specify  the
           width  and  height,  respectively.   The  portion of the ellipse covered by the arc are controlled by
           start and end, both of which are given in degrees from 0 to 360.  Zero is at the top of the  ellipse,
           and  angles  increase  clockwise.   To  specify a complete ellipse, use 0 and 360 as the starting and
           ending angles.  To draw a circle, use the same value for width and height.

           You can specify a normal color or one of the special colors gdBrushed, gdStyled, or gdStyledBrushed.

           Example:

                   # draw a semicircle centered at 100,100
                   $myImage->arc(100,100,50,50,0,180,$blue);

       $image->filledArc($cx,$cy,$width,$height,$start,$end,$color [,$arc_style])
           This method is like arc() except that it colors in the pie wedge with the selected color.  $arc_style
           is optional.  If present it is a bitwise OR of the following constants:

             gdArc           connect start & end points of arc with a rounded edge
             gdChord         connect start & end points of arc with a straight line
             gdPie           synonym for gdChord
             gdNoFill        outline the arc or chord
             gdEdged         connect beginning and ending of the arc to the center

           gdArc and gdChord are mutually exclusive.  gdChord just connects the starting and ending angles  with
           a  straight  line,  while  gdArc  produces  a  rounded  edge.  gdPie is a synonym for gdArc. gdNoFill
           indicates that the arc or chord should be outlined, not filled. gdEdged, used together with gdNoFill,
           indicates that the beginning and ending angles should be connected to the center; this is a good  way
           to outline (rather than fill) a "pie slice."

           Example:

             $image->filledArc(100,100,50,50,0,90,$blue,gdEdged|gdNoFill);

       $image->fill($x,$y,$color)
           This  method  flood-fills regions with the specified color.  The color will spread through the image,
           starting at point (x,y), until it is stopped by a pixel of a different color from the starting  pixel
           (this is similar to the "paintbucket" in many popular drawing toys).  You can specify a normal color,
           or the special color gdTiled, to flood-fill with patterns.

           Example:

                   # Draw a rectangle, and then make its interior blue
                   $myImage->rectangle(10,10,100,100,$black);
                   $myImage->fill(50,50,$blue);

       $image->fillToBorder($x,$y,$bordercolor,$color)
           Like  "fill",  this  method flood-fills regions with the specified color, starting at position (x,y).
           However, instead of stopping when it hits a pixel of a  different  color  than  the  starting  pixel,
           flooding  will  only stop when it hits the color specified by bordercolor.  You must specify a normal
           indexed color for the bordercolor.  However, you are free to use the gdTiled color for the fill.

           Example:

                   # This has the same effect as the previous example
                   $myImage->rectangle(10,10,100,100,$black);
                   $myImage->fillToBorder(50,50,$black,$blue);

   Image Copying Commands
       Two methods are provided for copying a rectangular region from one image to another.  One method copies a
       region without resizing it.  The other allows you to stretch the region during the copy operation.

       With either of these methods it is important to know that the routines will  attempt  to  flesh  out  the
       destination  image's  color  table  to  match  the  colors that are being copied from the source.  If the
       destination's color table is already full, then the routines will attempt to find the  best  match,  with
       varying results.

       $image->copy($sourceImage,$dstX,$dstY,
                               $srcX,$srcY,$width,$height)

           This  is  the  simplest  of the several copy operations, copying the specified region from the source
           image to the destination image (the one performing the method call).  (srcX,srcY) specify  the  upper
           left  corner  of a rectangle in the source image, and (width,height) give the width and height of the
           region to copy.  (dstX,dstY) control where in the destination image to stamp the copy.  You  can  use
           the  same  image for both the source and the destination, but the source and destination regions must
           not overlap or strange things will happen.

           Example:

                   $myImage = new GD::Image(100,100);
                   ... various drawing stuff ...
                   $srcImage = new GD::Image(50,50);
                   ... more drawing stuff ...
                   # copy a 25x25 pixel region from $srcImage to
                   # the rectangle starting at (10,10) in $myImage
                   $myImage->copy($srcImage,10,10,0,0,25,25);

       $image->clone()
           Make a copy of the image and return it as a new object.  The new image will look identical.  However,
           it may differ in the size of the color palette and other nonessential details.

           Example:

                   $myImage = new GD::Image(100,100);
                   ... various drawing stuff ...
                   $copy = $myImage->clone;

       $image->copyMerge($sourceImage,$dstX,$dstY,
                               $srcX,$srcY,$width,$height,$percent)

           This copies the indicated rectangle from the source image  to  the  destination  image,  merging  the
           colors  to  the  extent specified by percent (an integer between 0 and 100).  Specifying 100% has the
           same effect as copy() -- replacing the destination pixels with the source image.  This is most useful
           for highlighting an area by merging in a solid rectangle.

           Example:

                   $myImage = new GD::Image(100,100);
                   ... various drawing stuff ...
                   $redImage = new GD::Image(50,50);
                   ... more drawing stuff ...
                   # copy a 25x25 pixel region from $srcImage to
                   # the rectangle starting at (10,10) in $myImage, merging 50%
                   $myImage->copyMerge($srcImage,10,10,0,0,25,25,50);

       $image->copyMergeGray($sourceImage,$dstX,$dstY,
                               $srcX,$srcY,$width,$height,$percent)

           This is identical to copyMerge() except that it preserves the hue of the source by converting all the
           pixels of the destination rectangle to grayscale before merging.

       $image->copyResized($sourceImage,$dstX,$dstY,
                               $srcX,$srcY,$destW,$destH,$srcW,$srcH)

           This method is similar to copy() but allows  you  to  choose  different  sizes  for  the  source  and
           destination  rectangles.   The  source  and  destination  rectangle's  are specified independently by
           (srcW,srcH) and (destW,destH) respectively.  copyResized()  will  stretch  or  shrink  the  image  to
           accommodate the size requirements.

           Example:

                   $myImage = new GD::Image(100,100);
                   ... various drawing stuff ...
                   $srcImage = new GD::Image(50,50);
                   ... more drawing stuff ...
                   # copy a 25x25 pixel region from $srcImage to
                   # a larger rectangle starting at (10,10) in $myImage
                   $myImage->copyResized($srcImage,10,10,0,0,50,50,25,25);

       $image->copyResampled($sourceImage,$dstX,$dstY,
                               $srcX,$srcY,$destW,$destH,$srcW,$srcH)

           This method is similar to copyResized() but provides "smooth" copying from a large image to a smaller
           one,  using  a  weighted  average  of  the  pixels  of  the  source  area  rather  than selecting one
           representative pixel. This method is identical to copyResized()  when  the  destination  image  is  a
           palette image.

       $image->copyRotated($sourceImage,$dstX,$dstY,
                               $srcX,$srcY,$width,$height,$angle)

           Like  copyResized()  but  the  $angle  argument  specifies  an  arbitrary  amount to rotate the image
           clockwise (in degrees).  In addition, $dstX and $dstY species the center of  the  destination  image,
           and not the top left corner.

       $image->trueColorToPalette([$dither], [$colors])
           This  method converts a truecolor image to a palette image. The code for this function was originally
           drawn from the Independent JPEG Group library code, which is excellent. The code has been modified to
           preserve as much alpha channel information as possible in  the  resulting  palette,  in  addition  to
           preserving  colors  as  well as possible. This does not work as well as might be hoped. It is usually
           best to simply produce a truecolor output image instead, which guarantees the highest output quality.
           Both the dithering (0/1, default=0) and maximum number of colors used (<=256, default =  gdMaxColors)
           can be specified.

   Image Transformation Commands
       Gd also provides some common image transformations:

       $image = $sourceImage->copyRotate90()
       $image = $sourceImage->copyRotate180()
       $image = $sourceImage->copyRotate270()
       $image = $sourceImage->copyFlipHorizontal()
       $image = $sourceImage->copyFlipVertical()
       $image = $sourceImage->copyTranspose()
       $image = $sourceImage->copyReverseTranspose()
           These methods can be used to rotate, flip, or transpose an image.  The result of the method is a copy
           of the image.

       $image->rotate180()
       $image->flipHorizontal()
       $image->flipVertical()
           These methods are similar to the copy* versions, but instead modify the image in place.

   Character and String Drawing
       GD  allows  you  to  draw  characters  and strings, either in normal horizontal orientation or rotated 90
       degrees.  These routines use a GD::Font object, described in more detail below.  There are four  built-in
       monospaced   fonts,  available  in  the  global  variables  gdGiantFont,  gdLargeFont,  gdMediumBoldFont,
       gdSmallFont and gdTinyFont.

       In addition, you can use the load() method to load GD-formatted bitmap font files  at  runtime.  You  can
       create  these  bitmap  files from X11 BDF-format files using the bdf2gd.pl script, which should have been
       installed with GD (see the bdf_scripts directory if it wasn't).  The format happens to  be  identical  to
       the old-style MSDOS bitmap ".fnt" files, so you can use one of those directly if you happen to have one.

       For  writing  proportional scaleable fonts, GD offers the stringFT() method, which allows you to load and
       render any TrueType font on your system.

       $image->string($font,$x,$y,$string,$color)
           This method draws a string starting at position (x,y) in the specified font and color.  Your  choices
           of fonts are gdSmallFont, gdMediumBoldFont, gdTinyFont, gdLargeFont and gdGiantFont.

           Example:

                   $myImage->string(gdSmallFont,2,10,"Peachy Keen",$peach);

       $image->stringUp($font,$x,$y,$string,$color)
           Just like the previous call, but draws the text rotated counterclockwise 90 degrees.

       $image->char($font,$x,$y,$char,$color)
       $image->charUp($font,$x,$y,$char,$color)
           These  methods  draw  single  characters  at position (x,y) in the specified font and color.  They're
           carry-overs from the C interface, where there is a distinction between characters and strings.   Perl
           is insensible to such subtle distinctions.

       $font = GD::Font->load($fontfilepath)
           This  method  dynamically loads a font file, returning a font that you can use in subsequent calls to
           drawing methods.  For example:

              my $courier = GD::Font->load('./courierR12.fnt') or die "Can't load font";
              $image->string($courier,2,10,"Peachy Keen",$peach);

           Font files must be in GD binary format, as described above.

       @bounds = $image->stringFT($fgcolor,$fontname,$ptsize,$angle,$x,$y,$string)
       @bounds = GD::Image->stringFT($fgcolor,$fontname,$ptsize,$angle,$x,$y,$string)
       @bounds = $image->stringFT($fgcolor,$fontname,$ptsize,$angle,$x,$y,$string,\%options)
           This method uses TrueType to draw a scaled, antialiased string using the TrueType vector font of your
           choice.  It requires that libgd to have been compiled with TrueType support, and for the  appropriate
           TrueType font to be installed on your system.

           The arguments are as follows:

             fgcolor    Color index to draw the string in
             fontname   A path to the TrueType (.ttf) font file or a font pattern.
             ptsize     The desired point size (may be fractional)
             angle      The rotation angle, in radians (positive values rotate counter clockwise)
             x,y        X and Y coordinates to start drawing the string
             string     The string itself

           If successful, the method returns an eight-element list giving the boundaries of the rendered string:

            @bounds[0,1]  Lower left corner (x,y)
            @bounds[2,3]  Lower right corner (x,y)
            @bounds[4,5]  Upper right corner (x,y)
            @bounds[6,7]  Upper left corner (x,y)

           In  case  of  an error (such as the font not being available, or FT support not being available), the
           method returns an empty list and sets $@ to the error message.

           The string may contain UTF-8 sequences like: "&#192;"

           You may also call this method from the GD::Image class name, in which case it doesn't do  any  actual
           drawing,  but  returns  the bounding box using an inexpensive operation.  You can use this to perform
           layout operations prior to drawing.

           Using a negative color index will disable antialiasing, as described in  the  libgd  manual  page  at
           <http://www.boutell.com/gd/manual2.0.9.html#gdImageStringFT>.

           An optional 8th argument allows you to pass a hashref of options to stringFT().  Several hashkeys are
           recognized: linespacing, charmap, resolution, and kerning.

           The value of linespacing is supposed to be a multiple of the character height, so setting linespacing
           to  2.0  will  result  in double-spaced lines of text.  However the current version of libgd (2.0.12)
           does not do this.  Instead the linespacing seems to be double what is provided in this argument.   So
           use  a  spacing  of 0.5 to get separation of exactly one line of text.  In practice, a spacing of 0.6
           seems to give nice results.  Another thing to watch out for is that successive lines of  text  should
           be separated by the "\r\n" characters, not just "\n".

           The  value  of  charmap  is  one of "Unicode", "Shift_JIS" and "Big5".  The interaction between Perl,
           Unicode and libgd is not clear to me, and you should experiment  a  bit  if  you  want  to  use  this
           feature.

           The value of resolution is the vertical and horizontal resolution, in DPI, in the format "hdpi,vdpi".
           If  present,  the resolution will be passed to the Freetype rendering engine as a hint to improve the
           appearance of the rendered font.

           The value of kerning is a flag.  Set it to false to turn off the default kerning of text.

           Example:

            $gd->stringFT($black,'/dosc/windows/Fonts/pala.ttf',40,0,20,90,
                         "hi there\r\nbye now",
                         {linespacing=>0.6,
                          charmap  => 'Unicode',
                         });

           If GD was compiled with fontconfig support, and the fontconfig library is available on  your  system,
           then  you  can  use  a font name pattern instead of a path.  Patterns are described in fontconfig and
           will look something like this "Times:italic".  For backward compatibility, this feature  is  disabled
           by default.  You must enable it by calling useFontConfig(1) prior to the stringFT() call.

              $image->useFontConfig(1);

           For backward compatibility with older versions of the FreeType library, the alias stringTTF() is also
           recognized.

       $hasfontconfig = $image->useFontConfig($flag)
           Call  useFontConfig()  with a value of 1 in order to enable support for fontconfig font patterns (see
           stringFT).  Regardless of the value of $flag, this method will return a true value if the  fontconfig
           library is present, or false otherwise.

           This method can also be called as a class method of GD::Image;

       $result =
       $image-stringFTCircle($cx,$cy,$radius,$textRadius,$fillPortion,$font,$points,$top,$bottom,$fgcolor)>
           This  draws  text  in  a circle. Currently (libgd 2.0.33) this function does not work for me, but the
           interface is provided for completeness.  The call signature is somewhat complex.  Here is an  excerpt
           from the libgd manual page:

           Draws the text strings specified by top and bottom on the image, curved along the edge of a circle of
           radius  radius,  with  its  center  at  cx  and cy. top is written clockwise along the top; bottom is
           written counterclockwise along the bottom. textRadius determines the "height" of each  character;  if
           textRadius  is  1/2  of  radius,  characters  extend halfway from the edge to the center. fillPortion
           varies from 0 to 1.0, with useful values from about 0.4 to 0.9, and determines how much  of  the  180
           degrees  of  arc assigned to each section of text is actually occupied by text; 0.9 looks better than
           1.0 which is rather crowded. font is a freetype font; see gdImageStringFT. points is  passed  to  the
           freetype  engine and has an effect on hinting; although the size of the text is determined by radius,
           textRadius, and fillPortion, you should pass a point size that "hints" appropriately -- if  you  know
           the  text will be large, pass a large point size such as 24.0 to get the best results. fgcolor can be
           any color, and may have an alpha component, do blending, etc.

           Returns a true value on success.

   Alpha channels
       The alpha channel methods allow you to control the way drawings are  processed  according  to  the  alpha
       channel.  When  true  color is turned on, colors are encoded as four bytes, in which the last three bytes
       are the RGB color  values,  and  the  first  byte  is  the  alpha  channel.   Therefore  the  hexadecimal
       representation of a non transparent RGB color will be: C=0x00(rr)(bb)(bb)

       When  alpha  blending  is turned on, you can use the first byte of the color to control the transparency,
       meaning that a rectangle painted with color 0x00(rr)(bb)(bb) will be opaque, and another one painted with
       0x7f(rr)(gg)(bb) will be transparent. The Alpha value must be >= 0 and <= 0x7f.

       $image->alphaBlending($integer)
           The alphaBlending() method allows for two different modes of drawing on truecolor images. In blending
           mode, which is on by default (libgd 2.0.2 and above),  the  alpha  channel  component  of  the  color
           supplied  to  all  drawing functions, such as "setPixel", determines how much of the underlying color
           should be allowed to shine through. As a result, GD automatically blends the existing color  at  that
           point  with  the drawing color, and stores the result in the image. The resulting pixel is opaque. In
           non-blending mode, the drawing  color  is  copied  literally  with  its  alpha  channel  information,
           replacing the destination pixel. Blending mode is not available when drawing on palette images.

           Pass a value of 1 for blending mode, and 0 for non-blending mode.

       $image->saveAlpha($saveAlpha)
           By  default,  GD  (libgd 2.0.2 and above) does not attempt to save full alpha channel information (as
           opposed to single-color transparency) when saving PNG images.  (PNG  is  currently  the  only  output
           format  supported  by  gd  which  can accommodate alpha channel information.) This saves space in the
           output file. If you wish to create an image with alpha channel information for use  with  tools  that
           support  it,  call  saveAlpha(1)  to turn on saving of such information, and call alphaBlending(0) to
           turn off alpha blending within the library so that alpha channel information is  actually  stored  in
           the image rather than being composited immediately at the time that drawing functions are invoked.

   Miscellaneous Image Methods
       These are various utility methods that are useful in some circumstances.

       $image->interlaced([$flag])
           This  method  sets  or  queries  the  image's interlaced setting.  Interlace produces a cool venetian
           blinds effect on certain viewers.  Provide a true parameter to set the interlace attribute.   Provide
           undef to disable it.  Call the method without parameters to find out the current setting.

       ($width,$height) = $image->getBounds()
           This  method  will  return a two-member list containing the width and height of the image.  You query
           but not change the size of the image once it's created.

       $width = $image->width
       $height = $image->height
           Return the width and height of the image, respectively.

       $is_truecolor = $image->isTrueColor()
           This method will return a Boolean representing whether the image is true color or not.

       $flag = $image1->compare($image2)
           Compare two images and return a bitmap describing the differences found, if any.   The  return  value
           must  be  logically  ANDed  with  one  or  more constants in order to determine the differences.  The
           following constants are available:

             GD_CMP_IMAGE             The two images look different
             GD_CMP_NUM_COLORS        The two images have different numbers of colors
             GD_CMP_COLOR             The two images' palettes differ
             GD_CMP_SIZE_X            The two images differ in the horizontal dimension
             GD_CMP_SIZE_Y            The two images differ in the vertical dimension
             GD_CMP_TRANSPARENT       The two images have different transparency
             GD_CMP_BACKGROUND        The two images have different background colors
             GD_CMP_INTERLACE         The two images differ in their interlace
             GD_CMP_TRUECOLOR         The two images are not both true color

           The most important of these is GD_CMP_IMAGE, which will tell you whether the  two  images  will  look
           different,  ignoring  differences  in  the  order  of colors in the color palette and other invisible
           changes.  The constants are not imported  by  default,  but  must  be  imported  individually  or  by
           importing the :cmp tag.  Example:

             use GD qw(:DEFAULT :cmp);
             # get $image1 from somewhere
             # get $image2 from somewhere
             if ($image1->compare($image2) & GD_CMP_IMAGE) {
                warn "images differ!";
             }

       $image->clip($x1,$y1,$x2,$y2)
       ($x1,$y1,$x2,$y2) = $image->clip
           Set  or  get the clipping rectangle.  When the clipping rectangle is set, all drawing will be clipped
           to occur within this rectangle.  The  clipping  rectangle  is  initially  set  to  be  equal  to  the
           boundaries  of  the whole image. Change it by calling clip() with the coordinates of the new clipping
           rectangle.  Calling clip() without any arguments will return the current clipping rectangle.

       $flag = $image->boundsSafe($x,$y)
           The boundsSafe() method will return true if the point indicated by ($x,$y)  is  within  the  clipping
           rectangle,  or  false  if it is not.  If the clipping rectangle has not been set, then it will return
           true if the point lies within the image boundaries.

   Grouping Methods
       GD does not support grouping of objects, but GD::SVG  does.  In  that  subclass,  the  following  methods
       declare new groups of graphical objects:

       $image->startGroup([$id,\%style])
       $image->endGroup()
       $group = $image->newGroup
           See GD::SVG for information.

Polygons

       A  few  primitive  polygon  creation  and  manipulation methods are provided.  They aren't part of the Gd
       library, but I thought they might be handy to have around  (they're  borrowed  from  my  qd.pl  Quickdraw
       library).  Also see GD::Polyline.

       $poly = GD::Polygon->new
          Create an empty polygon with no vertices.

                  $poly = new GD::Polygon;

       $poly->addPt($x,$y)
          Add point (x,y) to the polygon.

                  $poly->addPt(0,0);
                  $poly->addPt(0,50);
                  $poly->addPt(25,25);
                  $myImage->fillPoly($poly,$blue);

       ($x,$y) = $poly->getPt($index)
          Retrieve the point at the specified vertex.

                  ($x,$y) = $poly->getPt(2);

       $poly->setPt($index,$x,$y)
          Change  the  value  of  an already existing vertex.  It is an error to set a vertex that isn't already
          defined.

                  $poly->setPt(2,100,100);

       ($x,$y) = $poly->deletePt($index)
          Delete the specified vertex, returning its value.

                  ($x,$y) = $poly->deletePt(1);

       $poly->clear()
          Delete all vertices, restoring the polygon to its initial empty state.

       $poly->toPt($dx,$dy)
          Draw from current vertex to a new vertex, using relative (dx,dy) coordinates.  If this  is  the  first
          point, act like addPt().

                  $poly->addPt(0,0);
                  $poly->toPt(0,50);
                  $poly->toPt(25,-25);
                  $myImage->fillPoly($poly,$blue);

       $vertex_count = $poly->length
          Return the number of vertices in the polygon.

                  $points = $poly->length;

       @vertices = $poly->vertices
          Return a list of all the vertices in the polygon object.  Each member of the list is a reference to an
          (x,y) array.

                  @vertices = $poly->vertices;
                  foreach $v (@vertices)
                     print join(",",@$v),"\n";
                  }

       @rect = $poly->bounds
          Return  the  smallest  rectangle  that  completely encloses the polygon.  The return value is an array
          containing the (left,top,right,bottom) of the rectangle.

                  ($left,$top,$right,$bottom) = $poly->bounds;

       $poly->offset($dx,$dy)
          Offset all the vertices of the polygon by the specified horizontal (dh)  and  vertical  (dy)  amounts.
          Positive numbers move the polygon down and to the right.

                  $poly->offset(10,30);

       $poly->map($srcL,$srcT,$srcR,$srcB,$destL,$dstT,$dstR,$dstB)
          Map  the  polygon from a source rectangle to an equivalent position in a destination rectangle, moving
          it and resizing it as necessary.  See polys.pl for an example of how this works.  Both the source  and
          destination rectangles are given in (left,top,right,bottom) coordinates.  For convenience, you can use
          the polygon's own bounding box as the source rectangle.

                  # Make the polygon really tall
                  $poly->map($poly->bounds,0,0,50,200);

       $poly->scale($sx,$sy)
          Scale  each  vertex  of  the  polygon  by  the  X  and  Y factors indicated by sx and sy.  For example
          scale(2,2) will make the polygon twice as large.  For best results, move the center of the polygon  to
          position (0,0) before you scale, then move it back to its previous position.

       $poly->transform($sx,$rx,$sy,$ry,$tx,$ty)
          Run  each  vertex  of  the  polygon  through  a transformation matrix, where sx and sy are the X and Y
          scaling factors, rx and ry are the X and Y rotation factors, and tx and ty are X and Y  offsets.   See
          the Adobe PostScript Reference, page 154 for a full explanation, or experiment.

   GD::Polyline
       Please see GD::Polyline for information on creating open polygons and splines.

Font Utilities

       The  libgd library (used by the Perl GD library) has built-in support for about half a dozen fonts, which
       were converted from public-domain X Windows fonts.  For more fonts, compile libgd with  TrueType  support
       and use the stringFT() call.

       If you wish to add more built-in fonts, the directory bdf_scripts contains two contributed utilities that
       may  help  you  convert  X-Windows  BDF-format fonts into the format that libgd uses internally.  However
       these scripts were written for earlier versions of GD which included  its  own  mini-gd  library.   These
       scripts  will  have  to  be  adapted  for  use  with  libgd, and the libgd library itself will have to be
       recompiled and linked!  Please do not contact me for help with these scripts: they are unsupported.

       Each of these fonts is available both as an imported global (e.g. gdSmallFont) and as  a  package  method
       (e.g. GD::Font->Small).

       gdSmallFont
       GD::Font->Small
            This is the basic small font, "borrowed" from a well known public domain 6x12 font.

       gdLargeFont
       GD::Font->Large
            This is the basic large font, "borrowed" from a well known public domain 8x16 font.

       gdMediumBoldFont
       GD::Font->MediumBold
            This  is  a bold font intermediate in size between the small and large fonts, borrowed from a public
            domain 7x13 font;

       gdTinyFont
       GD::Font->Tiny
            This is a tiny, almost unreadable font, 5x8 pixels wide.

       gdGiantFont
       GD::Font->Giant
            This is a 9x15 bold font converted by Jan Pazdziora from a sans serif X11 font.

       $font->nchars
            This returns the number of characters in the font.

                    print "The large font contains ",gdLargeFont->nchars," characters\n";

       $font->offset
            This returns the ASCII value of the first character in the font

       $width = $font->width
       $height = $font->height
       "height"
            These return the width and height of the font.

              ($w,$h) = (gdLargeFont->width,gdLargeFont->height);

Obtaining the C-language version of gd

       libgd, the C-language version of gd, can be obtained at URL http://libgd.org/  Directions for  installing
       and using it can be found at that site.  Please do not contact me for help with libgd.

AUTHOR

       The GD.pm interface is copyright 1995-2010, Lincoln D. Stein. This package and its accompanying libraries
       is  free software; you can redistribute it and/or modify it under the terms of the GPL (either version 1,
       or at your option, any later version) or the Artistic License 2.0.  Refer to LICENSE for the full license
       text.  package for details.

       The latest versions of GD.pm are available at

         https://github.com/lstein/Perl-GD

SEE ALSO

       GD::Polyline, GD::SVG, GD::Simple, Image::Magick

perl v5.22.1                                       2016-01-27                                            GD(3pm)