Provided by: perl-doc_5.22.1-9ubuntu0.9_all bug

NAME

       Math::BigFloat - Arbitrary size floating point math package

SYNOPSIS

        use Math::BigFloat;

        # Number creation
        my $x = Math::BigFloat->new($str);     # defaults to 0
        my $y = $x->copy();                    # make a true copy
        my $nan  = Math::BigFloat->bnan();     # create a NotANumber
        my $zero = Math::BigFloat->bzero();    # create a +0
        my $inf = Math::BigFloat->binf();      # create a +inf
        my $inf = Math::BigFloat->binf('-');   # create a -inf
        my $one = Math::BigFloat->bone();      # create a +1
        my $mone = Math::BigFloat->bone('-');  # create a -1

        my $pi = Math::BigFloat->bpi(100);     # PI to 100 digits

        # the following examples compute their result to 100 digits accuracy:
        my $cos  = Math::BigFloat->new(1)->bcos(100);        # cosinus(1)
        my $sin  = Math::BigFloat->new(1)->bsin(100);        # sinus(1)
        my $atan = Math::BigFloat->new(1)->batan(100);       # arcus tangens(1)

        my $atan2 = Math::BigFloat->new(  1 )->batan2( 1 ,100); # batan(1)
        my $atan2 = Math::BigFloat->new(  1 )->batan2( 8 ,100); # batan(1/8)
        my $atan2 = Math::BigFloat->new( -2 )->batan2( 1 ,100); # batan(-2)

        # Testing
        $x->is_zero();          # true if arg is +0
        $x->is_nan();           # true if arg is NaN
        $x->is_one();           # true if arg is +1
        $x->is_one('-');        # true if arg is -1
        $x->is_odd();           # true if odd, false for even
        $x->is_even();          # true if even, false for odd
        $x->is_pos();           # true if >= 0
        $x->is_neg();           # true if <  0
        $x->is_inf(sign);       # true if +inf, or -inf (default is '+')

        $x->bcmp($y);           # compare numbers (undef,<0,=0,>0)
        $x->bacmp($y);          # compare absolutely (undef,<0,=0,>0)
        $x->sign();             # return the sign, either +,- or NaN
        $x->digit($n);          # return the nth digit, counting from right
        $x->digit(-$n);         # return the nth digit, counting from left

        # The following all modify their first argument. If you want to pre-
        # serve $x, use $z = $x->copy()->bXXX($y); See under L</CAVEATS> for
        # necessary when mixing $a = $b assignments with non-overloaded math.

        # set
        $x->bzero();            # set $i to 0
        $x->bnan();             # set $i to NaN
        $x->bone();             # set $x to +1
        $x->bone('-');          # set $x to -1
        $x->binf();             # set $x to inf
        $x->binf('-');          # set $x to -inf

        $x->bneg();             # negation
        $x->babs();             # absolute value
        $x->bnorm();            # normalize (no-op)
        $x->bnot();             # two's complement (bit wise not)
        $x->binc();             # increment x by 1
        $x->bdec();             # decrement x by 1

        $x->badd($y);           # addition (add $y to $x)
        $x->bsub($y);           # subtraction (subtract $y from $x)
        $x->bmul($y);           # multiplication (multiply $x by $y)
        $x->bdiv($y);           # divide, set $x to quotient
                                # return (quo,rem) or quo if scalar

        $x->bmod($y);           # modulus ($x % $y)
        $x->bpow($y);           # power of arguments ($x ** $y)
        $x->bmodpow($exp,$mod); # modular exponentiation (($num**$exp) % $mod))
        $x->blsft($y, $n);      # left shift by $y places in base $n
        $x->brsft($y, $n);      # right shift by $y places in base $n
                                # returns (quo,rem) or quo if in scalar context

        $x->blog();             # logarithm of $x to base e (Euler's number)
        $x->blog($base);        # logarithm of $x to base $base (f.i. 2)
        $x->bexp();             # calculate e ** $x where e is Euler's number

        $x->band($y);           # bit-wise and
        $x->bior($y);           # bit-wise inclusive or
        $x->bxor($y);           # bit-wise exclusive or
        $x->bnot();             # bit-wise not (two's complement)

        $x->bsqrt();            # calculate square-root
        $x->broot($y);          # $y'th root of $x (e.g. $y == 3 => cubic root)
        $x->bfac();             # factorial of $x (1*2*3*4*..$x)

        $x->bround($N);         # accuracy: preserve $N digits
        $x->bfround($N);        # precision: round to the $Nth digit

        $x->bfloor();           # return integer less or equal than $x
        $x->bceil();            # return integer greater or equal than $x
        $x->bint();             # round towards zero

         # The following do not modify their arguments:

        bgcd(@values);          # greatest common divisor
        blcm(@values);          # lowest common multiplicator

        $x->bstr();             # return string
        $x->bsstr();            # return string in scientific notation

        $x->as_int();           # return $x as BigInt
        $x->exponent();         # return exponent as BigInt
        $x->mantissa();         # return mantissa as BigInt
        $x->parts();            # return (mantissa,exponent) as BigInt

        $x->length();           # number of digits (w/o sign and '.')
        ($l,$f) = $x->length(); # number of digits, and length of fraction

        $x->precision();        # return P of $x (or global, if P of $x undef)
        $x->precision($n);      # set P of $x to $n
        $x->accuracy();         # return A of $x (or global, if A of $x undef)
        $x->accuracy($n);       # set A $x to $n

        # these get/set the appropriate global value for all BigFloat objects
        Math::BigFloat->precision();   # Precision
        Math::BigFloat->accuracy();    # Accuracy
        Math::BigFloat->round_mode();  # rounding mode

DESCRIPTION

       All operators (including basic math operations) are overloaded if you declare your big floating point
       numbers as

         $i = new Math::BigFloat '12_3.456_789_123_456_789E-2';

       Operations with overloaded operators preserve the arguments, which is exactly what you expect.

   Input
       Input to these routines are either BigFloat objects, or strings of the following four forms:

       •   "/^[+-]\d+$/"

       •   "/^[+-]\d+\.\d*$/"

       •   "/^[+-]\d+E[+-]?\d+$/"

       •   "/^[+-]\d*\.\d+E[+-]?\d+$/"

       all  with optional leading and trailing zeros and/or spaces. Additionally, numbers are allowed to have an
       underscore between any two digits.

       Empty strings as well as other illegal numbers results in 'NaN'.

       bnorm() on a BigFloat object is now  effectively  a  no-op,  since  the  numbers  are  always  stored  in
       normalized form. On a string, it creates a BigFloat object.

   Output
       Output values are BigFloat objects (normalized), except for bstr() and bsstr().

       The  string  output  will  always have leading and trailing zeros stripped and drop a plus sign. "bstr()"
       will give you always the form with a decimal point, while "bsstr()" (s  for  scientific)  gives  you  the
       scientific notation.

               Input                   bstr()          bsstr()
               '-0'                    '0'             '0E1'
               '  -123 123 123'        '-123123123'    '-123123123E0'
               '00.0123'               '0.0123'        '123E-4'
               '123.45E-2'             '1.2345'        '12345E-4'
               '10E+3'                 '10000'         '1E4'

       Some  routines ("is_odd()", "is_even()", "is_zero()", "is_one()", "is_nan()") return true or false, while
       others ("bcmp()", "bacmp()") return either undef, <0, 0 or >0 and are suited for sort.

       Actual math is done by using the class defined with "with =>  Class;"  (which  defaults  to  BigInts)  to
       represent the mantissa and exponent.

       The  sign  "/^[+-]$/"  is  stored separately. The string 'NaN' is used to represent the result when input
       arguments are not numbers, as well as the result of dividing by zero.

   mantissa(), exponent() and parts()
       mantissa() and exponent() return the said parts of the BigFloat as BigInts such that:

               $m = $x->mantissa();
               $e = $x->exponent();
               $y = $m * ( 10 ** $e );
               print "ok\n" if $x == $y;

       "($m,$e) = $x->parts();" is just a shortcut giving you both of them.

       A zero is represented and returned as 0E1, not 0E0 (after Knuth).

       Currently the mantissa is reduced as much as possible, favouring higher exponents over lower  ones  (e.g.
       returning 1e7 instead of 10e6 or 10000000e0).  This might change in the future, so do not depend on it.

   Accuracy vs. Precision
       See also: Rounding.

       Math::BigFloat supports both precision (rounding to a certain place before or after the dot) and accuracy
       (rounding  to  a  certain  number of digits). For a full documentation, examples and tips on these topics
       please see the large section about rounding in Math::BigInt.

       Since things like sqrt(2) or "1 / 3" must presented with a limited accuracy lest a operation consumes all
       resources, each operation produces no more than the requested number of digits.

       If there is no global precision or accuracy set, and the operation in question  was  not  called  with  a
       requested  precision  or  accuracy,  and  the  input $x has no accuracy or precision set, then a fallback
       parameter will be used. For historical reasons, it is called "div_scale" and can be accessed via:

               $d = Math::BigFloat->div_scale();       # query
               Math::BigFloat->div_scale($n);          # set to $n digits

       The default value for "div_scale" is 40.

       In case the result of one operation has more digits than specified, it  is  rounded.  The  rounding  mode
       taken is either the default mode, or the one supplied to the operation after the scale:

           $x = Math::BigFloat->new(2);
           Math::BigFloat->accuracy(5);              # 5 digits max
           $y = $x->copy()->bdiv(3);                 # will give 0.66667
           $y = $x->copy()->bdiv(3,6);               # will give 0.666667
           $y = $x->copy()->bdiv(3,6,undef,'odd');   # will give 0.666667
           Math::BigFloat->round_mode('zero');
           $y = $x->copy()->bdiv(3,6);               # will also give 0.666667

       Note  that  "Math::BigFloat->accuracy()"  and "Math::BigFloat->precision()" set the global variables, and
       thus any newly created number will be subject to the global rounding immediately. This means that in  the
       examples above, the 3 as argument to "bdiv()" will also get an accuracy of 5.

       It is less confusing to either calculate the result fully, and afterwards round it explicitly, or use the
       additional parameters to the math functions like so:

               use Math::BigFloat;
               $x = Math::BigFloat->new(2);
               $y = $x->copy()->bdiv(3);
               print $y->bround(5),"\n";               # will give 0.66667

               or

               use Math::BigFloat;
               $x = Math::BigFloat->new(2);
               $y = $x->copy()->bdiv(3,5);             # will give 0.66667
               print "$y\n";

   Rounding
       ffround ( +$scale )
           Rounds  to the $scale'th place left from the '.', counting from the dot.  The first digit is numbered
           1.

       ffround ( -$scale )
           Rounds to the $scale'th place right from the '.', counting from the dot.

       ffround ( 0 )
           Rounds to an integer.

       fround  ( +$scale )
           Preserves accuracy to $scale digits from the left (aka significant digits) and  pads  the  rest  with
           zeros.  If the number is between 1 and -1, the significant digits count from the first non-zero after
           the '.'

       fround  ( -$scale ) and fround ( 0 )
           These are effectively no-ops.

       All rounding functions take as a second parameter a rounding mode from  one  of  the  following:  'even',
       'odd', '+inf', '-inf', 'zero', 'trunc' or 'common'.

       The  default rounding mode is 'even'. By using "Math::BigFloat->round_mode($round_mode);" you can get and
       set the default mode for subsequent rounding. The usage of "$Math::BigFloat::$round_mode"  is  no  longer
       supported.  The second parameter to the round functions then overrides the default temporarily.

       The  "as_number()"  function  returns a BigInt from a Math::BigFloat. It uses 'trunc' as rounding mode to
       make it equivalent to:

               $x = 2.5;
               $y = int($x) + 2;

       You can override this by passing the desired rounding mode as parameter to "as_number()":

               $x = Math::BigFloat->new(2.5);
               $y = $x->as_number('odd');      # $y = 3

METHODS

       Math::BigFloat supports all methods that Math::BigInt supports, except it calculates non-integer  results
       when  possible.  Please  see  Math::BigInt for a full description of each method. Below are just the most
       important differences:

       accuracy()
                 $x->accuracy(5);           # local for $x
                 CLASS->accuracy(5);        # global for all members of CLASS
                                            # Note: This also applies to new()!

                 $A = $x->accuracy();       # read out accuracy that affects $x
                 $A = CLASS->accuracy();    # read out global accuracy

           Set or get the global or local accuracy, aka how many significant digits the results have. If you set
           a global accuracy, then this also applies to new()!

           Warning!  The  accuracy  sticks,  e.g.  once  you  created  a   number   under   the   influence   of
           "CLASS->accuracy($A)", all results from math operations with that number will also be rounded.

           In  most  cases,  you  should  probably  round  the  results  explicitly  using  one  of "round()" in
           Math::BigInt, "bround()" in Math::BigInt or "bfround()" in Math::BigInt or  by  passing  the  desired
           accuracy to the math operation as additional parameter:

                   my $x = Math::BigInt->new(30000);
                   my $y = Math::BigInt->new(7);
                   print scalar $x->copy()->bdiv($y, 2);           # print 4300
                   print scalar $x->copy()->bdiv($y)->bround(2);   # print 4300

       precision()
                 $x->precision(-2);      # local for $x, round at the second
                                         # digit right of the dot
                 $x->precision(2);       # ditto, round at the second digit
                                         # left of the dot

                 CLASS->precision(5);    # Global for all members of CLASS
                                         # This also applies to new()!
                 CLASS->precision(-5);   # ditto

                 $P = CLASS->precision();  # read out global precision
                 $P = $x->precision();     # read out precision that affects $x

           Note:  You  probably want to use "accuracy()" instead. With "accuracy()" you set the number of digits
           each result should have, with "precision()" you set the place where to round!

       bexp()
                   $x->bexp($accuracy);            # calculate e ** X

           Calculates the expression "e ** $x" where "e" is Euler's number.

           This method was added in v1.82 of Math::BigInt (April 2007).

       bnok()
                   $x->bnok($y);   # x over y (binomial coefficient n over k)

           Calculates the binomial coefficient n over k, also  called  the  "choose"  function.  The  result  is
           equivalent to:

                   ( n )      n!
                   | - |  = -------
                   ( k )    k!(n-k)!

           This method was added in v1.84 of Math::BigInt (April 2007).

       bpi()
                   print Math::BigFloat->bpi(100), "\n";

           Calculate  PI  to  N  digits (including the 3 before the dot). The result is rounded according to the
           current rounding mode, which defaults to "even".

           This method was added in v1.87 of Math::BigInt (June 2007).

       bcos()
                   my $x = Math::BigFloat->new(1);
                   print $x->bcos(100), "\n";

           Calculate the cosinus of $x, modifying $x in place.

           This method was added in v1.87 of Math::BigInt (June 2007).

       bsin()
                   my $x = Math::BigFloat->new(1);
                   print $x->bsin(100), "\n";

           Calculate the sinus of $x, modifying $x in place.

           This method was added in v1.87 of Math::BigInt (June 2007).

       batan2()
                   my $y = Math::BigFloat->new(2);
                   my $x = Math::BigFloat->new(3);
                   print $y->batan2($x), "\n";

           Calculate the arcus tanges of $y divided by $x, modifying $y in place.  See also "batan()".

           This method was added in v1.87 of Math::BigInt (June 2007).

       batan()
                   my $x = Math::BigFloat->new(1);
                   print $x->batan(100), "\n";

           Calculate the arcus tanges of $x, modifying $x in place. See also "batan2()".

           This method was added in v1.87 of Math::BigInt (June 2007).

       bmuladd()
                   $x->bmuladd($y,$z);

           Multiply $x by $y, and then add $z to the result.

           This method was added in v1.87 of Math::BigInt (June 2007).

Autocreating constants

       After "use Math::BigFloat ':constant'" all the floating point constants in the given scope are  converted
       to "Math::BigFloat". This conversion happens at compile time.

       In particular

         perl -MMath::BigFloat=:constant -e 'print 2E-100,"\n"'

       prints  the  value  of  "2E-100". Note that without conversion of constants the expression 2E-100 will be
       calculated as normal floating point number.

       Please note that ':constant' does not affect integer constants, nor binary nor hexadecimal constants. Use
       bignum or Math::BigInt to get this to work.

   Math library
       Math with the numbers is done (by default) by a module called Math::BigInt::Calc. This is  equivalent  to
       saying:

               use Math::BigFloat lib => 'Calc';

       You can change this by using:

               use Math::BigFloat lib => 'GMP';

       Note:  General  purpose  packages  should not be explicit about the library to use; let the script author
       decide which is best.

       Note: The keyword 'lib' will warn when the requested library could not be loaded. To suppress the warning
       use 'try' instead:

               use Math::BigFloat try => 'GMP';

       If your script works with huge numbers and Calc is too slow for them, you can also for the loading of one
       of these libraries and if none of them can be used, the code will die:

               use Math::BigFloat only => 'GMP,Pari';

       The following would first try to find Math::BigInt::Foo,  then  Math::BigInt::Bar,  and  when  this  also
       fails, revert to Math::BigInt::Calc:

               use Math::BigFloat lib => 'Foo,Math::BigInt::Bar';

       See the respective low-level library documentation for further details.

       Please  note  that  Math::BigFloat  does not use the denoted library itself, but it merely passes the lib
       argument to Math::BigInt. So, instead of the need to do:

               use Math::BigInt lib => 'GMP';
               use Math::BigFloat;

       you can roll it all into one line:

               use Math::BigFloat lib => 'GMP';

       It is also possible to just require Math::BigFloat:

               require Math::BigFloat;

       This will load the necessary things (like BigInt) when they are needed, and automatically.

       See Math::BigInt for more details than you ever wanted to know about using a different low-level library.

   Using Math::BigInt::Lite
       For backwards compatibility reasons it is still possible to request a different  storage  class  for  use
       with Math::BigFloat:

               use Math::BigFloat with => 'Math::BigInt::Lite';

       However,  this  request  is ignored, as the current code now uses the low-level math library for directly
       storing the number parts.

EXPORTS

       "Math::BigFloat" exports nothing by default, but can export the "bpi()" method:

               use Math::BigFloat qw/bpi/;

               print bpi(10), "\n";

CAVEATS

       Do not try to be clever to insert some operations in between switching libraries:

           require Math::BigFloat;
           my $matter = Math::BigFloat->bone() + 4;    # load BigInt and Calc
           Math::BigFloat->import( lib => 'Pari' );    # load Pari, too
           my $anti_matter = Math::BigFloat->bone()+4; # now use Pari

       This will create objects with numbers stored in two different backend libraries, and VERY BAD THINGS will
       happen when you use these together:

               my $flash_and_bang = $matter + $anti_matter;    # Don't do this!

       stringify, bstr()
           Both stringify and bstr() now drop the leading '+'. The  old  code  would  return  '+1.23',  the  new
           returns '1.23'. See the documentation in Math::BigInt for reasoning and details.

       bdiv()
           The following will probably not print what you expect:

                   print $c->bdiv(123.456),"\n";

           It prints both quotient and remainder since print works in list context. Also, bdiv() will modify $c,
           so be careful. You probably want to use

               print $c / 123.456,"\n";
               # or if you want to modify $c:
               print scalar $c->bdiv(123.456),"\n";

           instead.

       brsft()
           The following will probably not print what you expect:

                   my $c = Math::BigFloat->new('3.14159');
                   print $c->brsft(3,10),"\n";     # prints 0.00314153.1415

           It  prints  both  quotient  and  remainder,  since  print  calls  "brsft()"  in  list  context. Also,
           "$c->brsft()" will modify $c, so be careful.  You probably want to use

                   print scalar $c->copy()->brsft(3,10),"\n";
                   # or if you really want to modify $c
                   print scalar $c->brsft(3,10),"\n";

           instead.

       Modifying and =
           Beware of:

                   $x = Math::BigFloat->new(5);
                   $y = $x;

           It will not do what you think, e.g. making a copy of $x. Instead it just makes a second reference  to
           the same object and stores it in $y. Thus anything that modifies $x will modify $y (except overloaded
           math operators), and vice versa. See Math::BigInt for details and how to avoid that.

       bpow()
           "bpow()"  now  modifies the first argument, unlike the old code which left it alone and only returned
           the result. This is to be consistent with "badd()" etc. The first will  modify  $x,  the  second  one
           won't:

                   print bpow($x,$i),"\n";         # modify $x
                   print $x->bpow($i),"\n";        # ditto
                   print $x ** $i,"\n";            # leave $x alone

       precision() vs. accuracy()
           A  common  pitfall  is  to  use  "precision()" when you want to round a result to a certain number of
           digits:

               use Math::BigFloat;

               Math::BigFloat->precision(4);           # does not do what you
                                                       # think it does
               my $x = Math::BigFloat->new(12345);     # rounds $x to "12000"!
               print "$x\n";                           # print "12000"
               my $y = Math::BigFloat->new(3);         # rounds $y to "0"!
               print "$y\n";                           # print "0"
               $z = $x / $y;                           # 12000 / 0 => NaN!
               print "$z\n";
               print $z->precision(),"\n";             # 4

           Replacing "precision()" with "accuracy()" is probably not what you want, either:

               use Math::BigFloat;

               Math::BigFloat->accuracy(4);          # enables global rounding:
               my $x = Math::BigFloat->new(123456);  # rounded immediately
                                                     #   to "12350"
               print "$x\n";                         # print "123500"
               my $y = Math::BigFloat->new(3);       # rounded to "3
               print "$y\n";                         # print "3"
               print $z = $x->copy()->bdiv($y),"\n"; # 41170
               print $z->accuracy(),"\n";            # 4

           What you want to use instead is:

               use Math::BigFloat;

               my $x = Math::BigFloat->new(123456);    # no rounding
               print "$x\n";                           # print "123456"
               my $y = Math::BigFloat->new(3);         # no rounding
               print "$y\n";                           # print "3"
               print $z = $x->copy()->bdiv($y,4),"\n"; # 41150
               print $z->accuracy(),"\n";              # undef

           In addition to computing what you expected, the last example also does not "taint" the result with an
           accuracy or precision setting, which would influence any further operation.

BUGS

       Please report any bugs or feature requests to  "bug-math-bigint  at  rt.cpan.org",  or  through  the  web
       interface  at  <https://rt.cpan.org/Ticket/Create.html?Queue=Math-BigInt>  (requires  login).  We will be
       notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT

       You can find documentation for this module with the perldoc command.

           perldoc Math::BigFloat

       You can also look for information at:

       •   RT: CPAN's request tracker

           <https://rt.cpan.org/Public/Dist/Display.html?Name=Math-BigInt>

       •   AnnoCPAN: Annotated CPAN documentation

           <http://annocpan.org/dist/Math-BigInt>

       •   CPAN Ratings

           <http://cpanratings.perl.org/dist/Math-BigInt>

       •   Search CPAN

           <http://search.cpan.org/dist/Math-BigInt/>

       •   CPAN Testers Matrix

           <http://matrix.cpantesters.org/?dist=Math-BigInt>

       •   The Bignum mailing list

           •   Post to mailing list

               "bignum at lists.scsys.co.uk"

           •   View mailing list

               <http://lists.scsys.co.uk/pipermail/bignum/>

           •   Subscribe/Unsubscribe

               <http://lists.scsys.co.uk/cgi-bin/mailman/listinfo/bignum>

LICENSE

       This program is free software; you may redistribute it and/or modify it under  the  same  terms  as  Perl
       itself.

SEE ALSO

       Math::BigFloat  and  Math::BigInt  as well as the backends Math::BigInt::FastCalc, Math::BigInt::GMP, and
       Math::BigInt::Pari.

       The  pragmas  bignum,  bigint  and  bigrat  also  might  be  of   interest   because   they   solve   the
       autoupgrading/downgrading issue, at least partly.

AUTHORS

       Mark    Biggar,   overloaded   interface   by   Ilya   Zakharevich.    Completely   rewritten   by   Tels
       <http://bloodgate.com> in 2001 - 2006, and still at it in 2007.

perl v5.22.1                                       2020-10-19                              Math::BigFloat(3perl)