Provided by: libmath-bigint-perl_1.999715-1_all bug

NAME

       Math::BigFloat - Arbitrary size floating point math package

SYNOPSIS

        use Math::BigFloat;

        # Number creation
        my $x = Math::BigFloat->new($str);     # defaults to 0
        my $y = $x->copy();                    # make a true copy
        my $nan  = Math::BigFloat->bnan();     # create a NotANumber
        my $zero = Math::BigFloat->bzero();    # create a +0
        my $inf = Math::BigFloat->binf();      # create a +inf
        my $inf = Math::BigFloat->binf('-');   # create a -inf
        my $one = Math::BigFloat->bone();      # create a +1
        my $mone = Math::BigFloat->bone('-');  # create a -1
        my $x = Math::BigFloat->bone('-');     #

        my $x = Math::BigFloat->from_hex('0xc.afep+3');    # from hexadecimal
        my $x = Math::BigFloat->from_bin('0b1.1001p-4');   # from binary
        my $x = Math::BigFloat->from_oct('1.3267p-4');     # from octal

        my $pi = Math::BigFloat->bpi(100);     # PI to 100 digits

        # the following examples compute their result to 100 digits accuracy:
        my $cos  = Math::BigFloat->new(1)->bcos(100);        # cosinus(1)
        my $sin  = Math::BigFloat->new(1)->bsin(100);        # sinus(1)
        my $atan = Math::BigFloat->new(1)->batan(100);       # arcus tangens(1)

        my $atan2 = Math::BigFloat->new(  1 )->batan2( 1 ,100); # batan(1)
        my $atan2 = Math::BigFloat->new(  1 )->batan2( 8 ,100); # batan(1/8)
        my $atan2 = Math::BigFloat->new( -2 )->batan2( 1 ,100); # batan(-2)

        # Testing
        $x->is_zero();          # true if arg is +0
        $x->is_nan();           # true if arg is NaN
        $x->is_one();           # true if arg is +1
        $x->is_one('-');        # true if arg is -1
        $x->is_odd();           # true if odd, false for even
        $x->is_even();          # true if even, false for odd
        $x->is_pos();           # true if >= 0
        $x->is_neg();           # true if <  0
        $x->is_inf(sign);       # true if +inf, or -inf (default is '+')

        $x->bcmp($y);           # compare numbers (undef,<0,=0,>0)
        $x->bacmp($y);          # compare absolutely (undef,<0,=0,>0)
        $x->sign();             # return the sign, either +,- or NaN
        $x->digit($n);          # return the nth digit, counting from right
        $x->digit(-$n);         # return the nth digit, counting from left

        # The following all modify their first argument. If you want to pre-
        # serve $x, use $z = $x->copy()->bXXX($y); See under L</CAVEATS> for
        # necessary when mixing $a = $b assignments with non-overloaded math.

        # set
        $x->bzero();            # set $i to 0
        $x->bnan();             # set $i to NaN
        $x->bone();             # set $x to +1
        $x->bone('-');          # set $x to -1
        $x->binf();             # set $x to inf
        $x->binf('-');          # set $x to -inf

        $x->bneg();             # negation
        $x->babs();             # absolute value
        $x->bnorm();            # normalize (no-op)
        $x->bnot();             # two's complement (bit wise not)
        $x->binc();             # increment x by 1
        $x->bdec();             # decrement x by 1

        $x->badd($y);           # addition (add $y to $x)
        $x->bsub($y);           # subtraction (subtract $y from $x)
        $x->bmul($y);           # multiplication (multiply $x by $y)
        $x->bdiv($y);           # divide, set $x to quotient
                                # return (quo,rem) or quo if scalar

        $x->bmod($y);           # modulus ($x % $y)
        $x->bpow($y);           # power of arguments ($x ** $y)
        $x->bmodpow($exp,$mod); # modular exponentiation (($num**$exp) % $mod))
        $x->blsft($y, $n);      # left shift by $y places in base $n
        $x->brsft($y, $n);      # right shift by $y places in base $n
                                # returns (quo,rem) or quo if in scalar context

        $x->blog();             # logarithm of $x to base e (Euler's number)
        $x->blog($base);        # logarithm of $x to base $base (f.i. 2)
        $x->bexp();             # calculate e ** $x where e is Euler's number

        $x->band($y);           # bit-wise and
        $x->bior($y);           # bit-wise inclusive or
        $x->bxor($y);           # bit-wise exclusive or
        $x->bnot();             # bit-wise not (two's complement)

        $x->bsqrt();            # calculate square-root
        $x->broot($y);          # $y'th root of $x (e.g. $y == 3 => cubic root)
        $x->bfac();             # factorial of $x (1*2*3*4*..$x)

        $x->bround($N);         # accuracy: preserve $N digits
        $x->bfround($N);        # precision: round to the $Nth digit

        $x->bfloor();           # return integer less or equal than $x
        $x->bceil();            # return integer greater or equal than $x
        $x->bint();             # round towards zero

         # The following do not modify their arguments:

        bgcd(@values);          # greatest common divisor
        blcm(@values);          # lowest common multiplicator

        $x->bstr();             # return string
        $x->bsstr();            # return string in scientific notation

        $x->as_int();           # return $x as BigInt
        $x->exponent();         # return exponent as BigInt
        $x->mantissa();         # return mantissa as BigInt
        $x->parts();            # return (mantissa,exponent) as BigInt

        $x->length();           # number of digits (w/o sign and '.')
        ($l,$f) = $x->length(); # number of digits, and length of fraction

        $x->precision();        # return P of $x (or global, if P of $x undef)
        $x->precision($n);      # set P of $x to $n
        $x->accuracy();         # return A of $x (or global, if A of $x undef)
        $x->accuracy($n);       # set A $x to $n

        # these get/set the appropriate global value for all BigFloat objects
        Math::BigFloat->precision();   # Precision
        Math::BigFloat->accuracy();    # Accuracy
        Math::BigFloat->round_mode();  # rounding mode

DESCRIPTION

       All operators (including basic math operations) are overloaded if you declare your big floating point
       numbers as

         $i = Math::BigFloat -> new('12_3.456_789_123_456_789E-2');

       Operations with overloaded operators preserve the arguments, which is exactly what you expect.

   Input
       Input to these routines are either BigFloat objects, or strings of the following four forms:

       •   "/^[+-]\d+$/"

       •   "/^[+-]\d+\.\d*$/"

       •   "/^[+-]\d+E[+-]?\d+$/"

       •   "/^[+-]\d*\.\d+E[+-]?\d+$/"

       all  with optional leading and trailing zeros and/or spaces. Additionally, numbers are allowed to have an
       underscore between any two digits.

       Empty strings as well as other illegal numbers results in 'NaN'.

       bnorm() on a BigFloat object is now  effectively  a  no-op,  since  the  numbers  are  always  stored  in
       normalized form. On a string, it creates a BigFloat object.

   Output
       Output values are BigFloat objects (normalized), except for bstr() and bsstr().

       The  string  output  will  always have leading and trailing zeros stripped and drop a plus sign. "bstr()"
       will give you always the form with a decimal point, while "bsstr()" (s  for  scientific)  gives  you  the
       scientific notation.

               Input                   bstr()          bsstr()
               '-0'                    '0'             '0E1'
               '  -123 123 123'        '-123123123'    '-123123123E0'
               '00.0123'               '0.0123'        '123E-4'
               '123.45E-2'             '1.2345'        '12345E-4'
               '10E+3'                 '10000'         '1E4'

       Some  routines ("is_odd()", "is_even()", "is_zero()", "is_one()", "is_nan()") return true or false, while
       others ("bcmp()", "bacmp()") return either undef, <0, 0 or >0 and are suited for sort.

       Actual math is done by using the class defined with "with =>  Class;"  (which  defaults  to  BigInts)  to
       represent the mantissa and exponent.

       The  sign  "/^[+-]$/"  is  stored separately. The string 'NaN' is used to represent the result when input
       arguments are not numbers, and 'inf' and '-inf' are used to represent  positive  and  negative  infinity,
       respectively.

   mantissa(), exponent() and parts()
       mantissa() and exponent() return the said parts of the BigFloat as BigInts such that:

               $m = $x->mantissa();
               $e = $x->exponent();
               $y = $m * ( 10 ** $e );
               print "ok\n" if $x == $y;

       "($m,$e) = $x->parts();" is just a shortcut giving you both of them.

       Currently  the  mantissa is reduced as much as possible, favouring higher exponents over lower ones (e.g.
       returning 1e7 instead of 10e6 or 10000000e0).  This might change in the future, so do not depend on it.

   Accuracy vs. Precision
       See also: Rounding.

       Math::BigFloat supports both precision (rounding to a certain place before or after the dot) and accuracy
       (rounding to a certain number of digits). For a full documentation, examples and  tips  on  these  topics
       please see the large section about rounding in Math::BigInt.

       Since things like sqrt(2) or "1 / 3" must presented with a limited accuracy lest a operation consumes all
       resources, each operation produces no more than the requested number of digits.

       If  there  is  no  global  precision or accuracy set, and the operation in question was not called with a
       requested precision or accuracy, and the input $x has no accuracy  or  precision  set,  then  a  fallback
       parameter will be used. For historical reasons, it is called "div_scale" and can be accessed via:

               $d = Math::BigFloat->div_scale();       # query
               Math::BigFloat->div_scale($n);          # set to $n digits

       The default value for "div_scale" is 40.

       In  case  the  result  of  one operation has more digits than specified, it is rounded. The rounding mode
       taken is either the default mode, or the one supplied to the operation after the scale:

           $x = Math::BigFloat->new(2);
           Math::BigFloat->accuracy(5);              # 5 digits max
           $y = $x->copy()->bdiv(3);                 # will give 0.66667
           $y = $x->copy()->bdiv(3,6);               # will give 0.666667
           $y = $x->copy()->bdiv(3,6,undef,'odd');   # will give 0.666667
           Math::BigFloat->round_mode('zero');
           $y = $x->copy()->bdiv(3,6);               # will also give 0.666667

       Note that "Math::BigFloat->accuracy()" and "Math::BigFloat->precision()" set the  global  variables,  and
       thus  any newly created number will be subject to the global rounding immediately. This means that in the
       examples above, the 3 as argument to "bdiv()" will also get an accuracy of 5.

       It is less confusing to either calculate the result fully, and afterwards round it explicitly, or use the
       additional parameters to the math functions like so:

               use Math::BigFloat;
               $x = Math::BigFloat->new(2);
               $y = $x->copy()->bdiv(3);
               print $y->bround(5),"\n";               # will give 0.66667

               or

               use Math::BigFloat;
               $x = Math::BigFloat->new(2);
               $y = $x->copy()->bdiv(3,5);             # will give 0.66667
               print "$y\n";

   Rounding
       bfround ( +$scale )
           Rounds to the $scale'th place left from the '.', counting from the dot.  The first digit is  numbered
           1.

       bfround ( -$scale )
           Rounds to the $scale'th place right from the '.', counting from the dot.

       bfround ( 0 )
           Rounds to an integer.

       bround  ( +$scale )
           Preserves  accuracy  to  $scale  digits from the left (aka significant digits) and pads the rest with
           zeros. If the number is between 1 and -1, the significant digits count from the first non-zero  after
           the '.'

       bround  ( -$scale ) and bround ( 0 )
           These are effectively no-ops.

       All  rounding  functions  take  as  a second parameter a rounding mode from one of the following: 'even',
       'odd', '+inf', '-inf', 'zero', 'trunc' or 'common'.

       The default rounding mode is 'even'. By using "Math::BigFloat->round_mode($round_mode);" you can get  and
       set  the  default  mode for subsequent rounding. The usage of "$Math::BigFloat::$round_mode" is no longer
       supported.  The second parameter to the round functions then overrides the default temporarily.

       The "as_number()" function returns a BigInt from a Math::BigFloat. It uses 'trunc' as  rounding  mode  to
       make it equivalent to:

               $x = 2.5;
               $y = int($x) + 2;

       You can override this by passing the desired rounding mode as parameter to "as_number()":

               $x = Math::BigFloat->new(2.5);
               $y = $x->as_number('odd');      # $y = 3

METHODS

       Math::BigFloat  supports all methods that Math::BigInt supports, except it calculates non-integer results
       when possible. Please see Math::BigInt for a full description of each method. Below  are  just  the  most
       important differences:

       accuracy()
                 $x->accuracy(5);           # local for $x
                 CLASS->accuracy(5);        # global for all members of CLASS
                                            # Note: This also applies to new()!

                 $A = $x->accuracy();       # read out accuracy that affects $x
                 $A = CLASS->accuracy();    # read out global accuracy

           Set or get the global or local accuracy, aka how many significant digits the results have. If you set
           a global accuracy, then this also applies to new()!

           Warning!   The   accuracy   sticks,   e.g.   once  you  created  a  number  under  the  influence  of
           "CLASS->accuracy($A)", all results from math operations with that number will also be rounded.

           In most cases,  you  should  probably  round  the  results  explicitly  using  one  of  "round()"  in
           Math::BigInt,  "bround()"  in  Math::BigInt  or "bfround()" in Math::BigInt or by passing the desired
           accuracy to the math operation as additional parameter:

                   my $x = Math::BigInt->new(30000);
                   my $y = Math::BigInt->new(7);
                   print scalar $x->copy()->bdiv($y, 2);           # print 4300
                   print scalar $x->copy()->bdiv($y)->bround(2);   # print 4300

       precision()
                 $x->precision(-2);      # local for $x, round at the second
                                         # digit right of the dot
                 $x->precision(2);       # ditto, round at the second digit
                                         # left of the dot

                 CLASS->precision(5);    # Global for all members of CLASS
                                         # This also applies to new()!
                 CLASS->precision(-5);   # ditto

                 $P = CLASS->precision();  # read out global precision
                 $P = $x->precision();     # read out precision that affects $x

           Note: You probably want to use "accuracy()" instead. With "accuracy()" you set the number  of  digits
           each result should have, with "precision()" you set the place where to round!

       bdiv()
                   $q = $x->bdiv($y);
                   ($q, $r) = $x->bdiv($y);

           In   scalar   context,   divides   $x  by  $y  and  returns  the  result  to  the  given  or  default
           accuracy/precision. In list context, does floored division (F-division), returning an integer $q  and
           a  remainder  $r  so  that  $x  = $q * $y + $r. The remainer (modulo) is equal to what is returned by
           "$x-"bmod($y)>.

       bmod()
                   $x->bmod($y);

           Returns $x modulo $y. When $x is finite, and $y is finite and non-zero, the result  is  identical  to
           the  remainder after floored division (F-division). If, in addition, both $x and $y are integers, the
           result is identical to the result from Perl's % operator.

       bexp()
                   $x->bexp($accuracy);            # calculate e ** X

           Calculates the expression "e ** $x" where "e" is Euler's number.

           This method was added in v1.82 of Math::BigInt (April 2007).

       bnok()
                   $x->bnok($y);   # x over y (binomial coefficient n over k)

           Calculates the binomial coefficient n over k, also  called  the  "choose"  function.  The  result  is
           equivalent to:

                   ( n )      n!
                   | - |  = -------
                   ( k )    k!(n-k)!

           This method was added in v1.84 of Math::BigInt (April 2007).

       bpi()
                   print Math::BigFloat->bpi(100), "\n";

           Calculate  PI  to  N  digits (including the 3 before the dot). The result is rounded according to the
           current rounding mode, which defaults to "even".

           This method was added in v1.87 of Math::BigInt (June 2007).

       bcos()
                   my $x = Math::BigFloat->new(1);
                   print $x->bcos(100), "\n";

           Calculate the cosinus of $x, modifying $x in place.

           This method was added in v1.87 of Math::BigInt (June 2007).

       bsin()
                   my $x = Math::BigFloat->new(1);
                   print $x->bsin(100), "\n";

           Calculate the sinus of $x, modifying $x in place.

           This method was added in v1.87 of Math::BigInt (June 2007).

       batan2()
                   my $y = Math::BigFloat->new(2);
                   my $x = Math::BigFloat->new(3);
                   print $y->batan2($x), "\n";

           Calculate the arcus tanges of $y divided by $x, modifying $y in place.  See also "batan()".

           This method was added in v1.87 of Math::BigInt (June 2007).

       batan()
                   my $x = Math::BigFloat->new(1);
                   print $x->batan(100), "\n";

           Calculate the arcus tanges of $x, modifying $x in place. See also "batan2()".

           This method was added in v1.87 of Math::BigInt (June 2007).

       bmuladd()
                   $x->bmuladd($y,$z);

           Multiply $x by $y, and then add $z to the result.

           This method was added in v1.87 of Math::BigInt (June 2007).

       as_float()
           This method is called when Math::BigFloat encounters an object it doesn't know  how  to  handle.  For
           instance,  assume  $x  is  a  Math::BigFloat,  or  subclass  thereof,  and  $y  is defined, but not a
           Math::BigFloat, or subclass thereof. If you do

               $x -> badd($y);

           $y needs to be converted into an object that $x can deal with. This is done by first checking  if  $y
           is  something  that  $x  might be upgraded to. If that is the case, no further attempts are made. The
           next is to see if $y supports the method "as_float()". The method "as_float()" is expected to  return
           either an object that has the same class as $x, a subclass thereof, or a string that "ref($x)->new()"
           can parse to create an object.

           In Math::BigFloat, "as_float()" has the same effect as "copy()".

       from_hex()
               $x -> from_hex("0x1.921fb54442d18p+1");
               $x = Math::BigFloat -> from_hex("0x1.921fb54442d18p+1");

           Interpret  input  as  a  hexadecimal string.A prefix ("0x", "x", ignoring case) is optional. A single
           underscore character ("_") may be placed between any two digits. If the input is invalid,  a  NaN  is
           returned. The exponent is in base 2 using decimal digits.

           If called as an instance method, the value is assigned to the invocand.

       from_bin()
               $x -> from_bin("0b1.1001p-4");
               $x = Math::BigFloat -> from_bin("0b1.1001p-4");

           Interpret  input as a hexadecimal string. A prefix ("0b" or "b", ignoring case) is optional. A single
           underscore character ("_") may be placed between any two digits. If the input is invalid,  a  NaN  is
           returned. The exponent is in base 2 using decimal digits.

           If called as an instance method, the value is assigned to the invocand.

       from_oct()
               $x -> from_oct("1.3267p-4");
               $x = Math::BigFloat -> from_oct("1.3267p-4");

           Interpret input as an octal string. A single underscore character ("_") may be placed between any two
           digits. If the input is invalid, a NaN is returned. The exponent is in base 2 using decimal digits.

           If called as an instance method, the value is assigned to the invocand.

Autocreating constants

       After  "use Math::BigFloat ':constant'" all the floating point constants in the given scope are converted
       to "Math::BigFloat". This conversion happens at compile time.

       In particular

         perl -MMath::BigFloat=:constant -e 'print 2E-100,"\n"'

       prints the value of "2E-100". Note that without conversion of constants the  expression  2E-100  will  be
       calculated as normal floating point number.

       Please note that ':constant' does not affect integer constants, nor binary nor hexadecimal constants. Use
       bignum or Math::BigInt to get this to work.

   Math library
       Math  with  the numbers is done (by default) by a module called Math::BigInt::Calc. This is equivalent to
       saying:

               use Math::BigFloat lib => 'Calc';

       You can change this by using:

               use Math::BigFloat lib => 'GMP';

       Note: General purpose packages should not be explicit about the library to use;  let  the  script  author
       decide which is best.

       Note: The keyword 'lib' will warn when the requested library could not be loaded. To suppress the warning
       use 'try' instead:

               use Math::BigFloat try => 'GMP';

       If your script works with huge numbers and Calc is too slow for them, you can also for the loading of one
       of these libraries and if none of them can be used, the code will die:

               use Math::BigFloat only => 'GMP,Pari';

       The  following  would  first  try  to  find Math::BigInt::Foo, then Math::BigInt::Bar, and when this also
       fails, revert to Math::BigInt::Calc:

               use Math::BigFloat lib => 'Foo,Math::BigInt::Bar';

       See the respective low-level library documentation for further details.

       Please note that Math::BigFloat does not use the denoted library itself, but it  merely  passes  the  lib
       argument to Math::BigInt. So, instead of the need to do:

               use Math::BigInt lib => 'GMP';
               use Math::BigFloat;

       you can roll it all into one line:

               use Math::BigFloat lib => 'GMP';

       It is also possible to just require Math::BigFloat:

               require Math::BigFloat;

       This will load the necessary things (like BigInt) when they are needed, and automatically.

       See Math::BigInt for more details than you ever wanted to know about using a different low-level library.

   Using Math::BigInt::Lite
       For  backwards  compatibility  reasons  it is still possible to request a different storage class for use
       with Math::BigFloat:

               use Math::BigFloat with => 'Math::BigInt::Lite';

       However, this request is ignored, as the current code now uses the low-level math  library  for  directly
       storing the number parts.

EXPORTS

       "Math::BigFloat" exports nothing by default, but can export the "bpi()" method:

               use Math::BigFloat qw/bpi/;

               print bpi(10), "\n";

CAVEATS

       Do not try to be clever to insert some operations in between switching libraries:

           require Math::BigFloat;
           my $matter = Math::BigFloat->bone() + 4;    # load BigInt and Calc
           Math::BigFloat->import( lib => 'Pari' );    # load Pari, too
           my $anti_matter = Math::BigFloat->bone()+4; # now use Pari

       This will create objects with numbers stored in two different backend libraries, and VERY BAD THINGS will
       happen when you use these together:

               my $flash_and_bang = $matter + $anti_matter;    # Don't do this!

       stringify, bstr()
           Both  stringify  and  bstr()  now  drop  the  leading '+'. The old code would return '+1.23', the new
           returns '1.23'. See the documentation in Math::BigInt for reasoning and details.

       bdiv()
           The following will probably not print what you expect:

                   print $c->bdiv(123.456),"\n";

           It prints both quotient and remainder since print works in list context. Also, bdiv() will modify $c,
           so be careful. You probably want to use

               print $c / 123.456,"\n";
               # or if you want to modify $c:
               print scalar $c->bdiv(123.456),"\n";

           instead.

       brsft()
           The following will probably not print what you expect:

                   my $c = Math::BigFloat->new('3.14159');
                   print $c->brsft(3,10),"\n";     # prints 0.00314153.1415

           It prints  both  quotient  and  remainder,  since  print  calls  "brsft()"  in  list  context.  Also,
           "$c->brsft()" will modify $c, so be careful.  You probably want to use

                   print scalar $c->copy()->brsft(3,10),"\n";
                   # or if you really want to modify $c
                   print scalar $c->brsft(3,10),"\n";

           instead.

       Modifying and =
           Beware of:

                   $x = Math::BigFloat->new(5);
                   $y = $x;

           It  will not do what you think, e.g. making a copy of $x. Instead it just makes a second reference to
           the same object and stores it in $y. Thus anything that modifies $x will modify $y (except overloaded
           math operators), and vice versa. See Math::BigInt for details and how to avoid that.

       bpow()
           "bpow()" now modifies the first argument, unlike the old code which left it alone and  only  returned
           the  result.  This  is  to  be consistent with "badd()" etc. The first will modify $x, the second one
           won't:

                   print bpow($x,$i),"\n";         # modify $x
                   print $x->bpow($i),"\n";        # ditto
                   print $x ** $i,"\n";            # leave $x alone

       precision() vs. accuracy()
           A common pitfall is to use "precision()" when you want to round a  result  to  a  certain  number  of
           digits:

               use Math::BigFloat;

               Math::BigFloat->precision(4);           # does not do what you
                                                       # think it does
               my $x = Math::BigFloat->new(12345);     # rounds $x to "12000"!
               print "$x\n";                           # print "12000"
               my $y = Math::BigFloat->new(3);         # rounds $y to "0"!
               print "$y\n";                           # print "0"
               $z = $x / $y;                           # 12000 / 0 => NaN!
               print "$z\n";
               print $z->precision(),"\n";             # 4

           Replacing "precision()" with "accuracy()" is probably not what you want, either:

               use Math::BigFloat;

               Math::BigFloat->accuracy(4);          # enables global rounding:
               my $x = Math::BigFloat->new(123456);  # rounded immediately
                                                     #   to "12350"
               print "$x\n";                         # print "123500"
               my $y = Math::BigFloat->new(3);       # rounded to "3
               print "$y\n";                         # print "3"
               print $z = $x->copy()->bdiv($y),"\n"; # 41170
               print $z->accuracy(),"\n";            # 4

           What you want to use instead is:

               use Math::BigFloat;

               my $x = Math::BigFloat->new(123456);    # no rounding
               print "$x\n";                           # print "123456"
               my $y = Math::BigFloat->new(3);         # no rounding
               print "$y\n";                           # print "3"
               print $z = $x->copy()->bdiv($y,4),"\n"; # 41150
               print $z->accuracy(),"\n";              # undef

           In addition to computing what you expected, the last example also does not "taint" the result with an
           accuracy or precision setting, which would influence any further operation.

BUGS

       Please  report  any  bugs  or  feature  requests  to "bug-math-bigint at rt.cpan.org", or through the web
       interface at <https://rt.cpan.org/Ticket/Create.html?Queue=Math-BigInt> (requires  login).   We  will  be
       notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT

       You can find documentation for this module with the perldoc command.

           perldoc Math::BigFloat

       You can also look for information at:

       •   RT: CPAN's request tracker

           <https://rt.cpan.org/Public/Dist/Display.html?Name=Math-BigInt>

       •   AnnoCPAN: Annotated CPAN documentation

           <http://annocpan.org/dist/Math-BigInt>

       •   CPAN Ratings

           <http://cpanratings.perl.org/dist/Math-BigInt>

       •   Search CPAN

           <http://search.cpan.org/dist/Math-BigInt/>

       •   CPAN Testers Matrix

           <http://matrix.cpantesters.org/?dist=Math-BigInt>

       •   The Bignum mailing list

           •   Post to mailing list

               "bignum at lists.scsys.co.uk"

           •   View mailing list

               <http://lists.scsys.co.uk/pipermail/bignum/>

           •   Subscribe/Unsubscribe

               <http://lists.scsys.co.uk/cgi-bin/mailman/listinfo/bignum>

LICENSE

       This  program  is  free  software;  you may redistribute it and/or modify it under the same terms as Perl
       itself.

SEE ALSO

       Math::BigFloat and Math::BigInt as well as the backends  Math::BigInt::FastCalc,  Math::BigInt::GMP,  and
       Math::BigInt::Pari.

       The   pragmas   bignum,   bigint   and   bigrat  also  might  be  of  interest  because  they  solve  the
       autoupgrading/downgrading issue, at least partly.

AUTHORS

       •   Mark Biggar, overloaded interface by Ilya Zakharevich, 1996-2001.

       •   Completely rewritten by Tels <http://bloodgate.com> in 2001-2008.

       •   Florian Ragwitz flora@cpan.org, 2010.

       •   Peter John Acklam, pjacklam@online.no, 2011-.

perl v5.22.1                                       2016-01-08                                Math::BigFloat(3pm)