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NAME
Menu, MenuItem, MenuBar, PopupMenu, PulldownMenu, PullrightMenu - menus
SYNOPSIS
#include <InterViews/menu.h>
DESCRIPTION
N.B.: This Menu class is completely different from the Menu class in version 2.5. No attempt has been
made to be compatible, as this class and its subclasses are more powerful and easier to use than the
original class.
Menu is a subclass of Control that contains a scene of other controls, called its body. When a menu is
opened, it inserts the body into the world with a drop shadow. The appearance of the menu itself is
defined by its interactor component. For example, a menu in a menu bar might appear as ``File'' and
insert a pulldown menu with commands such as ``Save'' when opened.
MenuItem is a subclass of Control for defining the leaves of a menu hierarchy. Normally, an application
will derive a command class from MenuItem and implement the virtual function Do as appropriate. One
technique is to pass the Command an application object and pointer to member function; the Do function
calls the member function on the application object.
PopupMenu, PulldownMenu, and PullrightMenu are subclasses of Menu that implement a common styles of
menus. MenuBar is a subclass of HBox that manages the control state associated with a set of menus.
PopupMenu has no appearance; it is opened explicitly in response to an input event. PulldownMenu and
PullrightMenu open the menu body below and to the right of the menu, respectively. These classes make it
possible to use menus in an application without creating or passing control states explicitly.
PUBLIC OPERATIONS
Menu::Menu(Interactor*)
Construct a new menu.
Menu::~Menu()
The destructor deletes the menu body in addition to its appearance component.
virtual void Menu::Include(Control*)
Add an item to the menu. If no scene is specified, Menu will create a vbox and insert items into
it.
virtual void Menu::Popup(Event&)
Insert the body into the world centered around the coordinates associated with the event and
activate the controls in the body. The menu is removed from the world when the controls are
deactivated (normally when a button is released).
void Menu::SetBody(Interactor*)
Interactor* Menu::GetBody()
void Menu::SetAlign(Alignment)
Alignment Menu::GetAlign()
void Menu::SetDepth(int)
int GetDepth()
void Menu::SetBodyState(ControlState*)
ControlState* Menu::GetBodyState()
void Menu::SetScene(Scene*)
Scene* Menu::GetScene()
Set or get attributes of the menu. The depth of a menu is the number of pixels separating the
body and the drop shadow.
Coord Menu::InsertX()
Coord Menu::InsertY()
Return the coordinates where the menu's body was last inserted into the world.
MenuItem::MenuItem(Interactor*)
MenuItem::MenuItem(const char* str, Alignment = Left)
Construct a new menu item. The second constructor defines the appearance of the item to be a
message containing the text in str.
PulldownMenu::PulldownMenu(Interactor*)
PulldownMenu::PulldownMenu(const char* str)
PullrightMenu::PullrightMenu(Interactor*)
PullrightMenu::PullrightMenu(const char* str)
Construct a new pulldown or pullright menu. The second constructor defines the appearance of the
menu to be a message containing the text in str.
PopupMenu::PopupMenu()
Construct a new popup menu.
MenuBar::MenuBar()
Construct a new menu bar.
virtual void MenuBar::Include(Control*)
Add a control to a menu bar. In addition to inserting the control into the bar's hbox, this
operation attaches the control to the bar's control state.
SEE ALSO
Control(3I), Event(3I)
InterViews 6 December 1989 Menu(3I)