Provided by: pdl_2.007-5_amd64 bug

NAME

       PDL::Graphics::TriD -- PDL 3D interface

SYNOPSIS

        use PDL::Graphics::TriD;

        # Generate a somewhat interesting sequence of points:
        $t = sequence(100)/10;
        $x = sin($t); $y = cos($t), $z = $t;
        $coords = cat($x, $y, $z)->xchg(0,1);
        $r = cos(2*$t); $g = sin($t); $b = $t;
        $colors = cat($r, $g, $b)->xchg(0,1);

        # After each graph, let the user rotate and
        # wait for him to press 'q', then make new graph
        line3d($coords);       # $coords = (3,n,...)
        line3d($coords,$colors);  # $colors = (3,n,...)
        line3d([$x,$y,$z]);

        # Generate a somewhat interesting sequence of surfaces
        $surf1 = (rvals(100, 100) / 50)**2 + sin(xvals(100, 100) / 10);
        $surf2 = sqrt(rvals(zeroes(50,50))/2);
        $x = sin($surface); $y = cos($surface), $z = $surface;
        $coords = cat($x, $y, $z)->xchg(0,1);
        $r = cos(2*$surface); $g = sin($surface); $b = $surface;
        $colors = cat($r, $g, $b)->xchg(0,1);
        imagrgb([$r,$g,$b]);     # 2-d piddles
        lattice3d([$surf1]);
        points3d([$x,$y,$z]);
        spheres3d([$x,$y,$z]);  # preliminary implementation

        hold3d(); # the following graphs are on top of each other and the previous
        line3d([$x,$y,$z]);
        line3d([$x,$y,$z+1]);
        $pic = grabpic3d(); # Returns the picture in a (3,$x,$y) float piddle (0..1).

        release3d(); # the next graph will again wipe out things.

WARNING

       These modules are still in a somewhat unfocused state: don't use them yet if you don't know how to make
       them work if they happen to do something strange.

DESCRIPTION

       This module implements a generic 3D plotting interface for PDL.  Points, lines and surfaces (among other
       objects) are supported.

       With OpenGL, it is easy to manipulate the resulting 3D objects with the mouse in real time - this helps
       data visualization a lot.

SELECTING A DEVICE

       The default device for TriD is currently OpenGL.  You can specify a different device either in your
       program or in the environment variable "PDL_3D_DEVICE".  The one specified in the program takes priority.

       The currently available devices are

       GL      OpenGL

       GLpic   OpenGL but off-line (pixmap) rendering and writing to a graphics file.

       VRML ( Not available this release )
               VRML objects rendering. This writes a VRML file describing the scene. This VRML file can then be
               read with  a browser.

ONLINE AND OFFLINE VISUALIZATION

       TriD  offers both on- and off-line visualization.  Currently the interface  w.r.t. this division is still
       much in motion.

       For OpenGL you can select either on- or off-line rendering.  VRML is currently always offline (this may
       change  later, if someone bothers to write  the  java(script)  code to  contact PDL and wait for the next
       PDL image over the network.

COORDINATE SPECIFICATIONS

       Specifying a set of coordinates is generally a context-dependent operation.  For a traditional 3D surface
       plot, you'll want two of the coordinates to have just the xvals and yvals of the piddle, respectively.
       For a line, you would generally want to have one coordinate held at zero and the other advancing.

       This module tries to make a reasonable way of specifying the context while letting you do whatever you
       want by overriding the default interpretation.

       The alternative syntaxes for specifying a set of coordinates (or colors) are

          $piddle                             # MUST have 3 as first dim.
         [$piddle]
         [$piddle1,$piddle2]
         [$piddle1,$piddle2,$piddle3]
         [CONTEXT,$piddle]
         [CONTEXT,$piddle1,$piddle2]
         [CONTEXT,$piddle1,$piddle2,$piddle3]

       where "CONTEXT" is a string describing in which context you wish these piddles to be interpreted. Each
       routine specifies a default context which is explained in the routines documentation.  Context is usually
       used only to understand what the user wants when he/she specifies less than 3 piddles.

       The following contexts are currently supported:

       SURF2D  A 2-D lattice. " [$piddle] " is interpreted as the Z coordinate over a lattice over the first
               dimension. Equivalent to " [$piddle-"xvals, $piddle->yvals, $piddle] >.

       POLAR2D A 2-D polar coordinate system. " [$piddle] " is interpreted as the z coordinate over theta and r
               (theta = the first dimension of the piddle).

       COLOR   A set of colors. " [$piddle] " is interpreted as grayscale color (equivalent to "
               [$piddle,$piddle,$piddle] ").

       LINE    A line made of 1 or 2 coordinates. " [$piddle] " is interpreted as " [$piddle-"xvals,$piddle,0]
               >. " [$piddle1,$piddle2] " is interpreted as " [$piddle1,$piddle2,$piddle1-"xvals] >.

       What makes contexts useful is that if you want to plot points instead of the full surface you plotted
       with

         imag3d([$zcoords]);

       you don't need to start thinking about where to plot the points:

         points3d([SURF2D,$zcoords]);

       will do exactly the same.

   Wrapping your head around 3d surface specifications
       Let's begin by thnking about how you might make a 2d data plot.  If you sampled your data at regular
       intervals, you would have a time serires y(t) = (y0, y1, y2, ...).  You could plot y vs t by computing t0
       = 0, t1 = dt, t2 = 2 * dt, and then plotting (t0, y0), (t1, y1), etc.

       Next suppose that you measured x(t) and y(t).  You can still plot y vs t, but you can also plot y vs x by
       plotting (x0, y0), (x1, y1), etc.  The x-values don't have to increase monotonically: they could back-
       track on each other, for example, like the latitude and longitude of a boat on a lake.  If you use
       plplot, you would plot this data using "$pl->xyplot($x, $y, PLOTTYPE => 'POINTS')".

       Good.  Now let's add a third coordinate, z(t).  If you actually sampled x and y at regular intervals, so
       that x and y lie on a grid, then you can construct a grid for z(x, y), and you would get a surface.  This
       is the situation in which you would use "mesh3d([$surface])".

       Of course, your data is not required to be regularly gridded.  You could, for example, be measuring the
       flight path of a bat flying after mosquitos, which could be wheeling and arching all over the space.
       This is what you might plot using "line3d([$x, $y, $z])".  You could plot the trajectories of multiple
       bats, in which case $x, $y, and $z would have multiple columns, but in general you wouldn't expect them
       to be coordinated.

       Finally, imagine that you have an air squadron flying in formation.  Your (x, y, z) data is not regularly
       gridded, but the (x, y, z) data for each plane should be coordinated and we can imagine that their flight
       path sweep out a surface.  We could draw this data using "line3d([$x, $y, $z])", where each column in the
       variables corresponds to a different plane, but it would also make sense to draw this data using
       "mesh3d([$x, $y, $z])", since the planes' proximity to each other should be fairly consistent.  In other
       words, it makes sense to think of the planes as sweeping out a coordinated surface, which "mesh3d" would
       draw for you, whereas you would not expect the trajectories of the various bats to describe a meaningful
       surface (unless you're into fractals, perhaps).

        #!/usr/bin/perl

        use PDL;
        use PDL::Graphics::TriD;

        # Draw out a trajectory in three-space
        $t = sequence(100)/10;
        $x = sin($t); $y = cos($t); $z = $t;

        # Plot the trajectory as (x(t), y(t), z(t))
        print "using line3d to plot a trajectory (press q when you're done twiddling)\n";
        line3d [$x,$y,$z];

        # If you give it a single piddle, it expects
        # the data to look like
        # ((x1, y1, z1), (x2, y2, z2), ...)
        # which is why we have to do the exchange:
        $coords = cat($x, $y, $z)->xchg(0,1);
        print "again, with a different coordinate syntax (press q when you're done twiddling)\n";
        line3d $coords;

        # Draw a regularly-gridded surface:
        $surface = sqrt(rvals(zeroes(50,50))/2);
        print "draw a mesh of a regularly-gridded surface using mesh3d\n";
        mesh3d [$surface];
        print "draw a regularly-gridded surface using imag3d\n";
        imag3d [$surface], {Lines=>0};

        # Draw a mobius strip:
        $two_pi = 8 * atan2(1,1);
        $t = sequence(50) / 50 * $two_pi;
        # We want two paths:
        $mobius1_x = cos($t) + 0.5 * sin($t/2);
        $mobius2_x = cos($t);
        $mobius3_x = cos($t) - 0.5 * sin($t/2);
        $mobius1_y = sin($t) + 0.5 * sin($t/2);
        $mobius2_y = sin($t);
        $mobius3_y = sin($t) - 0.5 * sin($t/2);
        $mobius1_z = $t - $two_pi/2;
        $mobius2_z = zeroes($t);
        $mobius3_z = $two_pi/2 - $t;

        $mobius_x = cat($mobius1_x, $mobius2_x, $mobius3_x);
        $mobius_y = cat($mobius1_y, $mobius2_y, $mobius3_y);
        $mobius_z = cat($mobius1_z, $mobius2_z, $mobius3_z);

        $mobius_surface = cat($mobius_x, $mobius_y, $mobius_z)->mv(2,0);

        print "A mobius strip using line3d one way\n";
        line3d $mobius_surface;
        print "A mobius strip using line3d the other way\n";
        line3d $mobius_surface->xchg(1,2);
        print "A mobius strip using mesh3d\n";
        mesh3d $mobius_surface;
        print "The same mobius strip using imag3d\n";
        imag3d $mobius_surface, {Lines => 0};

SIMPLE ROUTINES

       Because using the whole object-oriented interface for doing all your work might be cumbersome, the
       following shortcut routines are supported:

FUNCTIONS

   line3d
       3D line plot, defined by a variety of contexts.

        line3d piddle(3,x), {OPTIONS}
        line3d [CONTEXT], {OPTIONS}

       Example:

        pdl> line3d [sqrt(rvals(zeroes(50,50))/2)]
        - Lines on surface
        pdl> line3d [$x,$y,$z]
        - Lines over X, Y, Z
        pdl> line3d $coords
        - Lines over the 3D coordinates in $coords.

       Note: line plots differ from mesh plots in that lines only go in one direction. If this is unclear try
       both!

       See module documentation for more information on contexts and options

   imag3d
       3D rendered image plot, defined by a variety of contexts

        imag3d piddle(3,x,y), {OPTIONS}
        imag3d [piddle,...], {OPTIONS}

       Example:

        pdl> imag3d [sqrt(rvals(zeroes(50,50))/2)], {Lines=>0};

        - Rendered image of surface

       See module documentation for more information on contexts and options

   mesh3d
       3D mesh plot, defined by a variety of contexts

        mesh3d piddle(3,x,y), {OPTIONS}
        mesh3d [piddle,...], {OPTIONS}

       Example:

        pdl> mesh3d [sqrt(rvals(zeroes(50,50))/2)]

        - mesh of surface

       Note: a mesh is defined by two sets of lines at right-angles (i.e. this is how is differs from line3d).

       See module documentation for more information on contexts and options

   lattice3d
       alias for mesh3d

   points3d
       3D points plot, defined by a variety of contexts

        points3d piddle(3), {OPTIONS}
        points3d [piddle,...], {OPTIONS}

       Example:

        pdl> points3d [sqrt(rvals(zeroes(50,50))/2)];
        - points on surface

       See module documentation for more information on contexts and options

   spheres3d
       3D spheres plot (preliminary implementation)

        spheres3d piddle(3), {OPTIONS}
        spheres3d [piddle,...], {OPTIONS}

       Example:

        pdl> spheres3d ndcoords(10,10,10)->clump(1,2,3)

        - lattice of spheres at coordinates on 10x10x10 grid

       This is a preliminary implementation as a proof of concept.  It has fixed radii for the spheres being
       drawn and no control of color or transparency.

   imagrgb
       2D RGB image plot (see also imag2d)

        imagrgb piddle(3,x,y), {OPTIONS}
        imagrgb [piddle,...], {OPTIONS}

       This would be used to plot an image, specifying red, green and blue values at each point. Note: contexts
       are very useful here as there are many ways one might want to do this.

       e.g.

        pdl> $a=sqrt(rvals(zeroes(50,50))/2)
        pdl> imagrgb [0.5*sin(8*$a)+0.5,0.5*cos(8*$a)+0.5,0.5*cos(4*$a)+0.5]

   imagrgb3d
       2D RGB image plot as an object inside a 3D space

        imagrdb3d piddle(3,x,y), {OPTIONS}
        imagrdb3d [piddle,...], {OPTIONS}

       The piddle gives the colors. The option allowed is Points, which should give 4 3D coordinates for the
       corners of the polygon, either as a piddle or as array ref.  The default is
       [[0,0,0],[1,0,0],[1,1,0],[0,1,0]].

       e.g.

        pdl> imagrgb3d $colors, {Points => [[0,0,0],[1,0,0],[1,0,1],[0,0,1]]};
        - plot on XZ plane instead of XY.

   grabpic3d
       Grab a 3D image from the screen.

        $pic = grabpic3d();

       The returned piddle has dimensions (3,$x,$y) and is of type float (currently). XXX This should be altered
       later.

   hold3d, release3d
       Keep / don't keep the previous objects when plotting new 3D objects

        hold3d();
        release3d();

       or

        hold3d(1);
        hold3d(0);

   keeptwiddling3d, nokeeptwiddling3d
       Wait / don't wait for 'q' after displaying a 3D image.

       Usually, when showing 3D images, the user is given a chance to rotate it and then press 'q' for the next
       image. However, sometimes (for e.g. animation) this is undesirable and it is more desirable to just run
       one step of the event loop at a time.

        keeptwiddling3d();
        nokeeptwiddling3d();

       or

        keeptwiddling3d(1);
        keeptwiddling3d(0);

       When an image is added to the screen, keep twiddling it until user explicitly presses 'q'.

        keeptwiddling3d();
        imag3d(..);
        nokeeptwiddling3d();
        $o = imag3d($c);
        while(1) {
               $c .= nextfunc($c);
               $o->data_changed();
               twiddle3d();            # animate one step, then return.
        }

   twiddle3d
       Wait for the user to rotate the image in 3D space.

       Let the user rotate the image in 3D space, either for one step or until (s)he presses 'q', depending on
       the 'keeptwiddling3d' setting. If 'keeptwiddling3d' is not set the routine returns immediately and
       indicates that a 'q' event was received by returning 1. If the only events received were mouse events,
       returns 0.

CONCEPTS

       The key concepts (object types) of TriD are explained in the following:

   Object
       In this 3D abstraction, everything that you can "draw" without using indices is an Object. That is, if
       you have a surface, each vertex is not an object and neither is each segment of a long curve. The whole
       curve (or a set of curves) is the lowest level Object.

       Transformations and groups of Objects are also Objects.

       A Window is simply an Object that has subobjects.

   Twiddling
       Because there is no eventloop in Perl yet and because it would be hassleful to do otherwise, it is
       currently not possible to e.g. rotate objects with your mouse when the console is expecting input or the
       program is doing other things. Therefore, you need to explicitly say "$window->twiddle()" in order to
       display anything.

OBJECTS

       The following types of objects are currently supported.  Those that do not have a calling sequence
       described here should have their own manual pages.

       There are objects that are not mentioned here; they are either internal to PDL3D or in rapidly changing
       states. If you use them, you do so at your own risk.

       The syntax "PDL::Graphics::TriD::Scale(x,y,z)" here means that you create an object like

               $a = new PDL::Graphics::TriD::Scale($x,$y,$z);

   PDL::Graphics::TriD::LineStrip
       This is just a line or a set of lines. The arguments are 3 1-or-more-D piddles which describe the
       vertices of a continuous line and an optional color piddle (which is 1-D also and simply defines the
       color between red and blue. This will probably change).

   PDL::Graphics::TriD::Lines
       This is just a line or a set of lines. The arguments are 3 1-or-more-D piddles where each contiguous pair
       of vertices describe a line segment and an optional color piddle (which is 1-D also and simply defines
       the color between red and blue. This will probably change).

   PDL::Graphics::TriD::Image
       This is a 2-dimensional RGB image consisting of colored rectangles. With OpenGL, this is implemented by
       texturing so this should be relatively memory and execution-time-friendly.

   PDL::Graphics::TriD::Lattice
       This is a 2-D set of points connected by lines in 3-space.  The constructor takes as arguments 3
       2-dimensional piddles.

   PDL::Graphics::TriD::Points
       This is simply a set of points in 3-space. Takes as arguments the x, y and z coordinates of the points as
       piddles.

   PDL::Graphics::TriD::Scale(x,y,z)
       Self-explanatory

   PDL::Graphics::TriD::Translation(x,y,z)
       Ditto

   PDL::Graphics::TriD::Quaternion(c,x,y,z)
       One way of representing rotations is with quaternions. See the appropriate man page.

   PDL::Graphics::TriD::ViewPort
       This is a special class: in order to obtain a new viewport, you need to have an earlier viewport on hand.
       The usage is:

         $new_vp = $old_vp->new_viewport($x0,$y0,$x1,$y1);

       where $x0 etc are the coordinates of the upper left and lower right corners of the new viewport inside
       the previous (relative to the previous viewport in the (0,1) range.

       Every implementation-level window object should implement the new_viewport method.

EXAMPLE SCRIPT FOR VARIOUS

BUGS

       Not enough is there yet.

AUTHOR

       Copyright (C) 1997 Tuomas J. Lukka (lukka@husc.harvard.edu). Documentation contributions from Karl
       Glazebrook (kgb@aaoepp.aao.gov.au).  All rights reserved. There is no warranty. You are allowed to
       redistribute this software / documentation under certain conditions. For details, see the file COPYING in
       the PDL distribution. If this file is separated from the PDL distribution, the copyright notice should be
       included in the file.