Provided by: pdl_2.007-5_amd64 bug

NAME

       PDL::Transform - Coordinate transforms, image warping, and N-D functions

SYNOPSIS

       use PDL::Transform;

        my $t = new PDL::Transform::<type>(<opt>)

        $out = $t->apply($in)  # Apply transform to some N-vectors (Transform method)
        $out = $in->apply($t)  # Apply transform to some N-vectors (PDL method)

        $im1 = $t->map($im);   # Transform image coordinates (Transform method)
        $im1 = $im->map($t);   # Transform image coordinates (PDL method)

        $t2 = $t->compose($t1);  # compose two transforms
        $t2 = $t x $t1;          # compose two transforms (by analogy to matrix mult.)

        $t3 = $t2->inverse();    # invert a transform
        $t3 = !$t2;              # invert a transform (by analogy to logical "not")

DESCRIPTION

       PDL::Transform is a convenient way to represent coordinate transformations and resample images.  It
       embodies functions mapping R^N -> R^M, both with and without inverses.  Provision exists for
       parametrizing functions, and for composing them.  You can use this part of the Transform object to keep
       track of arbitrary functions mapping R^N -> R^M with or without inverses.

       The simplest way to use a Transform object is to transform vector data between coordinate systems.  The
       apply method accepts a PDL whose 0th dimension is coordinate index (all other dimensions are threaded
       over) and transforms the vectors into the new coordinate system.

       Transform also includes image resampling, via the map method.  You define a coordinate transform using a
       Transform object, then use it to remap an image PDL.  The output is a remapped, resampled image.

       You can define and compose several transformations, then apply them all at once to an image.  The image
       is interpolated only once, when all the composed transformations are applied.

       In keeping with standard practice, but somewhat counterintuitively, the map engine uses the inverse
       transform to map coordinates FROM the destination dataspace (or image plane) TO the source dataspace;
       hence PDL::Transform keeps track of both the forward and inverse transform.

       For terseness and convenience, most of the constructors are exported into the current package with the
       name "t_<transform>", so the following (for example) are synonyms:

         $t = new PDL::Transform::Radial();  # Long way

         $t = t_radial();                    # Short way

       Several math operators are overloaded, so that you can compose and invert functions with expression
       syntax instead of method syntax (see below).

EXAMPLE

       Coordinate transformations and mappings are a little counterintuitive at first.  Here are some examples
       of transforms in action:

          use PDL::Transform;
          $a = rfits('m51.fits');   # Substitute path if necessary!
          $ts = t_linear(Scale=>3); # Scaling transform

          $w = pgwin(xs);
          $w->imag($a);

          ## Grow m51 by a factor of 3; origin is at lower left.
          $b = $ts->map($a,{pix=>1});    # pix option uses direct pixel coord system
          $w->imag($b);

          ## Shrink m51 by a factor of 3; origin still at lower left.
          $c = $ts->unmap($a, {pix=>1});
          $w->imag($c);

          ## Grow m51 by a factor of 3; origin is at scientific origin.
          $d = $ts->map($a,$a->hdr);    # FITS hdr template prevents autoscaling
          $w->imag($d);

          ## Shrink m51 by a factor of 3; origin is still at sci. origin.
          $e = $ts->unmap($a,$a->hdr);
          $w->imag($e);

          ## A no-op: shrink m51 by a factor of 3, then autoscale back to size
          $f = $ts->map($a);            # No template causes autoscaling of output

OPERATOR OVERLOADS

       '!'
          The bang is a unary inversion operator.  It binds exactly as tightly as the normal bang operator.

       'x'
          By analogy to matrix multiplication, 'x' is the compose operator, so these two expressions are
          equivalent:

            $f->inverse()->compose($g)->compose($f) # long way
            !$f x $g x $f                           # short way

          Both of those expressions are equivalent to the mathematical expression f^-1 o g o f, or
          f^-1(g(f(x))).

       '**'
          By analogy to numeric powers, you can apply an operator a positive integer number of times with the **
          operator:

            $f->compose($f)->compose($f)  # long way
            $f**3                         # short way

INTERNALS

       Transforms are perl hashes.  Here's a list of the meaning of each key:

       func
          Ref to a subroutine that evaluates the transformed coordinates.  It's called with the input
          coordinate, and the "params" hash.  This springboarding is done via explicit ref rather than by
          subclassing, for convenience both in coding new transforms (just add the appropriate sub to the
          module) and in adding custom transforms at run-time. Note that, if possible, new "func"s should
          support inplace operation to save memory when the data are flagged inplace.  But "func" should always
          return its result even when flagged to compute in-place.

          "func" should treat the 0th dimension of its input as a dimensional index (running 0..N-1 for R^N
          operation) and thread over all other input dimensions.

       inv
          Ref to an inverse method that reverses the transformation.  It must accept the same "params" hash that
          the forward method accepts.  This key can be left undefined in cases where there is no inverse.

       idim, odim
          Number of useful dimensions for indexing on the input and output sides (ie the order of the 0th
          dimension of the coordinates to be fed in or that come out).  If this is set to 0, then as many are
          allocated as needed.

       name
          A shorthand name for the transformation (convenient for debugging).  You should plan on using
          UNIVERAL::isa to identify classes of transformation, e.g. all linear transformations should be
          subclasses of PDL::Transform::Linear.  That makes it easier to add smarts to, e.g., the compose()
          method.

       itype
          An array containing the name of the quantity that is expected from the input piddle for the transform,
          for each dimension.  This field is advisory, and can be left blank if there's no obvious quantity
          associated with the transform.  This is analogous to the CTYPEn field used in FITS headers.

       oname
          Same as itype, but reporting what quantity is delivered for each dimension.

       iunit
          The units expected on input, if a specific unit (e.g. degrees) is expected.  This field is advisory,
          and can be left blank if there's no obvious unit associated with the transform.

       ounit
          Same as iunit, but reporting what quantity is delivered for each dimension.

       params
          Hash ref containing relevant parameters or anything else the func needs to work right.

       is_inverse
          Bit indicating whether the transform has been inverted.  That is useful for some stringifications (see
          the PDL::Transform::Linear stringifier), and may be useful for other things.

       Transforms should be inplace-aware where possible, to prevent excessive memory usage.

       If you define a new type of transform, consider generating a new stringify method for it.  Just define
       the sub "stringify" in the subclass package.  It should call SUPER::stringify to generate the first line
       (though the PDL::Transform::Composition bends this rule by tweaking the top-level line), then output
       (indented) additional lines as necessary to fully describe the transformation.

NOTES

       Transforms have a mechanism for labeling the units and type of each coordinate, but it is just advisory.
       A routine to identify and, if necessary, modify units by scaling would be a good idea.  Currently, it
       just assumes that the coordinates are correct for (e.g.)  FITS scientific-to-pixel transformations.

       Composition works OK but should probably be done in a more sophisticated way so that, for example, linear
       transformations are combined at the matrix level instead of just strung together pixel-to-pixel.

FUNCTIONS

       There are both operators and constructors.  The constructors are all exported, all begin with "t_", and
       all return objects that are subclasses of PDL::Transform.

       The apply, invert, map, and unmap methods are also exported to the "PDL" package: they are both Transform
       methods and PDL methods.

FUNCTIONS

   apply
         Signature: (data(); PDL::Transform t)

         $out = $data->apply($t);
         $out = $t->apply($data);

       Apply a transformation to some input coordinates.

       In the example, $t is a PDL::Transform and $data is a PDL to be interpreted as a collection of N-vectors
       (with index in the 0th dimension).  The output is a similar but transformed PDL.

       For convenience, this is both a PDL method and a Transform method.

   invert
         Signature: (data(); PDL::Transform t)

         $out = $t->invert($data);
         $out = $data->invert($t);

       Apply an inverse transformation to some input coordinates.

       In the example, $t is a PDL::Transform and $data is a piddle to be interpreted as a collection of
       N-vectors (with index in the 0th dimension).  The output is a similar piddle.

       For convenience this is both a PDL method and a PDL::Transform method.

   map
         Signature: (k0(); SV *in; SV *out; SV *map; SV *boundary; SV *method;
                           SV *big; SV *blur; SV *sv_min; SV *flux; SV *bv)

   PDL::match
         $b = $a->match($c);                  # Match $c's header and size
         $b = $a->match([100,200]);           # Rescale to 100x200 pixels
         $b = $a->match([100,200],{rect=>1}); # Rescale and remove rotation/skew.

       Resample a scientific image to the same coordinate system as another.

       The example above is syntactic sugar for

        $b = $a->map(t_identity, $c, ...);

       it resamples the input PDL with the identity transformation in scientific coordinates, and matches the
       pixel coordinate system to $c's FITS header.

       There is one difference between match and map: match makes the "rectify" option to "map" default to 0,
       not 1.  This only affects matching where autoscaling is required (i.e. the array ref example above).  By
       default, that example simply scales $a to the new size and maintains any rotation or skew in its
       scientiic-to-pixel coordinate transform.

   map
         $b = $a->map($xform,[<template>],[\%opt]); # Distort $a with tranform $xform
         $b = $a->map(t_identity,[$pdl],[\%opt]); # rescale $a to match $pdl's dims.

       Resample an image or N-D dataset using a coordinate transform.

       The data are resampled so that the new pixel indices are proportional to the transformed coordinates
       rather than the original ones.

       The operation uses the inverse transform: each output pixel location is inverse-transformed back to a
       location in the original dataset, and the value is interpolated or sampled appropriately and copied into
       the output domain.  A variety of sampling options are available, trading off speed and mathematical
       correctness.

       For convenience, this is both a PDL method and a PDL::Transform method.

       "map" is FITS-aware: if there is a FITS header in the input data, then the coordinate transform acts on
       the scientific coordinate system rather than the pixel coordinate system.

       By default, the output coordinates are separated from pixel coordinates by a single layer of indirection.
       You can specify the mapping between output transform (scientific) coordinates to pixel coordinates using
       the "orange" and "irange" options (see below), or by supplying a FITS header in the template.

       If you don't specify an output transform, then the output is autoscaled: "map" transforms a few vectors
       in the forward direction to generate a mapping that will put most of the data on the image plane, for
       most transformations.  The calculated mapping gets stuck in the output's FITS header.

       Autoscaling is especially useful for rescaling images -- if you specify the identity transform and allow
       autoscaling, you duplicate the functionality of rescale2d, but with more options for interpolation.

       You can operate in pixel space, and avoid autoscaling of the output, by setting the "nofits" option (see
       below).

       The output has the same data type as the input.  This is a feature, but it can lead to strange-looking
       banding behaviors if you use interpolation on an integer input variable.

       The "template" can be one of:

       •  a PDL

          The PDL and its header are copied to the output array, which is then populated with data.  If the PDL
          has a FITS header, then the FITS transform is automatically applied so that $t applies to the output
          scientific coordinates and not to the output pixel coordinates.  In this case the NAXIS fields of the
          FITS header are ignored.

       •  a FITS header stored as a hash ref

          The FITS NAXIS fields are used to define the output array, and the FITS transformation is applied to
          the coordinates so that $t applies to the output scientific coordinates.

       •  a list ref

          This is a list of dimensions for the output array.  The code estimates appropriate pixel scaling
          factors to fill the available space.  The scaling factors are placed in the output FITS header.

       •  nothing

          In this case, the input image size is used as a template, and scaling is done as with the list ref
          case (above).

       OPTIONS:

       The following options are interpreted:

       b, bound, boundary, Boundary (default = 'truncate')
          This is the boundary condition to be applied to the input image; it is passed verbatim to range or
          interpND in the sampling or interpolating stage.  Other values are 'forbid','extend', and 'periodic'.
          You can abbreviate this to a single letter.  The default 'truncate' causes the entire notional space
          outside the original image to be filled with 0.

       pix, Pixel, nf, nofits, NoFITS (default = 0)
          If you set this to a true value, then FITS headers and interpretation are ignored; the transformation
          is treated as being in raw pixel coordinates.

       j, J, just, justify, Justify (default = 0)
          If you set this to 1, then output pixels are autoscaled to have unit aspect ratio in the output
          coordinates.  If you set it to a non-1 value, then it is the aspect ratio between the first dimension
          and all subsequent dimensions -- or, for a 2-D transformation, the scientific pixel aspect ratio.
          Values less than 1 shrink the scale in the first dimension compared to the other dimensions; values
          greater than 1 enlarge it compared to the other dimensions.  (This is the same sense as in the
          PGPLOTinterface.)

       ir, irange, input_range, Input_Range
          This is a way to modify the autoscaling.  It specifies the range of input scientific (not necessarily
          pixel) coordinates that you want to be mapped to the output image.  It can be either a nested array
          ref or a piddle.  The 0th dim (outside coordinate in the array ref) is dimension index in the data;
          the 1st dim should have order 2.  For example, passing in either [[-1,2],[3,4]] or pdl([[-1,2],[3,4]])
          limites the map to the quadrilateral in input space defined by the four points (-1,3), (-1,4), (2,4),
          and (2,3).

          As with plain autoscaling, the quadrilateral gets sparsely sampled by the autoranger, so pathological
          transformations can give you strange results.

          This parameter is overridden by "orange", below.

       or, orange, output_range, Output_Range
          This sets the window of output space that is to be sampled onto the output array.  It works exactly
          like "irange", except that it specifies a quadrilateral in output space.  Since the output pixel array
          is itself a quadrilateral, you get pretty much exactly what you asked for.

          This parameter overrides "irange", if both are specified.  It forces rectification of the output (so
          that scientific axes align with the pixel grid).

       r, rect, rectify
          This option defaults TRUE and controls how autoscaling is performed.  If it is true or undefined, then
          autoscaling adjusts so that pixel coordinates in the output image are proportional to individual
          scientific coordinates.  If it is false, then autoscaling automatically applies the inverse of any
          input FITS transformation *before* autoscaling the pixels.  In the special case of linear
          transformations, this preserves the rectangular shape of the original pixel grid and makes output
          pixel coordinate proportional to input coordinate.

       m, method, Method
          This option controls the interpolation method to be used.  Interpolation greatly affects both speed
          and quality of output.  For most cases the option is directly passed to interpND for interpolation.
          Possible options, in order from fastest to slowest, are:

          •  s, sample (default for ints)

             Pixel values in the output plane are sampled from the closest data value in the input plane.  This
             is very fast but not very accurate for either magnification or decimation (shrinking).  It is the
             default for templates of integer type.

          •  l, linear (default for floats)

             Pixel values are linearly interpolated from the closest data value in the input plane.  This is
             reasonably fast but only accurate for magnification.  Decimation (shrinking) of the image causes
             aliasing and loss of photometry as features fall between the samples.  It is the default for
             floating-point templates.

          •  c, cubic

             Pixel values are interpolated using an N-cubic scheme from a 4-pixel N-cube around each coordinate
             value.  As with linear interpolation, this is only accurate for magnification.

          •  f, fft

             Pixel values are interpolated using the term coefficients of the Fourier transform of the original
             data.  This is the most appropriate technique for some kinds of data, but can yield undesired
             "ringing" for expansion of normal images.  Best suited to studying images with repetitive or
             wavelike features.

          •  h, hanning

             Pixel values are filtered through a spatially-variable filter tuned to the computed Jacobian of the
             transformation, with hanning-window (cosine) pixel rolloff in each dimension.  This prevents
             aliasing in the case where the image is distorted or shrunk, but allows small amounts of aliasing
             at pixel edges wherever the image is enlarged.

          •  g, gaussian, j, jacobian

             Pixel values are filtered through a spatially-variable filter tuned to the computed Jacobian of the
             transformation, with radial Gaussian rolloff.  This is the most accurate resampling method, in the
             sense of introducing the fewest artifacts into a properly sampled data set.

       blur, Blur (default = 1.0)
          This value scales the input-space footprint of each output pixel in the gaussian and hanning methods.
          It's retained for historical reasons.  Larger values yield blurrier images; values significantly
          smaller than unity cause aliasing.

       sv, SV (default = 1.0)
          This value lets you set the lower limit of the transformation's singular values in the hanning and
          gaussian methods, limiting the minimum radius of influence associated with each output pixel.  Large
          numbers yield smoother interpolation in magnified parts of the image but don't affect reduced parts of
          the image.

       big, Big (default = 0.2)
          This is the largest allowable input spot size which may be mapped to a single output pixel by the
          hanning and gaussian methods, in units of the largest non-thread input dimension.  (i.e. the default
          won't let you reduce the original image to less than 5 pixels across).  This places a limit on how
          long the processing can take for pathological transformations.  Smaller numbers keep the code from
          hanging for a long time; larger numbers provide for photometric accuracy in more pathological cases.
          Numbers larer than 1.0 are silly, because they allow the entire input array to be compressed into a
          region smaller than a single pixel.

          Wherever an output pixel would require averaging over an area that is too big in input space, it
          instead gets NaN or the equivalent (bad values are not yet supported).

       phot, photometry, Photometry
          This lets you set the style of photometric conversion to be used in the hanning or gaussian methods.
          You may choose:

          •  0, s, surf, surface, Surface (default)

             (this is the default): surface brightness is preserved over the transformation, so features
             maintain their original intensity.  This is what the sampling and interpolation methods do.

          •  1, f, flux, Flux

             Total flux is preserved over the transformation, so that the brightness integral over image regions
             is preserved.  Parts of the image that are shrunk wind up brighter; parts that are enlarged end up
             fainter.

       VARIABLE FILTERING:

       The 'hanning' and 'gaussian' methods of interpolation give photometrically accurate resampling of the
       input data for arbitrary transformations.  At each pixel, the code generates a linear approximation to
       the input transformation, and uses that linearization to estimate the "footprint" of the output pixel in
       the input space.  The output value is a weighted average of the appropriate input spaces.

       A caveat about these methods is that they assume the transformation is continuous.  Transformations that
       contain discontinuities will give incorrect results near the discontinuity.  In particular, the 180th
       meridian isn't handled well in lat/lon mapping transformations (see PDL::Transform::Cartography) --
       pixels along the 180th meridian get the average value of everything along the parallel occupied by the
       pixel.  This flaw is inherent in the assumptions that underly creating a Jacobian matrix.  Maybe someone
       will write code to work around it.  Maybe that someone is you.

       map does not process bad values.  It will set the bad-value flag of all output piddles if the flag is set
       for any of the input piddles.

   unmap
        Signature: (data(); PDL::Transform a; template(); \%opt)

         $out_image = $in_image->unmap($t,[<options>],[<template>]);
         $out_image = $t->unmap($in_image,[<options>],[<template>]);

       Map an image or N-D dataset using the inverse as a coordinate transform.

       This convenience function just inverts $t and calls map on the inverse; everything works the same
       otherwise.  For convenience, it is both a PDL method and a PDL::Transform method.

   t_inverse
         $t2 = t_inverse($t);
         $t2 = $t->inverse;
         $t2 = $t ** -1;
         $t2 = !$t;

       Return the inverse of a PDL::Transform.  This just reverses the func/inv, idim/odim, itype/otype, and
       iunit/ounit pairs.  Note that sometimes you end up with a transform that cannot be applied or mapped,
       because either the mathematical inverse doesn't exist or the inverse func isn't implemented.

       You can invert a transform by raising it to a negative power, or by negating it with '!'.

       The inverse transform remains connected to the main transform because they both point to the original
       parameters hash.  That turns out to be useful.

   t_compose
         $f2 = t_compose($f, $g,[...]);
         $f2 = $f->compose($g[,$h,$i,...]);
         $f2 = $f x $g x ...;

       Function composition: f(g(x)), f(g(h(x))), ...

       You can also compose transforms using the overloaded matrix-multiplication (nee repeat) operator 'x'.

       This is accomplished by inserting a splicing code ref into the "func" and "inv" slots.  It combines
       multiple compositions into a single list of transforms to be executed in order, fram last to first (in
       keeping with standard mathematical notation).  If one of the functions is itself a composition, it is
       interpolated into the list rather than left separate.  Ultimately, linear transformations may also be
       combined within the list.

       No checking is done that the itype/otype and iunit/ounit fields are compatible -- that may happen later,
       or you can implement it yourself if you like.

   t_wrap
         $g1fg = $f->wrap($g);
         $g1fg = t_wrap($f,$g);

       Shift a transform into a different space by 'wrapping' it with a second.

       This is just a convenience function for two t_compose calls. "$a->wrap($b)" is the same as "(!$b) x $a x
       $b": the resulting transform first hits the data with $b, then with $a, then with the inverse of $b.

       For example, to shift the origin of rotation, do this:

         $im = rfits('m51.fits');
         $tf = t_fits($im);
         $tr = t_linear({rot=>30});
         $im1 = $tr->map($tr);               # Rotate around pixel origin
         $im2 = $tr->map($tr->wrap($tf));    # Rotate round FITS scientific origin

   t_identity
         my $xform = t_identity
         my $xform = new PDL::Transform;

       Generic constructor generates the identity transform.

       This constructor really is trivial -- it is mainly used by the other transform constructors.  It takes no
       parameters and returns the identity transform.

   t_lookup
         $f = t_lookup($lookup, {<options>});

       Transform by lookup into an explicit table.

       You specify an N+1-D PDL that is interpreted as an N-D lookup table of column vectors (vector index comes
       last).  The last dimension has order equal to the output dimensionality of the transform.

       For added flexibility in data space, You can specify pre-lookup linear scaling and offset of the data.
       Of course you can specify the interpolation method to be used.  The linear scaling stuff is a little
       primitive; if you want more, try composing the linear transform with this one.

       The prescribed values in the lookup table are treated as pixel-centered: that is, if your input array has
       N elements per row then valid data exist between the locations (-0.5) and (N-0.5) in lookup pixel space,
       because the pixels (which are numbered from 0 to N-1) are centered on their locations.

       Lookup is done using interpND, so the boundary conditions and threading behaviour follow from that.

       The indexed-over dimensions come first in the table, followed by a single dimension containing the column
       vector to be output for each set of other dimensions -- ie to output 2-vectors from 2 input parameters,
       each of which can range from 0 to 49, you want an index that has dimension list (50,50,2).  For the
       identity lookup table you could use  "cat(xvals(50,50),yvals(50,50))".

       If you want to output a single value per input vector, you still need that last index threading dimension
       -- if necessary, use "dummy(-1,1)".

       The lookup index scaling is: out = lookup[ (scale * data) + offset ].

       A simplistic table inversion routine is included.  This means that you can (for example) use the "map"
       method with "t_lookup" transformations.  But the table inversion is exceedingly slow, and not practical
       for tables larger than about 100x100.  The inversion table is calculated in its entirety the first time
       it is needed, and then cached until the object is destroyed.

       Options are listed below; there are several synonyms for each.

       s, scale, Scale
          (default 1.0) Specifies the linear amount of scaling to be done before lookup.  You can feed in a
          scalar or an N-vector; other values may cause trouble.  If you want to save space in your table, then
          specify smaller scale numbers.

       o, offset, Offset
          (default 0.0) Specifies the linear amount of offset before lookup.  This is only a scalar, because it
          is intended to let you switch to corner-centered coordinates if you want to (just feed in o=-0.25).

       b, bound, boundary, Boundary
          Boundary condition to be fed to interpND

       m, method, Method
          Interpolation method to be fed to interpND

       EXAMPLE

       To scale logarithmically the Y axis of m51, try:

         $a = float rfits('m51.fits');
         $lookup = xvals(128,128) -> cat( 10**(yvals(128,128)/50) * 256/10**2.55 );
         $t = t_lookup($lookup);
         $b = $t->map($a);

       To do the same thing but with a smaller lookup table, try:

         $lookup = 16 * xvals(17,17)->cat(10**(yvals(17,17)/(100/16)) * 16/10**2.55);
         $t = t_lookup($lookup,{scale=>1/16.0});
         $b = $t->map($a);

       (Notice that, although the lookup table coordinates are is divided by 16, it is a 17x17 -- so linear
       interpolation works right to the edge of the original domain.)

       NOTES

       Inverses are not yet implemented -- the best way to do it might be by judicious use of map() on the
       forward transformation.

       the type/unit fields are ignored.

   t_linear
       $f = t_linear({options});

       Linear (affine) transformations with optional offset

       t_linear implements simple matrix multiplication with offset, also known as the affine transformations.

       You specify the linear transformation with pre-offset, a mixing matrix, and a post-offset.  That
       overspecifies the transformation, so you can choose your favorite method to specify the transform you
       want.  The inverse transform is automagically generated, provided that it actually exists (the transform
       matrix is invertible).  Otherwise, the inverse transform just croaks.

       Extra dimensions in the input vector are ignored, so if you pass a 3xN vector into a 3-D linear
       transformation, the final dimension is passed through unchanged.

       The options you can usefully pass in are:

       s, scale, Scale
          A scaling scalar (heh), vector, or matrix.  If you specify a vector it is treated as a diagonal matrix
          (for convenience).  It gets left-multiplied with the transformation matrix you specify (or the
          identity), so that if you specify both a scale and a matrix the scaling is done after the rotation or
          skewing or whatever.

       r, rot, rota, rotation, Rotation
          A rotation angle in degrees -- useful for 2-D and 3-D data only.  If you pass in a scalar, it
          specifies a rotation from the 0th axis toward the 1st axis.  If you pass in a 3-vector as either a PDL
          or an array ref (as in "rot=>[3,4,5]"), then it is treated as a set of Euler angles in three
          dimensions, and a rotation matrix is generated that does the following, in order:

          •  Rotate by rot->(2) degrees from 0th to 1st axis

          •  Rotate by rot->(1) degrees from the 2nd to the 0th axis

          •  Rotate by rot->(0) degrees from the 1st to the 2nd axis

          The rotation matrix is left-multiplied with the transformation matrix you specify, so that if you
          specify both rotation and a general matrix the rotation happens after the more general operation --
          though that is deprecated.

          Of course, you can duplicate this functionality -- and get more general -- by generating your own
          rotation matrix and feeding it in with the "matrix" option.

       m, matrix, Matrix
          The transformation matrix.  It does not even have to be square, if you want to change the
          dimensionality of your input.  If it is invertible (note: must be square for that), then you
          automagically get an inverse transform too.

       pre, preoffset, offset, Offset
          The vector to be added to the data before they get multiplied by the matrix (equivalent of CRVAL in
          FITS, if you are converting from scientific to pixel units).

       post, postoffset, shift, Shift
          The vector to be added to the data after it gets multiplied by the matrix (equivalent of CRPIX-1 in
          FITS, if youre converting from scientific to pixel units).

       d, dim, dims, Dims
          Most of the time it is obvious how many dimensions you want to deal with: if you supply a matrix, it
          defines the transformation; if you input offset vectors in the "pre" and "post" options, those define
          the number of dimensions.  But if you only supply scalars, there is no way to tell and the default
          number of dimensions is 2.  This provides a way to do, e.g., 3-D scaling: just set
          "{s="<scale-factor>, dims=>3}> and you are on your way.

       NOTES

       the type/unit fields are currently ignored by t_linear.

   t_scale
         $f = t_scale(<scale>)

       Convenience interface to t_linear.

       t_scale produces a tranform that scales around the origin by a fixed amount.  It acts exactly the same as
       "t_linear(Scale="\<scale\>)>.

   t_offset
         $f = t_offset(<shift>)

       Convenience interface to t_linear.

       t_offset produces a transform that shifts the origin to a new location.  It acts exactly the same as
       "t_linear(Pre="\<shift\>)>.

   t_rot
         $f = t_rot(<rotation-in-degrees>)

       Convenience interface to t_linear.

       t_rot produces a rotation transform in 2-D (scalar), 3-D (3-vector), or N-D (matrix).  It acts exactly
       the same as "t_linear(Rot="\<shift\>)>.

   t_fits
         $f = t_fits($fits,[option]);

       FITS pixel-to-scientific transformation with inverse

       You feed in a hash ref or a PDL with one of those as a header, and you get back a transform that converts
       0-originated, pixel-centered coordinates into scientific coordinates via the transformation in the FITS
       header.  For most FITS headers, the transform is reversible, so applying the inverse goes the other way.
       This is just a convenience subclass of PDL::Transform::Linear, but with unit/type support using the FITS
       header you supply.

       For now, this transform is rather limited -- it really ought to accept units differences and stuff like
       that, but they are just ignored for now.  Probably that would require putting units into the whole
       transform framework.

       This transform implements the linear transform part of the WCS FITS standard outlined in Greisen &
       Calabata 2002 (A&A in press; find it at "http://arxiv.org/abs/astro-ph/0207407").

       As a special case, you can pass in the boolean option "ignore_rgb" (default 0), and if you pass in a 3-D
       FITS header in which the last dimension has exactly 3 elements, it will be ignored in the output
       transformation.  That turns out to be handy for handling rgb images.

   t_code
         $f = t_code(<func>,[<inv>],[options]);

       Transform implementing arbitrary perl code.

       This is a way of getting quick-and-dirty new transforms.  You pass in anonymous (or otherwise) code refs
       pointing to subroutines that implement the forward and, optionally, inverse transforms.  The subroutines
       should accept a data PDL followed by a parameter hash ref, and return the transformed data PDL.  The
       parameter hash ref can be set via the options, if you want to.

       Options that are accepted are:

       p,params
          The parameter hash that will be passed back to your code (defaults to the empty hash).

       n,name
          The name of the transform (defaults to "code").

       i, idim (default 2)
          The number of input dimensions (additional ones should be passed through unchanged)

       o, odim (default 2)
          The number of output dimensions

       itype
          The type of the input dimensions, in an array ref (optional and advisiory)

       otype
          The type of the output dimension, in an array ref (optional and advisory)

       iunit
          The units that are expected for the input dimensions (optional and advisory)

       ounit
          The units that are returned in the output (optional and advisory).

       The code variables are executable perl code, either as a code ref or as a string that will be eval'ed to
       produce code refs.  If you pass in a string, it gets eval'ed at call time to get a code ref.  If it
       compiles OK but does not return a code ref, then it gets re-evaluated with "sub { ... }" wrapped around
       it, to get a code ref.

       Note that code callbacks like this can be used to do really weird things and generate equally weird
       results -- caveat scriptor!

   t_cylindrical
   t_radial
         $f = t_radial(<options>);

       Convert Cartesian to radial/cylindrical coordinates.  (2-D/3-D; with inverse)

       Converts 2-D Cartesian to radial (theta,r) coordinates.  You can choose direct or conformal conversion.
       Direct conversion preserves radial distance from the origin; conformal conversion preserves local angles,
       so that each small-enough part of the image only appears to be scaled and rotated, not stretched.
       Conformal conversion puts the radius on a logarithmic scale, so that scaling of the original image plane
       is equivalent to a simple offset of the transformed image plane.

       If you use three or more dimensions, the higher dimensions are ignored, yielding a conversion from
       Cartesian to cylindrical coordinates, which is why there are two aliases for the same transform.  If you
       use higher dimensionality than 2, you must manually specify the origin or you will get dimension mismatch
       errors when you apply the transform.

       Theta runs clockwise instead of the more usual counterclockwise; that is to preserve the mirror sense of
       small structures.

       OPTIONS:

       d, direct, Direct
          Generate (theta,r) coordinates out (this is the default); incompatible with Conformal.  Theta is in
          radians, and the radial coordinate is in the units of distance in the input plane.

       r0, c, conformal, Conformal
          If defined, this floating-point value causes t_radial to generate (theta, ln(r/r0)) coordinates out.
          Theta is in radians, and the radial coordinate varies by 1 for each e-folding of the r0-scaled
          distance from the input origin.  The logarithmic scaling is useful for viewing both large and small
          things at the same time, and for keeping shapes of small things preserved in the image.

       o, origin, Origin [default (0,0,0)]
          This is the origin of the expansion.  Pass in a PDL or an array ref.

       u, unit, Unit [default 'radians']
          This is the angular unit to be used for the azimuth.

       EXAMPLES

       These examples do transformations back into the same size image as they started from; by suitable use of
       the "transform" option to unmap you can send them to any size array you like.

       Examine radial structure in M51: Here, we scale the output to stretch 2*pi radians out to the full image
       width in the horizontal direction, and to stretch 1 radius out to a diameter in the vertical direction.

         $a = rfits('m51.fits');
         $ts = t_linear(s => [250/2.0/3.14159, 2]); # Scale to fill orig. image
         $tu = t_radial(o => [130,130]);            # Expand around galactic core
         $b = $a->map($ts x $tu);

       Examine radial structure in M51 (conformal): Here, we scale the output to stretch 2*pi radians out to the
       full image width in the horizontal direction, and scale the vertical direction by the exact same amount
       to preserve conformality of the operation.  Notice that each piece of the image looks "natural" -- only
       scaled and not stretched.

         $a = rfits('m51.fits')
         $ts = t_linear(s=> 250/2.0/3.14159);  # Note scalar (heh) scale.
         $tu = t_radial(o=> [130,130], r0=>5); # 5 pix. radius -> bottom of image
         $b = $ts->compose($tu)->unmap($a);

   t_quadratic
         $t = t_quadratic(<options>);

       Quadratic scaling -- cylindrical pincushion (n-d; with inverse)

       Quadratic scaling emulates pincushion in a cylindrical optical system: separate quadratic scaling is
       applied to each axis.  You can apply separate distortion along any of the principal axes.  If you want
       different axes, use t_wrap and t_linear to rotate them to the correct angle.  The scaling options may be
       scalars or vectors; if they are scalars then the expansion is isotropic.

       The formula for the expansion is:

           f(a) = ( <a> + <strength> * a^2/<L_0> ) / (abs(<strength>) + 1)

       where <strength> is a scaling coefficient and <L_0> is a fundamental length scale.   Negative values of
       <strength> result in a pincushion contraction.

       Note that, because quadratic scaling does not have a strict inverse for coordinate systems that cross the
       origin, we cheat slightly and use $x * abs($x)  rather than $x**2.  This does the Right thing for
       pincushion and barrel distortion, but means that t_quadratic does not behave exactly like t_cubic with a
       null cubic strength coefficient.

       OPTIONS

       o,origin,Origin
          The origin of the pincushion. (default is the, er, origin).

       l,l0,length,Length,r0
          The fundamental scale of the transformation -- the radius that remains unchanged.  (default=1)

       s,str,strength,Strength
          The relative strength of the pincushion. (default = 0.1)

       honest (default=0)
          Sets whether this is a true quadratic coordinate transform.  The more common form is pincushion or
          cylindrical distortion, which switches branches of the square root at the origin (for symmetric
          expansion).  Setting honest to a non-false value forces true quadratic behavior, which is not mirror-
          symmetric about the origin.

       d, dim, dims, Dims
          The number of dimensions to quadratically scale (default is the dimensionality of your input vectors)

   t_cubic
         $t = t_cubic(<options>);

       Cubic scaling - cubic pincushion (n-d; with inverse)

       Cubic scaling is a generalization of t_quadratic to a purely cubic expansion.

       The formula for the expansion is:

           f(a) = ( a' + st * a'^3/L_0^2 ) / (1 + abs(st)) + origin

       where a'=(a-origin).  That is a simple pincushion expansion/contraction that is fixed at a distance of
       L_0 from the origin.

       Because there is no quadratic term the result is always invertible with one real root, and there is no
       mucking about with complex numbers or multivalued solutions.

       OPTIONS

       o,origin,Origin
          The origin of the pincushion. (default is the, er, origin).

       l,l0,length,Length,r0
          The fundamental scale of the transformation -- the radius that remains unchanged.  (default=1)

       d, dim, dims, Dims
          The number of dimensions to treat (default is the dimensionality of your input vectors)

   t_quartic
         $t = t_quartic(<options>);

       Quartic scaling -- cylindrical pincushion (n-d; with inverse)

       Quartic scaling is a generalization of t_quadratic to a quartic expansion.  Only even powers of the input
       coordinates are retained, and (as with t_quadratic) sign is preserved, making it an odd function although
       a true quartic transformation would be an even function.

       You can apply separate distortion along any of the principal axes.  If you want different axes, use
       t_wrap and t_linear to rotate them to the correct angle.  The scaling options may be scalars or vectors;
       if they are scalars then the expansion is isotropic.

       The formula for the expansion is:

           f(a) = ( <a> + <strength> * a^2/<L_0> ) / (abs(<strength>) + 1)

       where <strength> is a scaling coefficient and <L_0> is a fundamental length scale.   Negative values of
       <strength> result in a pincushion contraction.

       Note that, because quadratic scaling does not have a strict inverse for coordinate systems that cross the
       origin, we cheat slightly and use $x * abs($x)  rather than $x**2.  This does the Right thing for
       pincushion and barrel distortion, but means that t_quadratic does not behave exactly like t_cubic with a
       null cubic strength coefficient.

       OPTIONS

       o,origin,Origin
          The origin of the pincushion. (default is the, er, origin).

       l,l0,length,Length,r0
          The fundamental scale of the transformation -- the radius that remains unchanged.  (default=1)

       s,str,strength,Strength
          The relative strength of the pincushion. (default = 0.1)

       honest (default=0)
          Sets whether this is a true quadratic coordinate transform.  The more common form is pincushion or
          cylindrical distortion, which switches branches of the square root at the origin (for symmetric
          expansion).  Setting honest to a non-false value forces true quadratic behavior, which is not mirror-
          symmetric about the origin.

       d, dim, dims, Dims
          The number of dimensions to quadratically scale (default is the dimensionality of your input vectors)

   t_spherical
           $t = t_spherical(<options>);

       Convert Cartesian to spherical coordinates.  (3-D; with inverse)

       Convert 3-D Cartesian to spherical (theta, phi, r) coordinates.  Theta is longitude, centered on 0, and
       phi is latitude, also centered on 0.  Unless you specify Euler angles, the pole points in the +Z
       direction and the prime meridian is in the +X direction.  The default is for theta and phi to be in
       radians; you can select degrees if you want them.

       Just as the t_radial 2-D transform acts like a 3-D cylindrical transform by ignoring third and higher
       dimensions, Spherical acts like a hypercylindrical transform in four (or higher) dimensions.  Also as
       with t_radial, you must manually specify the origin if you want to use more dimensions than 3.

       To deal with latitude & longitude on the surface of a sphere (rather than full 3-D coordinates), see
       t_unit_sphere.

       OPTIONS:

       o, origin, Origin [default (0,0,0)]
          This is the Cartesian origin of the spherical expansion.  Pass in a PDL or an array ref.

       e, euler, Euler [default (0,0,0)]
          This is a 3-vector containing Euler angles to change the angle of the pole and ordinate.  The first
          two numbers are the (theta, phi) angles of the pole in a (+Z,+X) spherical expansion, and the last is
          the angle that the new prime meridian makes with the meridian of a simply tilted sphere.  This is
          implemented by composing the output transform with a PDL::Transform::Linear object.

       u, unit, Unit (default radians)
          This option sets the angular unit to be used.  Acceptable values are "degrees","radians", or
          reasonable substrings thereof (e.g. "deg", and "rad", but "d" and "r" are deprecated).  Once genuine
          unit processing comes online (a la Math::Units) any angular unit should be OK.

   t_projective
           $t = t_projective(<options>);

       Projective transformation

       Projective transforms are simple quadratic, quasi-linear transformations.  They are the simplest
       transformation that can continuously warp an image plane so that four arbitrarily chosen points exactly
       map to four other arbitrarily chosen points.  They have the property that straight lines remain straight
       after transformation.

       You can specify your projective transformation directly in homogeneous coordinates, or (in 2 dimensions
       only) as a set of four unique points that are mapped one to the other by the transformation.

       Projective transforms are quasi-linear because they are most easily described as a linear transformation
       in homogeneous coordinates (e.g. (x',y',w) where w is a normalization factor: x = x'/w, etc.).  In those
       coordinates, an N-D projective transformation is represented as simple multiplication of an N+1-vector by
       an N+1 x N+1 matrix, whose lower-right corner value is 1.

       If the bottom row of the matrix consists of all zeroes, then the transformation reduces to a linear
       affine transformation (as in t_linear).

       If the bottom row of the matrix contains nonzero elements, then the transformed x,y,z,etc. coordinates
       are related to the original coordinates by a quadratic polynomial, because the normalization factor 'w'
       allows a second factor of x,y, and/or z to enter the equations.

       OPTIONS:

       m, mat, matrix, Matrix
          If specified, this is the homogeneous-coordinate matrix to use.  It must be N+1 x N+1, for an
          N-dimensional transformation.

       p, point, points, Points
          If specified, this is the set of four points that should be mapped one to the other.  The homogeneous-
          coordinate matrix is calculated from them.  You should feed in a 2x2x4 PDL, where the 0 dimension runs
          over coordinate, the 1 dimension runs between input and output, and the 2 dimension runs over point.
          For example, specifying

            p=> pdl([ [[0,1],[0,1]], [[5,9],[5,8]], [[9,4],[9,3]], [[0,0],[0,0]] ])

          maps the origin and the point (0,1) to themselves, the point (5,9) to (5,8), and the point (9,4) to
          (9,3).

          This is similar to the behavior of fitwarp2d with a quadratic polynomial.

AUTHOR

       Copyright 2002, 2003 Craig DeForest.  There is no warranty.  You are allowed to redistribute this
       software under certain conditions.  For details, see the file COPYING in the PDL distribution.  If this
       file is separated from the PDL distribution, the copyright notice should be included in the file.