Provided by: inventor-doc_2.1.5-10-18_all 

NAME
SoOffscreenRenderer — renders to an off-screen buffer for printing or generating textures
INHERITS FROM
SoOffscreenRenderer
SYNOPSIS
#include <Inventor/SoOffscreenRenderer.h>
enum Components {
SoOffscreenRenderer::LUMINANCE
SoOffscreenRenderer::LUMINANCE_TRANSPARENCY
SoOffscreenRenderer::RGB
SoOffscreenRenderer::RGB_TRANSPARENCY
}
Methods from class SoOffscreenRenderer:
SoOffscreenRenderer(const SbViewportRegion &viewportRegion)
SoOffscreenRenderer(SoGLRenderAction *ra)
~SoOffscreenRenderer()
static float getScreenPixelsPerInch()
static SbVec2s getMaximumResolution()
void setComponents(Components components)
Components getComponents() const
void setViewportRegion(const SbViewportRegion ®ion)
const SbViewportRegion & getViewportRegion() const
void setBackgroundColor(const SbColor &c)
const SbColor & getBackgroundColor() const
void setGLRenderAction(const SoGLRenderAction *ra)
SoGLRenderAction * getGLRenderAction() const
SbBool render(SoNode *scene)
SbBool render(SoPath *scene)
unsigned char * getBuffer() const
SbBool writeToRGB(FILE *fp) const
SbBool writeToPostScript(FILE *fp) const
SbBool writeToPostScript(FILE *fp, const SbVec2f &printSize) const
DESCRIPTION
This class is used to render into an off-screen buffer to create a printable image or to generate a
texture image. It uses X Pixmaps for rendering. Methods are provided to write the buffer to a file,
either as an RGB image or an encapsulated PostScript description.
METHODS
SoOffscreenRenderer(const SbViewportRegion &viewportRegion)
SoOffscreenRenderer(SoGLRenderAction *ra)
~SoOffscreenRenderer()
Constructors and destructor. If a render action is passed to the contructor, that action will be used
in all subsequent offscreen renderings. Otherwise, an internal instance of an SoGLRenderAction will be
maintained with a viewport region set to the on passed in by the constructor.
static float getScreenPixelsPerInch()
Returns the number of pixels per inch (in the horizontal direction) of the current X device screen.
static SbVec2s getMaximumResolution()
Get the maximum supported resolution of the viewport.
void setComponents(Components components)
Components getComponents() const
Sets or returns the components to be rendered.
void setViewportRegion(const SbViewportRegion ®ion)
const SbViewportRegion & getViewportRegion() const
Sets or returns the viewport region used for rendering. This will NOT be applied to the viewport
region of any render action passed in.
void setBackgroundColor(const SbColor &c)
const SbColor & getBackgroundColor() const
Sets or returns the background color for rendering.
void setGLRenderAction(const SoGLRenderAction *ra)
SoGLRenderAction * getGLRenderAction() const
Set and get the render action to use for rendering. This will return any render action passed in by
the caller.
SbBool render(SoNode *scene)
SbBool render(SoPath *scene)
Renders the given scene, specified as a node or a path, into an off-screen buffer.
unsigned char * getBuffer() const
Returns the buffer containing the rendered image. The buffer is an array of unsigned characters. Each
pixel is stored sequentially by scanline, starting with the lower left corner. The data stored for
each pixel is determined by the Components set before rendering. Pixels are stored in RGBA order and
are packed without any padding between pixels or scanlines. The buffer is allocated by the offscreen
renderer class and the space is deleted when the instance is destructed.
SbBool writeToRGB(FILE *fp) const
Writes the buffer as a .rgb file to the given file pointer.
SbBool writeToPostScript(FILE *fp) const
SbBool writeToPostScript(FILE *fp, const SbVec2f &printSize) const
Writes the buffer as encapsulated PostScript. If a print size is not given, the size of the image in
the buffer is adjusted so it is the same as the apparent size of the viewport region on the current
device.
SoOffscreenRenderer(3IV)()