Provided by: inventor-doc_2.1.5-10-18_all bug

NAME

       SoQuadMesh — quadrilateral mesh shape node

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoShape > SoVertexShape > SoNonIndexedShape > SoQuadMesh

SYNOPSIS

       #include <Inventor/nodes/SoQuadMesh.h>

          Fields from class SoQuadMesh:

     SoSFInt32           verticesPerColumn
     SoSFInt32           verticesPerRow

          Fields from class SoNonIndexedShape:

     SoSFInt32           startIndex

          Fields from class SoVertexShape:

     SoSFNode            vertexProperty

          Methods from class SoQuadMesh:

                         SoQuadMesh()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       This  shape  node  constructs  quadrilaterals  out  of  vertices.  The  vertices  may be specified in the
       vertexProperty field  (from  SoVertexShape),  or  by  the  current  inherited  coordinates.  For  optimal
       performance, the vertexProperty field is recommended.

       SoQuadMesh  uses  the  coordinates,  in order, starting with the first one. The number of vertices in the
       columns and rows of the mesh are specified by the verticesPerColumn and verticesPerRow fields. (Note that
       these numbers are 1 greater than the number of quadrilaterals per row and per column.)

       For  example, an SoQuadMesh with verticesPerColumn of 3, and verticesPerRow of 4 would use coordinates 1,
       2, 3, and 4 for the first row of vertices, coordinates 5, 6, 7, and 8 for the second row, and coordinates
       9,  10,  11,  and 12 for the third (last) row. The result is a mesh of 3 quadrilaterals across by 2 down.
       Note: non-planar quadrilaterals formed by a quad mesh may cause interesting but unpredictable results.

       The coordinates of the mesh are transformed by the current cumulative transformation. The mesh  is  drawn
       with the current light model and drawing style.

       Treatment  of  the  current  material  and normal binding is as follows: The PER_PART binding specifies a
       material or normal for each row of the mesh. The PER_FACE binding specifies a material or normal for each
       quadrilateral.  The  _INDEXED  bindings  are  equivalent  to  their non-indexed counterparts. The default
       material binding is OVERALL. The default normal binding is PER_VERTEX.

       If any normals (or materials) are specified, Inventor assumes you provide the correct number of them,  as
       indicated  by  the  binding.  You will see unexpected results if you specify fewer normals (or materials)
       than the shape requires. If no normals are specified, they will be generated automatically.

FIELDS

     SoSFInt32           verticesPerColumn
     SoSFInt32           verticesPerRow
          Number of vertices per column and row.

METHODS

                         SoQuadMesh()
          Creates a quadrilateral mesh node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction
          Draws a mesh based on the current coordinates, normals, materials, drawing style, and so on.

     SoRayPickAction
          Picks on the mesh based on the current coordinates and transformation. Details about the  intersection
          are returned in an SoFaceDetail.

     SoGetBoundingBoxAction
          Computes  the  bounding  box  that  encloses  all vertices of the mesh with the current transformation
          applied to them. Sets the center to the average of the coordinates of all vertices.

     SoCallbackAction
          If any triangle callbacks are registered with the action, they will be  invoked  for  each  successive
          triangle forming the quadrilaterals of the mesh.

FILE FORMAT/DEFAULTS

       QuadMesh {
          vertexProperty     NULL
          startIndex         0
          verticesPerColumn  1
          verticesPerRow     1
     }

SEE ALSO

       SoCoordinate3, SoDrawStyle, SoFaceDetail, SoFaceSet, SoTriangleStripSet, SoVertexProperty

                                                                                               SoQuadMesh(3IV)()