Provided by: libtkx-perl_1.09-1_all bug

NAME

       Tkx::Tutorial - How to use Tkx

DESCRIPTION

       Tk is a toolkit for creating applications with graphical interfaces on Windows, Mac OS X and X11.  The Tk
       toolkit is native to the Tcl programming language, but its ease of use and cross-platform availability
       has made it the GUI toolkit of choice for many other dynamic languages.

       Tkx is a Perl module that makes the Tk toolkit available to Perl programs.  By loading the Tkx module
       Perl programs can create windows and fill them with text, images, buttons and other controls that make up
       the user interface of the application.

   Hello World
       Let's start with the mandatory exercise of creating an application that greats the world.  We'll make the
       application window contain a single button which will shut down the application if clicked.  The code to
       make this happen is:

           use Tkx;

           Tkx::button(".b",
               -text => "Hello, world",
               -command => sub { Tkx::destroy("."); },
           );
           Tkx::pack(".b");

           Tkx::MainLoop()

       Save this to a file called hello.pl and then run "perl hello.pl" to start the application.  A window with
       the text "Hello, world" should appear on your screen.  Let's look at what this code is doing.

       After the Tkx module has been loaded by the "use Tkx" statement, the application will show an empty
       window called ".".  We create a button with the name ".b" and tell the window to display the button with
       the call to "Tkx::pack()".  After the layout of the window has been set up, we need to pass control back
       to Tk so that it can draw the window and invoke our callback if the button is clicked.  This is done with
       the "Tkx::MainLoop()" call at the end.  Clicking the button will invoke the subroutine registered with
       the button's "-command" option.  In this case the callback destroys the window, which in turn terminates
       the application.

       For reference, this is how the same program would look in Tcl:

           package require Tk

           button .b \
               -text "Hello, world" \
               -command { destroy . }
           pack .b

       This program can be executed by the tclsh binary that comes with Tcl/Tk.  As you can see the code is
       mostly identical, but with a slightly different syntax.  The only difference is that the call to
       MainLoop() is implicit in Tcl and does not have to be spelled out.

       Tkx does not include documentation for all the Tk widgets available for use.  Instead you will need to
       read the mostly excellent documentation that comes with Tcl/Tk and extrapolate the Tkx syntax.  This
       translation is relatively straightforward and basically involves adding the prefix "Tkx::" to all the
       functions and passing arguments with Perl syntax (as with the Tkx::button examples above).  The Tk
       documentation can be found here:

       <http://aspn.activestate.com/ASPN/docs/ActiveTcl/at.pkg_index.html>.

       This documents core Tk and useful add-on packages that are part of ActiveTcl. The ActiveTcl HTML
       documentation can also be downloaded from <http://downloads.activestate.com/ActiveTcl/html/> and
       installed locally.  The official Tcl/Tk docs are found at <http://www.tcl.tk/doc/>.

       A major complication in the mapping to Perl is how to invoke subcommands on Tk widgets.  For example, if
       you want to change the text of the button created above you might in Tcl do:

           .b configure -text "Goodbye, cuel world"

       a literal translation to Tkx would be:

           Tkx::.b("configure", -text => "Goodbye, cruel world");

       or

           Tkx::.b_configure(-text => "Goodbye, cruel world");

       but neither of those work as you can't use "." as part of function names in Perl.  Because of this we
       almost always use objects when working with Tkx widgets.

   Hello World with objects
       The windows and controls that make up a Tk interface are called widgets.  The widgets are identified by
       path names of the form ".foo.bar.baz".  These names are hierarchical in the same way as file system names
       are, but "." is used instead of "/" to separate levels.  The name ".foo.bar.baz" is the name of a widget
       that is child of widget ".foo.bar" which in turn is a child of ".foo".  At the top of this hierarchy we
       have a widget called ".", which is the main window of the application.

       The Tkx module provides the "Tkx::widget" class, which can be used to hide the details of Tk path names
       from Tkx applications.  This provide a more "perlish" way to create and manipulate Tk widgets.  It also
       provide a convenient way to invoke subcommands (methods) on the widgets.

       Our "Hello, world" program can be rewritten like this using the "Tkx::widget" class:

           use Tkx;

           my $mw = Tkx::widget->new(".");
           my $b = $mw->new_button(
               -text => "Hello, world",
               -command => sub { $mw->g_destroy; },
           );
           $b->g_pack;

           Tkx::MainLoop()

       By loading the Tkx module, we make the "Tkx::widget" class available and create the main window (the
       widget called ".").  Next, we instantiate a new "Tkx::widget" object wrapping the main window.  It is
       customary to name this object $mw.

       To create a new button child widget we call the "$mw->new_button" method.  Constructor methods are always
       prefixed with "new_".  The rest of the method name is the name of the Tk widget to create; i.e. "button"
       in this case.  Arguments are passed as before.

       Calling a "g_" method will invoke the corresponding Tk command with the widget path as argument.  In the
       code above we destroy the main window by calling "$mw->g_destroy" and we pack the button in the main
       window by invoking "$b->g_pack".

       In the end the MainLoop is invoked as before.

       For trivial programs like the one above, using "Tkx::widget" wrappers does not appear to be very helpful,
       but as the application grows and the Tk path names get longer, the advantage is more noticeable.

   Hello World expanded
       The following, slightly expanded version of the previous Hello World program, introduces a few more Tkx
       features.  Line numbers have been added to the program for easier to reference back to its statements:

           1   use strict;
           2   use Tkx;
           3
           4   my $mw = Tkx::widget->new(".");
           5   $mw->g_wm_title("Hello, world");
           6   $mw->g_wm_minsize(300, 200);
           7
           8   my $b;
           9   $b = $mw->new_button(
           10      -text => "Hello, world",
           11      -command => sub {
           12          $b->m_configure(
           13              -text => "Goodbye, cruel world",
           14          );
           15          Tkx::after(1500, sub { $mw->g_destroy });
           16      },
           17  );
           18  $b->g_pack(
           19      -padx => 10,
           20      -pady => 10,
           21  );
           22
           23  Tkx::tk___messageBox(
           24     -parent => $mw,
           25     -icon => "info",
           26     -title => "Tip of the Day",
           27     -message => "Please be nice!",
           28  );
           29
           30  Tkx::MainLoop()

       The first thing we add is the "use strict" statement, because that's a good practice in general.

       In line 5 and 6 we set up some window manager attributes of the main application window.  We use
       underscore in the g_ method names where Tcl would use space between words.  The same rules apply to the
       function names in the "Tkx::" namespace directly.  We could alternatively have modified the window
       attributes with:

           Tkx::wm_title($mw, "Hello, world");
           Tkx::wm_minsize($mw, 300, 200);

       In Tcl, this would be:

           wm title . "Hello, world"
           wm minsize . 300 200

       The rule is: A single underscore on the Perl side turns into space on the Tcl side.

       In line 11 to 16 we have expanded the button callback to change the text of button and wait 1.5 seconds
       before shutting down the application.  In addition to the "g_" methods described in the previous section,
       "Tkx::widget" also provides "m_" methods which are forwarded as Tcl subcommands of the current widget.
       The most commonly used subcommand is "configure" that is used to change the attributes of a widget as we
       do in line 12.  Since we now reference $b from the callback, we had to declare the variable upfront in
       line 8 instead of declaring it together with the assignment as we did previously.  In line 15 we destroy
       the window after a delay of 1500ms, which should be enough time to read the new "Goodbye, cruel world"
       text.

       The "m_" method prefix is optional, you might prefer to leave it out.

       Line 18 adds padding around buttons, which is usually a good idea.

       In line 23 we invoke the messageBox command to pop up a useful reminder to our user.  But what's up with
       the "tk___" prefix?  In the Tcl docs you will find that the name of this command is actually
       "tk_messageBox".  Remember the previous rule that an underscore in Tkx:: names turn into a space on the
       Tcl side?  If you try to call "Tkx::tk_messageBox()" you will get an error telling you:

           bad option "messageBox": must be appname, caret, scaling,
           useinputmethods, or windowingsystem

       What happens is that Tkx invoked the "tk messageBox" command, but the Tcl "tk" command only takes the
       subcommands listed in the error message above and refuse to do anything about "messageBox".  In order to
       invoke Tcl commands with underscore their name, you need to triple the underscore on the Perl side, which
       gives us "Tkx::tk___messageBox()".  Double underscores in names have yet another meaning that we will
       tell you about in the next section.

   Setting up a menu line
       Most real GUI application will need a menu line at the top of the application window or screen.  The
       following runnable program shows how a minimal menu can be set up with Tkx:

           1   #!/usr/bin/perl -w
           2
           3   use strict;
           4   use Tkx;
           5
           6   our $VERSION = "1.00";
           7
           8   (my $progname = $0) =~ s,.*[\\/],,;
           9   my $IS_AQUA = Tkx::tk_windowingsystem() eq "aqua";
           10
           11  Tkx::package_require("style");
           12  Tkx::style__use("as", -priority => 70);
           13
           14  my $mw = Tkx::widget->new(".");
           15  $mw->configure(-menu => mk_menu($mw));
           16
           17  Tkx::MainLoop();
           18  exit;
           19
           20  sub mk_menu {
           21      my $mw = shift;
           22      my $menu = $mw->new_menu;
           23
           24      my $file = $menu->new_menu(
           25          -tearoff => 0,
           26      );
           27      $menu->add_cascade(
           28          -label => "File",
           29          -underline => 0,
           30          -menu => $file,
           31      );
           32      $file->add_command(
           33          -label => "New",
           34          -underline => 0,
           35          -accelerator => "Ctrl+N",
           36          -command => \&new,
           37      );
           38      $mw->g_bind("<Control-n>", \&new);
           39      $file->add_command(
           40          -label   => "Exit",
           41          -underline => 1,
           42          -command => [\&Tkx::destroy, $mw],
           43      ) unless $IS_AQUA;
           44
           45      my $help = $menu->new_menu(
           46          -name => "help",
           47          -tearoff => 0,
           48      );
           49      $menu->add_cascade(
           50          -label => "Help",
           51          -underline => 0,
           52          -menu => $help,
           53      );
           54      $help->add_command(
           55          -label => "\u$progname Manual",
           56          -command => \&show_manual,
           57      );
           58
           59      my $about_menu = $help;
           60      if ($IS_AQUA) {
           61          # On Mac OS we want about box to appear in the application
           62          # menu.  Anything added to a menu with the name "apple" will
           63          # appear in this menu.
           64          $about_menu = $menu->new_menu(
           65              -name => "apple",
           66          );
           67          $menu->add_cascade(
           68              -menu => $about_menu,
           69          );
           70      }
           71      $about_menu->add_command(
           72          -label => "About \u$progname",
           73          -command => \&about,
           74      );
           75
           76      return $menu;
           77  }
           78
           79
           80  sub about {
           81      Tkx::tk___messageBox(
           82          -parent => $mw,
           83          -title => "About \u$progname",
           84          -type => "ok",
           85          -icon => "info",
           86          -message => "$progname v$VERSION\n" .
           87                      "Copyright 2005 ActiveState. " .
           88                      "All rights reserved.",
           89      );
           90  }

       We start out as all proper Perl programs should by enabling warnings and stricture at line 1 and 3.
       Then, we load Tkx which will create our main application window at line 4.

       In line 9 we initialize the $IS_AQUA constant.  Aqua is the native interface of Mac OS X.  We need this
       constant because the menu layout on Aqua is not the same as in other windowing systems.  Note that Tk on
       Mac OS X can be compiled against either Aqua or X11.  When our application runs under X11 we want to use
       the standard Unix menu layout, so it would not be correct to just make our code conditional on what
       operating system it runs under ("$^O eq 'darwin'" for Mac OS X).

       In line 11 and 12 we override the default look&feel style of Tk to a more modern variant. Tcl packages
       can be loaded with the "Tkx::package_require()" function and we can access the Tcl command "style::use"
       as "Tkx::style__use" in Perl, i.e. we need to turn the double colon into a double underscore.  More about
       Tcl packages and namespaces in the next section.

       In line 14, we obtain a "Tkx::widget" reference to the main window as before, then set up the application
       menu by setting up the "-menu" option of the main window in line 15.

       In a real application there would be additional code between line 15 and 17 to set up the rest of the
       application window, but for this demonstration we'll just leave the window empty.

       In line 17, we ask Tk to start processing events by invoking "Tkx::MainLoop()".  This function will
       return when the application window has been destroyed.  When that happens, we exit at line 18.

       The application menu itself is set up and returned by the "mk_menu()" function in line 20 to 77.  This
       code should be easy enough to follow.  Note how we make File | New and Help | Foo Manual both reference
       functions that are not yet written.  The application will still run, but when you try to invoke these
       menu entries you get an "Application Error Dialog" from Tk.  It is handy to be able to leave stubs like
       this around during the development, just remember to add the "new" and "show_manual" functions before the
       application ships.

       The "-underline" options are provided to make it possible to select menu entries with the keyboard.  The
       corresponding character of the "-label" will be underlined and you will be able to select this entry by
       pressing the key when the menu is active.

       It is also possible to set up direct keyboard shortcuts as we've done for the File | New function at line
       32.  Note that the "-accelerator" option only adds the text to the menu item, so we need to use an
       explicit call to set up this binding in line 38.

       For Aqua we don't want to add the "File | Exit" entry to the menu because the OS itself always provide a
       Quit action in the application menu.  Aqua applications will also need to add the "About" function on the
       application menu instead of the "Help" menu as is common on other platforms.

       The menu names "apple" and "help" provided in line 46 and 65 has special significance to Tk.  Menu items
       added to the "apple" menu will show up in the application menu.  In Mac OS X these entries show up at the
       top of the menu just right of the apple.  If not provided, Tk provides its own "About" entry that will
       tell you about what version of Tcl/Tk you are using.  A menu called "help" will be flushed right on Unix,
       even though this style seems to be out of fashion in modern Unix applications.

       The Tkx distribution contains a script called menu which is a runnable version of the program shown here.
       You might want to use this as a starting point for your own Tkx applications.

   Using Tcl packages
       When the Perl application starts up and loads Tkx, the only functions available in the "Tkx::" namespace
       are those commands provided by core Tcl/Tk.  These commands are described in the "Tcl" and "Tk" sections
       at <http://aspn.activestate.com/ASPN/docs/ActiveTcl/at.pkg_index.html>.

       Additional commands can be loaded from Tcl packages.  Once loaded, new commands show up in the "Tkx::"
       namespace.  This example loads the "Tktable" package in order to make the "table" command available for
       createing table widgets:

           use Tkx;
           Tkx::package_require("Tktable");

           my $mw = Tkx::widget->new(".");
           my $t = $mw->new_table(
               -rows => 5,
               -cols => 3,
           );
           $t->g_pack;

           Tkx::MainLoop()

       Packages are loaded by calling the "Tkx::package_require()" function taking the package name as argument.
       An optional version number can be provided as the second argument if you want to make sure a certain
       version or newer is loaded.

       One source of confusion here is the proper spelling of the package name to provide to
       Tkx::package_require().  The Tcl/Tk documentation will call the package in the example above TkTable
       (with two upper case "T"s) and not really mention the exact spelling of the package name (only one upper
       case "T").  In some cases the "synopsis" section describing the package will spell out the package name,
       but in cases like this we have found no better way than to look into the pkgIndex.tcl files in the Tcl
       lib/ area if loading the package fails.  The package documented as "BWidgets" should be loaded as
       "BWidget" (without the "s") and the package documented as "IWidgets" should be loaded as "Iwidgets" (with
       a lower case "w").

       Most modern Tcl packages do not create names at the top level like TkTable above.  Instead, they create
       functions in a Tcl namespace with a name matching the package name.  In the menu example of the previous
       section we loaded the "style" package which created a command called "use" in the "style" namespace.
       This command can be referenced as "::style::use" or "style::use" from Tcl.  From Perl this maps to a
       function called "Tkx::style__use" (i.e. we replace the double colon with double underscore and ignore the
       colon in the front).  Read Tkx for details about how sequences of "_" in "Tkx::" names are mapped to Tcl
       names.

   Subclassing Tkx::widget
       In Tkx applications it is often convenient to use your own subclass of "Tkx::widget" where you can
       introduce shortcuts and adapters for the raw Tcl commands.  The following is an example class, which
       could be saved to the file MyWidget.pm:

           1   package MyWidget;
           2
           3   use strict;
           4   use base qw(Tkx::widget);
           5   use Carp qw(croak);
           6
           7   sub messageBox {
           8       my $self = shift;
           9       return Tkx::tk___messageBox(-parent => $self, @_);
           10  }
           11
           12  sub getOpenFile {
           13      my $self = shift;
           14      return Tkx::tk___getOpenFile(-parent => $self, @_);
           15  }
           16
           17  sub bell {
           18      my $self = shift;
           19      Tkx::bell(-displayof => $self, @_);
           20  }
           21
           30  sub pack {
           31      my $self = shift;
           32      $self->g_pack(@_);
           33      return $self;
           34  }
           35
           36  sub _nclass {
           37      return __PACKAGE__;
           38  }
           39
           40  1;

       The main program would use it like this:

           use Tkx;
           use MyWidget;
           my $mw = MyWidget->new(".");
           $mw->messageBox(...);

           ...

           Tkx::MainLoop();

       The MyWidget class above provides shortcuts for the "messageBox" and "getOpenFile" in order to hide the
       triple underscore ugliness and propagate the "-parent" attribute.  Similar reasoning exists for the
       "bell".

       The "pack" method is provided so that we can initialize and pack a widget in the same statement and avoid
       repeated typing of the "g_" method prefix:

           my $b = $mw->new_button(...)->pack;

       The "_nclass" method needs to be overridden so that any new widget children created also end up as
       MyWidget objects.  This method is called internally by methods like "$mw->new_button(...)" to determine
       which kind of object will wrap the newly created widget path.

       Having you own application-specific widget class provides a place to add methods discovered by
       refactoring repeated code in your application.

LICENSE

       This library is free software; you can redistribute it and/or modify it under the same terms as Perl
       itself.

       Copyright 2005 ActiveState.  All rights reserved.

SEE ALSO

       Tkx

       The bundled sample programs; tkx-ed, tkx-prove.