Provided by: opengl-4-man-doc_1.0~svn31251-1build1_all
NAME
cross - calculate the cross product of two vectors
DECLARATION
vec3 cross(vec3 x, vec3 y); dvec3 cross(dvec3 x, dvec3 y);
PARAMETERS
x Specifies the first of two vectors y Specifies the second of two vectors
DESCRIPTION
cross returns the cross product of two vectors, x and y. i.e., x [ 1 ] ⋅ y [ 2 ] − y [ 1 ] ⋅ x [ 2 ] x [ 2 ] ⋅ y [ 0 ] − y [ 2 ] ⋅ x [ 0 ] x [ 0 ] ⋅ y [ 1 ] − y [ 0 ] ⋅ x [ 1 ]
VERSION SUPPORT
┌─────────┬───────────────────────────────────────────────────────────────────────────────────┐ │ │ OpenGL Shading Language Version │ ├─────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤ │Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │ │Name │ │ │ │ │ │ │ │ │ │ │ │ │ ├─────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │cross │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ │(vec3) │ │ │ │ │ │ │ │ │ │ │ │ │ ├─────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │cross │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ │(dvec3) │ │ │ │ │ │ │ │ │ │ │ │ │ └─────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
SEE ALSO
dot()
COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2011-2014 Khronos Group [FIXME: source] 07/22/2015 CROSS(3G)