Provided by: libbobcat-dev_4.01.03-2ubuntu1_amd64 bug

NAME

       FBB::fswap - generic template fast swap function

SYNOPSIS

       #include <bobcat/fswap>

DESCRIPTION

       The  information  stored  in objects frequently needs to be swapped. A well-known example is the swapping
       operation required when implementing an overloaded assignment operator. For example, the generic form  of
       the operator assignment operator is:

           Class &operator=(Class const &other)
           {
               Class tmp(other);
               swap(tmp);
               return *this;
           }

       The  swap  functionality merely swaps the contents of the current object and another object. The standard
       std::swap function calls the class’s operator= function to swap objects. Newer implementations might  use
       move-operations  to  increase  the  speed  of  the  swaping operation, but in both cases some form of the
       assignment operator must be available. Swapping,  however,  might  be  possible  when  assignemnt  isn’t.
       Classes  having  reference  data members usually don’t offer assignment operators but swapping might be a
       well-defined operation.

       It is well known that objects can be installed in a block of memory using placement new, using a block of
       memory the size of the object to construct the object it. This is the foundation of the template function
       FBB::fswap (fast swap). This swap function merely uses the memory occupied by objects  to  implement  the
       swapping  operation  and  it may therefore be used with classes having const data members, reference data
       members, ponters to allocated memory etc, etc. The function simply uses a spare block of memory the  size
       of the object to be swapped. It then uses memcpy(3) to swap the information contained in the two objects,
       using the spare block of memory as a placeholder.

       The function uses partial specializations to optimize the swapping operation for objects of sizes 1, 2, 4
       or 8 bytes. It uses memcpy(3) for objects of other sizes.

NAMESPACE

       FBB
       All  constructors,  members,  operators  and manipulators, mentioned in this man-page, are defined in the
       namespace FBB.

INHERITS FROM

       -

SWAP FUNCTION

       o      fswap(Type &lhs, Type &rhs):
              This template function swaps the contents of the two objects. It can be used with  classes  having
              const data members, reference members, pointer members or standard value-typed data members.

EXAMPLE

       #include <iostream>
       #include "../fswap"

       class Demo
       {
           std::ostream &d_out;
           size_t d_value;

           public:
               Demo(std::ostream &out = std::cerr, size_t value = 0)
               :
                   d_out(out),
                   d_value(value)
               {}

               void show(char const *msg)
               {
                   d_out << msg << ". Value: " << d_value << ’\n’;
               }
       };

       using namespace std;

       int main()
       {
           Demo d1;
           Demo d2(cout, 12);

           FBB::fswap(d1, d2);

           d1.show("This is d1");              // to cerr: 12
           d2.show("This is d2");              // to cout: 0
       }

FILES

       bobcat/fswap - defines the class interface

SEE ALSO

       bobcat(7), memcpy(3)

BUGS

       The  fswap  function  should  not  be applied mechanically to swap objects of classes having pointer data
       members defining, e.g., a linked list. Consider a list of four objects like:

           A -> B -> C -> D

       fast-swapping B and C would result in the following corrupted list:

                      +------+
                      |      |
           A -> C -+  +-> B -+   +-> D
                   |             |
                   +-------------+

       However, classes implementing a data structure like a linked-list might still benefit from fast  swapping
       operations: by implementing their own swap member they could first use fast swapping to swap the objects,
       followed by another fast swap to unswap their `next’ pointers.

       The  fswap  function  should  also  not  be  used for objects defining (back-)pointers to their own data.
       Consider the following objects using pointers to data and (back-)pointers to the original objects:

           Before fswapping:
               A                                  B
              +--------+   +-----------+         +--------+   +-----------+
              |        |   |           |         |        |   |           |
            +--> *Aimp------> *A (back)--+     +--> *Bimp------> *B (back)--+
            | |        |   |           | |     | |        |   |           | |
            +--**Aimp  |   +-----------+ |     +--**Bimp  |   +-----------+ |
              +--------+ <---------------+       +--------+ <---------------+

           After fswapping:
                            +-------------------------------+
                         +--|-------------------------------|-+
           +-------------|--|-----------------+             | |
           |   A         |  v                 |   B         | v
           |  +--------+ | +-----------+      |  +--------+ | +-----------+
           |  |        | | |           |      |  |        | | |           |
         +-----> *Bimp---+ |  *A (back)--+    +---> *Aimp---+ |  *B (back)--+
         | |  |        |   |           | |       |        |   |           | |
         | +---**Bimp  |   +-----------+ |    +---**Aimp  |   +-----------+ |
         |    +--------+ <---------------+    |  +--------+ <---------------+
         +------------------------------------+

       After the swap **Bimp should point to Bimp’s address (now at A), but in fact it points to Aimp’s  address
       (now  at  B).  Likewise,  the  back  pointers  still point at their original objects rather than at their
       swapped objects.

       All stream classes define such pointers and can therefore not be swapped using fswap.

       The bottom line being that fswap should only be used for self-defined classes for which it can be  proven
       that fast-swapping does not corrupt the values of its pointer data.

DISTRIBUTION FILES

       o      bobcat_4.01.03-x.dsc: detached signature;

       o      bobcat_4.01.03-x.tar.gz: source archive;

       o      bobcat_4.01.03-x_i386.changes: change log;

       o      libbobcat1_4.01.03-x_*.deb: debian package holding the libraries;

       o      libbobcat1-dev_4.01.03-x_*.deb: debian package holding the libraries, headers and manual pages;

       o      http://sourceforge.net/projects/bobcat: public archive location;

BOBCAT

       Bobcat is an acronym of `Brokken’s Own Base Classes And Templates’.

COPYRIGHT

       This is free software, distributed under the terms of the GNU General Public License (GPL).

AUTHOR

       Frank B. Brokken (f.b.brokken@rug.nl).

libbobcat-dev_4.01.03-x.tar.gz                      2005-2015                                FBB::fswap(3bobcat)