Provided by: allegro4-doc_4.4.2-7_all 

NAME
get_x_rotate_quat, get_y_rotate_quat, get_z_rotate_quat - Construct axis rotation quaternions. Allegro
game programming library.
SYNOPSIS
#include <allegro.h>
void get_x_rotate_quat(QUAT *q, float r);
void get_y_rotate_quat(QUAT *q, float r);
void get_z_rotate_quat(QUAT *q, float r);
DESCRIPTION
Construct axis rotation quaternions, storing them in q. When applied to a point, these quaternions will
rotate it about the relevant axis by the specified angle (given in binary, 256 degrees to a circle
format).
Allegro version 4.4.2 get_x_rotate_quat(3alleg4)