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NAME
random - Pseudo random number generation
DESCRIPTION
Random number generator. The method is attributed to B.A. Wichmann and I.D.Hill, in 'An efficient and
portable pseudo-random number generator', Journal of Applied Statistics. AS183. 1982. Also Byte March
1987.
The current algorithm is a modification of the version attributed to Richard A O'Keefe in the standard
Prolog library.
Every time a random number is requested, a state is used to calculate it, and a new state produced. The
state can either be implicit (kept in the process dictionary) or be an explicit argument and return
value. In this implementation, the state (the type ran()) consists of a tuple of three integers.
It should be noted that this random number generator is not cryptographically strong. If a strong
cryptographic random number generator is needed for example crypto:strong_rand_bytes/1 could be used
instead.
Note:
The new and improved rand module should be used instead of this module.
DATA TYPES
ran() = {integer(), integer(), integer()}
The state.
EXPORTS
seed() -> ran()
Seeds random number generation with default (fixed) values in the process dictionary, and returns
the old state.
seed(A1, A2, A3) -> undefined | ran()
Types:
A1 = A2 = A3 = integer()
Seeds random number generation with integer values in the process dictionary, and returns the old
state.
One easy way of obtaining a unique value to seed with is to:
random:seed(erlang:phash2([node()]),
erlang:monotonic_time(),
erlang:unique_integer())
See erlang:phash2/1, node/0, erlang:monotonic_time/0, and erlang:unique_integer/0) for
details.
seed(SValue) -> undefined | ran()
Types:
SValue = {A1, A2, A3} | integer()
A1 = A2 = A3 = integer()
seed({A1, A2, A3}) is equivalent to seed(A1, A2, A3).
seed0() -> ran()
Returns the default state.
uniform() -> float()
Returns a random float uniformly distributed between 0.0 and 1.0, updating the state in the
process dictionary.
uniform(N) -> integer() >= 1
Types:
N = integer() >= 1
Given an integer N >= 1, uniform/1 returns a random integer uniformly distributed between 1 and N,
updating the state in the process dictionary.
uniform_s(State0) -> {float(), State1}
Types:
State0 = State1 = ran()
Given a state, uniform_s/1returns a random float uniformly distributed between 0.0 and 1.0, and a
new state.
uniform_s(N, State0) -> {integer(), State1}
Types:
N = integer() >= 1
State0 = State1 = ran()
Given an integer N >= 1 and a state, uniform_s/2 returns a random integer uniformly distributed
between 1 and N, and a new state.
NOTE
Some of the functions use the process dictionary variable random_seed to remember the current seed.
If a process calls uniform/0 or uniform/1 without setting a seed first, seed/0 is called automatically.
The implementation changed in R15. Upgrading to R15 will break applications that expect a specific output
for a given seed. The output is still deterministic number series, but different compared to releases
older than R15. The seed {0,0,0} will, for example, no longer produce a flawed series of only zeros.
Ericsson AB stdlib 2.8 random(3erl)