Provided by: slv2-doc_0.6.6+dfsg1-3build1_all bug

NAME

       Global_library_state - The 'world' represents all library state, and the data found in bundles'
       manifest.ttl (ie it is an in-memory index of all things LV2 found).

   Functions
       SLV2World slv2_world_new ()
       void slv2_world_free (SLV2World world)
       void slv2_world_load_all (SLV2World world)
       void slv2_world_load_bundle (SLV2World world, SLV2Value bundle_uri)
       SLV2PluginClass slv2_world_get_plugin_class (SLV2World world)
       SLV2PluginClasses slv2_world_get_plugin_classes (SLV2World world)
       SLV2Plugins slv2_world_get_all_plugins (SLV2World world)
       SLV2Plugins slv2_world_get_plugins_by_filter (SLV2World world, bool(*include)(SLV2Plugin))

Detailed Description

       Plugins (and plugin extensions) and the LV2 specification (and LV2 extensions) itself can be queried from
       the world for use.

       Normal hosts which just want to easily load plugins by URI are strongly recommended to simply call
       slv2_world_load_all to find all installed data in the recommended way.

       Normal hosts should NOT have to refer to bundles directly under normal circumstances. However, functions
       are provided to load individual bundles explicitly, intended for hosts which depend on a specific bundle
       (which is shipped with the application).

Function Documentation

   SLV2World slv2_world_new ()
       Initialize a new, empty world.

       If initialization fails, NULL is returned.

   SLV2World slv2_world_new_using_rdf_world (librdf_world * world)
       Initialize a new, empty world, using an existing Redland context.

   void slv2_world_free (SLV2World world)
       Destroy the world, mwahaha.

       NB: Destroying the world will leave dangling references in any plugin lists, plugins, etc. Do not destroy
       the world until you are finished with all objects that came from it.

   void slv2_world_load_all (SLV2World world)
       Load all installed LV2 bundles on the system.

       This is the recommended way for hosts to load LV2 data. It does the most reasonable thing to find all
       installed plugins, extensions, etc. on the system. The environment variable LV2_PATH may be used to set
       the directories inside which this function will look for bundles. Otherwise a sensible, standard default
       will be used.

       Use of other functions for loading bundles is highly discouraged without a special reason to do so - use
       this one.

       Time = Query

   void slv2_world_load_bundle (SLV2World world, SLV2Value bundle_uri)
       Load a specific bundle.

       • bundle_uri   A   fully   qualified   URI  to  the  bundle  directory,  with  the  trailing  slash,  eg.
         file:///usr/lib/lv2/someBundle/
       Normal hosts should not use this function.
       Hosts should never attach any long-term significance to bundle paths as there are no guarantees they will
       remain consistent whatsoever. Plugins (and other things) are identified  by  URIs,  not  bundle  or  file
       names.
       This function should only be used by apps which ship with a special bundle (which it knows exists at some
       path because the bundle is shipped with the application).
       Time = Query
   SLV2PluginClass slv2_world_get_plugin_class (SLV2World world)
       Get the parent of all other plugin classes, lv2:Plugin.
       Time = O(1)
   SLV2PluginClasses slv2_world_get_plugin_classes (SLV2World world)
       Return a list of all found plugin classes.
       Returned list is owned by world and must not be freed by the caller.
       Time = O(1)
   SLV2Plugins slv2_world_get_all_plugins (SLV2World world)
       Return a list of all found plugins.
       The  returned  list  contains  just  enough  references  to  query or instantiate plugins. The data for a
       particular plugin will not be loaded into memory until a call to an slv2_plugin_* function results  in  a
       query (at which time the data is cached with the SLV2Plugin so future queries are very fast).
       Returned  list must be freed by user with slv2_plugins_free. The contained plugins are owned by world and
       must not be freed by caller.
       Time = O(1)
   SLV2Plugins slv2_world_get_plugins_by_filter (SLV2World world, bool(*)(SLV2Plugin) include)
       Return a list of found plugins filtered by a user-defined filter function.
       All plugins currently found in world that return true when passed to include (a  pointer  to  a  function
       which takes an SLV2Plugin and returns a bool) will be in the returned list.
       Returned  list must be freed by user with slv2_plugins_free. The contained plugins are owned by world and
       must not be freed by caller.
       Time = O(n * Time(include))

Author

       Generated automatically by Doxygen for SLV2 from the source code.

Version 0.6.6                                      2 Apr 2009                            GLOBAL LIBRARY STATE(3)