Provided by: chocolate-hexen_2.2.1-2.1_amd64 bug

NAME

       chocolate-doom.cfg - Chocolate Doom configuration file

DESCRIPTION

       chocolate-doom.cfg  is  a  configuration  file  for  chocolate-doom(6).   This  file acts as an auxiliary
       configuration file; the main configuration options are stored in default.cfg,  which  contains  the  same
       configuration  options  as  Vanilla  Doom (for compatibility).  chocolate-doom.cfg contains configuration
       options that are specific to Chocolate Doom only.

       chocolate-doom.cfg is normally stored in  the  user's  home  directory,  as  ~/.chocolate-doom/chocolate-
       doom.cfg.

       The chocolate-setup(6) tool provides a simple to use front-end for editing chocolate-doom.cfg.

FILE FORMAT

       The file format is the same as that used for default.cfg(5).

CONFIGURATION VARIABLES

       graphical_startup
              If non-zero, display the graphical startup screen.

       autoadjust_video_settings
              If  non-zero,  video  settings will be autoadjusted to a valid configuration when the screen_width
              and screen_height variables do not match any valid configuration.

       fullscreen
              If non-zero, the game will run in full screen mode.  If zero, the game will run in a window.

       aspect_ratio_correct
              If non-zero, the screen will be stretched vertically to display correctly on a square pixel  video
              mode.

       startup_delay
              Number  of milliseconds to wait on startup after the video mode has been set, before the game will
              start.  This allows the screen to settle on some monitors that do not display an image for a brief
              interval after changing video modes.

       screen_width
              Screen width in pixels.  If running in full screen mode, this is the X dimension of the video mode
              to use.  If running in windowed mode, this is the width of the window in which the game will run.

       screen_height
              Screen height in pixels.  If running in full screen mode, this is the Y  dimension  of  the  video
              mode to use.  If running in windowed mode, this is the height of the window in which the game will
              run.

       screen_bpp
              Color  depth of the screen, in bits. If this is set to zero, the color depth will be automatically
              set on startup to the machine's default/native color depth.

       grabmouse
              If this is non-zero, the mouse will be "grabbed" when running in windowed mode so that it  can  be
              used as an input device. When running full screen, this has no effect.

       novert If  non-zero,  all vertical mouse movement is ignored.  This emulates the behavior of the "novert"
              tool available under DOS that performs the same function.

       mouse_acceleration
              Mouse acceleration factor.   When  the  speed  of  mouse  movement  exceeds  the  threshold  value
              (mouse_threshold), the speed is multiplied by this value.

       mouse_threshold
              Mouse  acceleration threshold.  When the speed of mouse movement exceeds this threshold value, the
              speed is multiplied by an acceleration factor (mouse_acceleration).

       snd_samplerate
              Sound output sample rate, in Hz.  Typical values to use are 11025, 22050, 44100 and 48000.

       snd_cachesize
              Maximum number of bytes to allocate for caching converted sound effects in memory. If set to zero,
              there is no limit applied.

       snd_maxslicetime_ms
              Maximum size of  the  output  sound  buffer  size  in  milliseconds.  Sound  output  is  generated
              periodically  in  slices.  Higher values might be more efficient but will introduce latency to the
              sound output. The default is 28ms (one slice per tic with the 35fps timer).

       snd_musiccmd
              External command to invoke to perform MIDI playback. If  set  to  the  empty  string,  SDL_mixer's
              internal  MIDI  playback  is used. This only has any effect when snd_musicdevice is set to General
              MIDI output.

       snd_dmxoption
              Value to set for the DMXOPTION environment variable. If this contains "-opl3", output for an  OPL3
              chip is generated when in OPL MIDI playback mode.

       opl_io_port
              The I/O port to use to access the OPL chip.  Only relevant when using native OPL music playback.

       png_screenshots
              If non-zero, save screenshots in PNG format.

       vanilla_keyboard_mapping
              If non-zero, the game behaves like Vanilla Doom, always assuming an American keyboard mapping.  If
              this has a value of zero, the native keyboard mapping of the keyboard is used.

       video_driver
              Name  of  the  SDL  video  driver to use.  If this is an empty string, the default video driver is
              used.

       window_position
              Position of the window on the screen when running in windowed mode. Accepted values are: "" (empty
              string) - don't care, "center" - place window at center of screen, "x,y" -  place  window  at  the
              specified coordinates.

       player_name
              Name  to use in network games for identification.  This is only used on the "waiting" screen while
              waiting for the game to start.

       joystick_index
              Joystick number to use; '0' is the first joystick.  A negative  value  ('-1')  indicates  that  no
              joystick is configured.

       joystick_x_axis
              Joystick axis to use to for horizontal (X) movement.

       joystick_x_invert
              If non-zero, movement on the horizontal joystick axis is inverted.

       joystick_y_axis
              Joystick axis to use to for vertical (Y) movement.

       joystick_y_invert
              If non-zero, movement on the vertical joystick axis is inverted.

       joystick_strafe_axis
              Joystick axis to use to for strafing movement.

       joystick_strafe_invert
              If non-zero, movement on the joystick axis used for strafing is inverted.

       joystick_physical_button0
              The physical joystick button that corresponds to joystick virtual button #0.

       joystick_physical_button1
              The physical joystick button that corresponds to joystick virtual button #1.

       joystick_physical_button2
              The physical joystick button that corresponds to joystick virtual button #2.

       joystick_physical_button3
              The physical joystick button that corresponds to joystick virtual button #3.

       joystick_physical_button4
              The physical joystick button that corresponds to joystick virtual button #4.

       joystick_physical_button5
              The physical joystick button that corresponds to joystick virtual button #5.

       joystick_physical_button6
              The physical joystick button that corresponds to joystick virtual button #6.

       joystick_physical_button7
              The physical joystick button that corresponds to joystick virtual button #7.

       joystick_physical_button8
              The physical joystick button that corresponds to joystick virtual button #8.

       joystick_physical_button9
              The physical joystick button that corresponds to joystick virtual button #9.

       joyb_strafeleft
              Joystick virtual button to make the player strafe left.

       joyb_straferight
              Joystick virtual button to make the player strafe right.

       joyb_menu_activate
              Joystick virtual button to activate the menu.

       joyb_prevweapon
              Joystick virtual button that cycles to the previous weapon.

       joyb_nextweapon
              Joystick virtual button that cycles to the next weapon.

       mouseb_strafeleft
              Mouse button to strafe left.

       mouseb_straferight
              Mouse button to strafe right.

       mouseb_use
              Mouse button to "use" an object, eg. a door or switch.

       mouseb_backward
              Mouse button to move backwards.

       mouseb_prevweapon
              Mouse button to cycle to the previous weapon.

       mouseb_nextweapon
              Mouse button to cycle to the next weapon.

       dclick_use
              If  non-zero,  double-clicking  a  mouse  button acts like pressing the "use" key to use an object
              in-game, eg. a door or switch.

       use_libsamplerate
              Controls whether libsamplerate support is used for performing sample  rate  conversions  of  sound
              effects.   Support  for  this must be compiled into the program. If zero, libsamplerate support is
              disabled.  If non-zero, libsamplerate is enabled. Increasing values roughly correspond  to  higher
              quality  conversion; the higher the quality, the slower the conversion process.  Linear conversion
              = 1; Zero order hold = 2; Fast Sinc filter = 3; Medium quality Sinc filter = 4; High quality  Sinc
              filter = 5.

       libsamplerate_scale
              Scaling  factor  used  by  libsamplerate. This is used when converting sounds internally back into
              integer form; normally it should not be necessary to change it from the default  value.  The  only
              time  it might be needed is if a PWAD file is loaded that contains very loud sounds, in which case
              the conversion may cause sound clipping and the scale factor should  be  reduced.  The  lower  the
              value,  the  quieter  the sound effects become, so it should be set as high as is possible without
              clipping occurring.

       timidity_cfg_path
              Full path to a Timidity configuration file to use for MIDI playback. The file  will  be  evaluated
              from the directory where it is evaluated, so there is no need to add "dir" commands into it.

       gus_patch_path
              Path to GUS patch files to use when operating in GUS emulation mode.

       gus_ram_kb
              Number of kilobytes of RAM to use in GUS emulation mode. Valid values are 256, 512, 768 or 1024.

       key_pause
              Key to pause or unpause the game.

       key_menu_activate
              Key that activates the menu when pressed.

       key_menu_up
              Key that moves the cursor up on the menu.

       key_menu_down
              Key that moves the cursor down on the menu.

       key_menu_left
              Key that moves the currently selected slider on the menu left.

       key_menu_right
              Key that moves the currently selected slider on the menu right.

       key_menu_back
              Key to go back to the previous menu.

       key_menu_forward
              Key to activate the currently selected menu item.

       key_menu_confirm
              Key to answer 'yes' to a question in the menu.

       key_menu_abort
              Key to answer 'no' to a question in the menu.

       key_menu_help
              Keyboard shortcut to bring up the help screen.

       key_menu_save
              Keyboard shortcut to bring up the save game menu.

       key_menu_load
              Keyboard shortcut to bring up the load game menu.

       key_menu_volume
              Keyboard shortcut to bring up the sound volume menu.

       key_menu_detail
              Keyboard shortcut to toggle the detail level.

       key_menu_qsave
              Keyboard shortcut to quicksave the current game.

       key_menu_endgame
              Keyboard shortcut to end the game.

       key_menu_messages
              Keyboard shortcut to toggle heads-up messages.

       key_menu_qload
              Keyboard shortcut to load the last quicksave.

       key_menu_quit
              Keyboard shortcut to quit the game.

       key_menu_gamma
              Keyboard shortcut to toggle the gamma correction level.

       key_spy
              Keyboard shortcut to switch view in multiplayer.

       key_menu_incscreen
              Keyboard shortcut to increase the screen size.

       key_menu_decscreen
              Keyboard shortcut to decrease the screen size.

       key_menu_screenshot
              Keyboard shortcut to save a screenshot.

       key_map_toggle
              Key to toggle the map view.

       key_map_north
              Key to pan north when in the map view.

       key_map_south
              Key to pan south when in the map view.

       key_map_east
              Key to pan east when in the map view.

       key_map_west
              Key to pan west when in the map view.

       key_map_zoomin
              Key to zoom in when in the map view.

       key_map_zoomout
              Key to zoom out when in the map view.

       key_map_maxzoom
              Key to zoom out the maximum amount when in the map view.

       key_map_follow
              Key to toggle follow mode when in the map view.

       key_map_grid
              Key to toggle the grid display when in the map view.

       key_map_mark
              Key to set a mark when in the map view.

       key_map_clearmark
              Key to clear all marks when in the map view.

       key_weapon1
              Key to select weapon 1.

       key_weapon2
              Key to select weapon 2.

       key_weapon3
              Key to select weapon 3.

       key_weapon4
              Key to select weapon 4.

       key_weapon5
              Key to select weapon 5.

       key_weapon6
              Key to select weapon 6.

       key_weapon7
              Key to select weapon 7.

       key_weapon8
              Key to select weapon 8.

       key_prevweapon
              Key to cycle to the previous weapon.

       key_nextweapon
              Key to cycle to the next weapon.

       key_arti_all
              Key to use one of each artifact.

       key_arti_health
              Key to use "quartz flask" artifact.

       key_arti_poisonbag
              Key to use "flechette" artifact.

       key_arti_blastradius
              Key to use "disc of repulsion" artifact.

       key_arti_teleport
              Key to use "chaos device" artifact.

       key_arti_teleportother
              Key to use "banishment device" artifact.

       key_arti_egg
              Key to use "porkalator" artifact.

       key_arti_invulnerability
              Key to use "icon of the defender" artifact.

       key_message_refresh
              Key to re-display last message.

       key_demo_quit
              Key to quit the game when recording a demo.

       key_multi_msg
              Key to send a message during multiplayer games.

       key_multi_msgplayer1
              Key to send a message to player 1 during multiplayer games.

       key_multi_msgplayer2
              Key to send a message to player 2 during multiplayer games.

       key_multi_msgplayer3
              Key to send a message to player 3 during multiplayer games.

       key_multi_msgplayer4
              Key to send a message to player 4 during multiplayer games.

       key_multi_msgplayer5
              Key to send a message to player 5 during multiplayer games.

       key_multi_msgplayer6
              Key to send a message to player 6 during multiplayer games.

       key_multi_msgplayer7
              Key to send a message to player 7 during multiplayer games.

       key_multi_msgplayer8
              Key to send a message to player 8 during multiplayer games.

SEE ALSO

       chocolate-doom(6), default.cfg(5), chocolate-setup(6)

                                                                                           chocolate-doom.cfg(5)