Provided by: chocolate-strife_2.2.1-2.1_amd64
default.cfg - Chocolate Doom configuration file
default.cfg is the configuration file for chocolate-doom(6). The configuration options stored in the file are the same as those stored in the original DOS Vanilla Doom. Extra Chocolate Doom-specific options are stored in a separate configuration file, chocolate- doom.cfg. default.cfg is normally stored in the user's home directory, in ~/.chocolate- doom/default.cfg. The chocolate-setup(6) tool provides a simple to use front-end for editing default.cfg.
The file is a plain-text file, consisting of a list of configuration options and their values, separated by whitespace. Each option is stored on a separate line. Options have different types; an option may have either an integer, floating point or string value. If the option is of a string type, the value is surrounded by quotes ("). For example: integer_value 1 integer_value2 1 floating_point_value 4.2 string_value "hello world" Invalid lines or comments in the file will be ignored, but it is advisable not to put them in the file; the file is rewritten from scratch every time the game exits, so any invalid lines or comments will be lost. Some options are used for keyboard key bindings; these are stored as integer values containing the keyboard scan code of the key to be bound to. Boolean values are also stored as integers, with a value of zero usually indicating "false" and a non-zero value indicating "true".
mouse_sensitivity Mouse sensitivity. This value is used to multiply input mouse movement to control the effect of moving the mouse. The "normal" maximum value available for this through the in-game options menu is 9. A value of 31 or greater will cause the game to crash when entering the options menu. sfx_volume Volume of sound effects, range 0-15. music_volume Volume of in-game music, range 0-15. show_talk If non-zero, dialogue text is displayed over characters' pictures when engaging actors who have voices. voice_volume Volume of voice sound effects, range 0-15. key_right Keyboard key to turn right. key_left Keyboard key to turn left. key_up Keyboard key to move forward. key_down Keyboard key to move backward. key_strafeleft Keyboard key to strafe left. key_straferight Keyboard key to strafe right. key_useHealth Keyboard key to use health. key_invquery Keyboard key to query inventory. key_mission Keyboard key to display mission objective. key_invPop Keyboard key to display inventory popup. key_invKey Keyboard key to display keys popup. key_invHome Keyboard key to jump to start of inventory. key_invEnd Keyboard key to jump to end of inventory. key_invLeft Keyboard key to scroll left in the inventory. key_invRight Keyboard key to scroll right in the inventory. key_invUse Keyboard key to use inventory item. key_invDrop Keyboard key to drop an inventory item. key_lookUp Keyboard key to look up. key_lookDown Keyboard key to look down. key_fire Keyboard key to fire the currently selected weapon. key_use Keyboard key to "use" an object, eg. a door or switch. key_strafe Keyboard key to turn on strafing. When held down, pressing the key to turn left or right causes the player to strafe left or right instead. key_speed Keyboard key to make the player run. use_mouse If non-zero, mouse input is enabled. If zero, mouse input is disabled. mouseb_fire Mouse button to fire the currently selected weapon. mouseb_strafe Mouse button to turn on strafing. When held down, the player will strafe left and right instead of turning left and right. mouseb_forward Mouse button to move forward. mouseb_jump Mouse button to jump. use_joystick If non-zero, joystick input is enabled. joyb_fire Joystick virtual button that fires the current weapon. joyb_strafe Joystick virtual button that makes the player strafe while held down. joyb_use Joystick virtual button to "use" an object, eg. a door or switch. joyb_speed Joystick virtual button that makes the player run while held down. If this has a value of 20 or greater, the player will always run, even if use_joystick is 0. joyb_jump Joystick virtual button that makes the player jump. screensize Screen size, range 3-11. A value of 11 gives a full-screen view with the status bar not displayed. A value of 10 gives a full-screen view with the status bar displayed. snd_channels Number of sounds that will be played simultaneously. snd_musicdevice Music output device. A non-zero value gives MIDI sound output, while a value of zero disables music. snd_sfxdevice Sound effects device. A value of zero disables in-game sound effects, a value of 1 enables PC speaker sound effects, while a value in the range 2-9 enables the "normal" digital sound effects. snd_sbport SoundBlaster I/O port. Unused. snd_sbirq SoundBlaster IRQ. Unused. snd_sbdma SoundBlaster DMA channel. Unused. snd_mport Output port to use for OPL MIDI playback. Unused. usegamma Gamma correction level. A value of zero disables gamma correction, while a value in the range 1-4 gives increasing levels of gamma correction. back_flat Name of background flat used by view border. nickname Multiplayer nickname (?). chatmacro0 Multiplayer chat macro: message to send when alt+0 is pressed. chatmacro1 Multiplayer chat macro: message to send when alt+1 is pressed. chatmacro2 Multiplayer chat macro: message to send when alt+2 is pressed. chatmacro3 Multiplayer chat macro: message to send when alt+3 is pressed. chatmacro4 Multiplayer chat macro: message to send when alt+4 is pressed. chatmacro5 Multiplayer chat macro: message to send when alt+5 is pressed. chatmacro6 Multiplayer chat macro: message to send when alt+6 is pressed. chatmacro7 Multiplayer chat macro: message to send when alt+7 is pressed. chatmacro8 Multiplayer chat macro: message to send when alt+8 is pressed. chatmacro9 Multiplayer chat macro: message to send when alt+9 is pressed. comport Serial port number to use for SERSETUP.EXE (unused).
chocolate-doom(6), chocolate-doom.cfg(5), chocolate-setup(6) default.cfg(5)