Provided by: eureka_1.11-2_amd64 bug


       Eureka - a DOOM map editor


       eureka [FILE...]  [OPTION...]


       Eureka is a cross-platform map editor for the classic DOOM games.

       It  features  multiple-level  undo  and  redo, a 3D preview, texture and thing browsers, a
       built-in nodes builder, panels for directly editing  the  properties  of  map  objects,  a
       flexible key binding system, and low system requirements (e.g. a 3D card is not required).


       Note  that long options are shown here with two dashes, but may also be used with a single
       dash for compatibility with the original DOOM binary and various source ports.

       -f, --file <file>...
              Wad file(s) to edit.  This is  mainly  for  compatibility  with  DOOM  command-line
              syntax, since filenames are more easily provided without this option (i.e. directly
              after the program name).

              When no file is specified, Eureka will open the first map in the IWAD (game wad).

       -w, --warp <map>
              Level to edit.  This can be the full map name, e.g. "MAP12" or "E3M7", but can also
              be  a  single  number  like  "12"  or  "37", or two separate numbers like "3 7" for
              compatibility with DOOM 1 and Ultimate DOOM.

              When absent, the first level found in the edited wad is used.

       -i, --iwad <file>
              The name of the IWAD (game data).  This also determines which game the map is  for,
              e.g. "doom.wad" will mean the map is for DOOM 1, whereas "heretic.wad" will mean we
              are editing for the game Heretic.

       -m, --merge <file>...
              Resource file(s) to load.  These can  be  wad  files  containing  textures,  flats,
              sprites (etc) but can also be Eureka definitions files (with ".ugh" extension).

       -p, --port <name>
              Port (engine) name.  The default port is "boom", but some other supported ports are
              "vanilla" (the original EXE), "odamex", "edge" and "legacy".

       -h, --help
              Show usage summary

       -v, --version
              Show the version

       -d, --debug
              Enable debugging messages

       -q, --quiet
              Quiet mode (no messages on stdout)


       The following options control how Eureka finds some important files and directories.  They
       are not particular useful per se, but may be needed for special circumstances.

       --install <dir>
              The  installation  directory where game definition files, default key bindings, etc
              are stored.  This defaults to $PREFIX/share/eureka (see FILES section below...)

              Specifying "." for the current directory is useful when testing a locally  compiled
              version  without  doing  "make  install".  In fact Eureka will try it automatically
              when it cannot find its normal installation directory.

       --home <dir>
              The home directory where user settings, backups, etc are stored.  This defaults  to
              the ~/.eureka directory.

       --log <file>
              File  where  all  log  messages are written.  Defaults to "logs.txt" under the home

       --config <file>
              The config file which stores the general user  settings  (but  not  key  bindings).
              This  file  will  loaded  during  startup, and also saved to when the user uses the
              Preferences dialog.


              The installation directory for Eureka.  PREFIX is  typically  /usr  or  /usr/local,
              depending  on  how  Eureka was installed.  This directory contains the standard key
              bindings, plus all the definition files (with .ugh  extension)  for  the  supported
              games, ports and mods.

              Contains user settings

              Contains user key bindings

              The  logs  from  the  previous  session  of Eureka, or the current one if Eureka is
              currently running.

              Whenever a file is saved, Eureka makes a backup of the existing file and stores  it
              here,  in  a  directory  based  on the filename.  Multiple backups are made, upto a
              configurable limit on number and total size of the files.

              If something goes awry with your wad, look here!

              IWAD files can be placed here and Eureka will find them automatically


              If set, contains a single directory name where Eureka will look for IWADs.

              If set, contains a colon-separated list of directories where Eureka will  look  for


       glbsp(6), prboom(6), deutex(6), xwadtools(6)

       Eureka site:

                                           January 2016                                 EUREKA(6)