Provided by: freeorion_0.4.5-1build1_amd64
NAME
FreeOrion - turn-based space empire and galactic conquest game
SYNOPSIS
freeorion [OPTIONS]
DESCRIPTION
FreeOrion is a turn-based space empire and galactic conquest (4X) computer game being designed and built by the FreeOrion project. FreeOrion is inspired by the tradition of the Master of Orion games, but is not a clone or remake of that series or any other game. The game is about the construction of a living, breathing universe in a grand campaign model. You can develop your own galactic empire and explore new star systems with your fleets as one of several unique human or alien species. Colonization of new worlds, researching new technology, managing your resources and defending your planets against the AI or other human players on a galactic scale are your main objectives.
OPTIONS
--GameSetup.ai-aggression The maximum aggression level for AI opponents | Default: TYPICAL --GameSetup.ai-players The number of AI opponents in the game. | Default: 6 --GameSetup.empire-color Your empire's color. | Default: 0 --GameSetup.empire-name Your empire's name. | Default: --GameSetup.galaxy-age The age of the galaxy to be generated. | Default: GALAXY_SETUP_MEDIUM --GameSetup.galaxy-shape The shape of the galaxy to be generated. | Default: ELLIPTICAL --GameSetup.monster-frequency The frequency of monsters in the galaxy to be generated. Default: GALAXY_SETUP_LOW --GameSetup.native-frequency The frequency of natives in the galaxy to be generated. Default: GALAXY_SETUP_MEDIUM --GameSetup.planet-density The number of planets per system in the galaxy to be generated. Default: GALAXY_SETUP_MEDIUM --GameSetup.player-name The name used in the game to represent the player in single player games. Default: --GameSetup.seed The seed used for randomly generating the galaxy. Galaxies generated with the same settings and the same seed will be identical. | Default: 0 --GameSetup.specials-frequency The frequency of specials appearing in the galaxy to be generated. Default: GALAXY_SETUP_MEDIUM --GameSetup.starlane-frequency The number of starlanes in the galaxy to be generated. Default: GALAXY_SETUP_MEDIUM --GameSetup.stars The approximate number of systems in the galaxy to be generated. For recommended game balance use 15-30 systems per empire. Very high numbers of systems may cause FreeOrion to lag, especially later in the game. Default: 150 --GameSetup.starting-species Your empire's starting species. Has no effect on planets in your empire colonized by other species. | Default: SP_HUMAN --UI.autogenerated-effects-descriptions Toggles inclusion of auto-generated text in tech, building or ship part descriptions. | Default: 0 --UI.ctrl-border-color Sets UI control border color. | Default: (124,124,124,255) --UI.ctrl-color Sets UI control background color. | Default: (15,15,15,255) --UI.default-link-color Sets UI default link color. | Default: (80,255,128,255) --UI.detection-range-opacity Sets detection circle transparency. | Default: 3 --UI.dropdownlist-arrow-color Sets UI drop-down-list arrow color. | Default: (130,130,0,255) --UI.edit-hilite Sets color of highlighting in UI edit controls. | Default: (43,81,102,255) --UI.fleet-selection-indicator-size Sets size of fleet selection indicator, relative to fleet icon size. Default: 1.625 --UI.fleet-supply-line-dot-rate Sets how fast to render dots for fleet supply lines. | Default: 0.02 --UI.fleet-supply-line-dot-spacing Sets how far apart to render dots for fleet supply lines. | Default: 20 --UI.fleet-supply-line-width Sets how wide to render fleet supply lines. | Default: 3 --UI.fleet-supply-lines Toggles whether to show fleet supply lines with empire-colored indicators. Default: 1 --UI.font Sets UI font resource file. Default: /usr/share/games/freeorion/default/DejaVuSans.ttf --UI.font-bold Sets UI bold font resource file. Default: /usr/share/games/freeorion/default/DejaVuSans-Bold.ttf --UI.font-size Sets UI font size. | Default: 12 --UI.galaxy-gas-background Render gassy substance around systems to give galaxy shape. May slow rendering on older systems. | Default: 1 --UI.galaxy-starfields Render star fields around systems. May slow rendering on older systems. Default: 1 --UI.hotkeys.combat.end_turn ERROR: HOTKEY_COMBAT_END_TURN Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RETURN --UI.hotkeys.combat.menu ERROR: HOTKEY_COMBAT_MENU | Default: GGK_F10 --UI.hotkeys.combat.open_chat ERROR: HOTKEY_COMBAT_OPEN_CHAT | Default: GGK_RETURN --UI.hotkeys.combat.zoom_in ERROR: HOTKEY_COMBAT_ZOOM_IN | Default: GGK_e --UI.hotkeys.combat.zoom_in_alt ERROR: HOTKEY_COMBAT_ZOOM_IN_ALT | Default: GGK_KP_PLUS --UI.hotkeys.combat.zoom_next_idle_unit ERROR: HOTKEY_COMBAT_ZOOM_NEXT_IDLE_UNIT | Default: GGK_g --UI.hotkeys.combat.zoom_next_unit ERROR: HOTKEY_COMBAT_ZOOM_NEXT_UNIT | Default: GGK_b --UI.hotkeys.combat.zoom_out ERROR: HOTKEY_COMBAT_ZOOM_OUT | Default: GGK_r --UI.hotkeys.combat.zoom_out_alt ERROR: HOTKEY_COMBAT_ZOOM_OUT_ALT | Default: GGK_KP_MINUS --UI.hotkeys.combat.zoom_prev_idle_unit ERROR: HOTKEY_COMBAT_ZOOM_PREV_IDLE_UNIT | Default: GGK_f --UI.hotkeys.combat.zoom_prev_unit ERROR: HOTKEY_COMBAT_ZOOM_PREV_UNIT | Default: GGK_v --UI.hotkeys.copy Copy | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_c --UI.hotkeys.cut Cut | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_x --UI.hotkeys.deselect Deselect | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_d --UI.hotkeys.focus_next_wnd Next Control | Default: GGK_TAB --UI.hotkeys.focus_prev_wnd Previous Control | Default: MOD_KEY_LSHIFT | MOD_KEY_RSHIFT+GGK_TAB --UI.hotkeys.map.design Toggle design panel | Default: GGK_d --UI.hotkeys.map.end_turn End turn | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RETURN --UI.hotkeys.map.menu General menu | Default: GGK_F10 --UI.hotkeys.map.open_chat Open chat window | Default: GGK_RETURN --UI.hotkeys.map.production Toggle production panel | Default: GGK_p --UI.hotkeys.map.research Toggle research panel | Default: GGK_r --UI.hotkeys.map.return_to_map Return to map window | Default: GGK_ESCAPE --UI.hotkeys.map.sit_rep Toggle situation report | Default: GGK_n --UI.hotkeys.map.zoom_home_system Switch to home system | Default: GGK_h --UI.hotkeys.map.zoom_in Zoom in | Default: GGK_z --UI.hotkeys.map.zoom_in_alt Zoom in (other shortcut) | Default: GGK_KP_PLUS --UI.hotkeys.map.zoom_next_fleet Switch to next fleet | Default: GGK_g --UI.hotkeys.map.zoom_next_idle_fleet Switch to next idle fleet | Default: --UI.hotkeys.map.zoom_next_system Switch to next system | Default: GGK_GREATER --UI.hotkeys.map.zoom_out Zoom out | Default: GGK_x --UI.hotkeys.map.zoom_out_alt Zoom out (other shortcut) | Default: GGK_KP_MINUS --UI.hotkeys.map.zoom_prev_fleet Switch to previous fleet | Default: GGK_f --UI.hotkeys.map.zoom_prev_idle_fleet Switch to previous idle fleet | Default: --UI.hotkeys.map.zoom_prev_system Switch to previous system | Default: GGK_LESS --UI.hotkeys.paste Paste | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_v --UI.hotkeys.select_all Select All | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_a --UI.keypress-repeat-delay Sets delay between holding a key and repeat keypresses being generated Default: 360 --UI.keypress-repeat-interval Sets delay between repeat keypresses while holding a key | Default: 20 --UI.known-tech Sets color of known techs in the tech tree. | Default: (72,72,72,255) --UI.known-tech-border Sets text and border color of known techs in the tech tree. Default: (164,164,164,255) --UI.main-menu.x Position of the center of the intro screen main menu, as a portion of the application's total width. | Default: 0.75 --UI.main-menu.y Position of the center of the intro screen main menu, as a portion of the application's total height. | Default: 0.5 --UI.map-right-click-popup-menu Toggles whether to show a right-click popup menu on the galaxy map. Default: 0 --UI.medium-fleet-button-minimum-zoom Sets minimum zoom level at which medium fleet icons are shown on the galaxy map. | Default: 4 --UI.mouse-click-repeat-delay Sets delay between holding a mouse button and repeat clicks being generated | Default: 360 --UI.mouse-click-repeat-interval Sets delay between repeat clicks while holding a moues button Default: 15 --UI.multiple-fleet-windows If true, clicks on multiple fleet buttons will open multiple fleet windows at the same time. Otherwise, opening a fleet window will close any currently-open fleet window. | Default: 0 --UI.objects-list-info-col-0 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: NAME --UI.objects-list-info-col-1 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: ID --UI.objects-list-info-col-10 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: --UI.objects-list-info-col-11 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: --UI.objects-list-info-col-2 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: OBJECT_TYPE --UI.objects-list-info-col-3 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: OWNER --UI.objects-list-info-col-4 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: SPECIES --UI.objects-list-info-col-5 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: --UI.objects-list-info-col-6 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: --UI.objects-list-info-col-7 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: --UI.objects-list-info-col-8 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: --UI.objects-list-info-col-9 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: --UI.objects-list-width-col-0 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 144 --UI.objects-list-width-col-1 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 48 --UI.objects-list-width-col-10 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96 --UI.objects-list-width-col-11 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96 --UI.objects-list-width-col-2 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 60 --UI.objects-list-width-col-3 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 120 --UI.objects-list-width-col-4 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96 --UI.objects-list-width-col-5 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96 --UI.objects-list-width-col-6 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96 --UI.objects-list-width-col-7 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96 --UI.objects-list-width-col-8 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96 --UI.objects-list-width-col-9 ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96 --UI.optimized-system-rendering Use fancy optimized OpenGL 1.5 rendering for systems on galaxy map. May crash on older graphics hardware. | Default: 1 --UI.queue-width Sets width of queues on research and production screens. | Default: 300 --UI.researchable-tech Sets color of researchable techs in the tech tree. Default: (48,48,48,255) --UI.researchable-tech-border Sets text and border color of researchable techs in the tech tree. Default: (164,164,164,255) --UI.resource-starlane-colouring Toggles whether to color starlanes with empire colors if empires can exchange resources along each starlane. | Default: 1 --UI.rollover-link-color Sets UI rollover link color. | Default: (192,80,255,255) --UI.save-file-dialog.columns List the columns to show in the save file dialog, separated by commas. Valid columns: time, turn, player, empire, systems, seed, galaxy_age, galaxy_shape, planet_freq, native_freq, specials_freq, starlane_freq Default: time,turn,player,empire,file --UI.save-file-dialog.default.stretch If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if visible. | Default: 1 --UI.save-file-dialog.empire.stretch If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if visible. | Default: 1 --UI.save-file-dialog.file.stretch If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if visible. | Default: 2 --UI.save-file-dialog.galaxy_size.wide-as If UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough to contain the text there. | Default: 9999 --UI.save-file-dialog.player.stretch If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if visible. | Default: 1 --UI.save-file-dialog.seed.stretch If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if visible. | Default: 0.75 --UI.save-file-dialog.time.wide-as If UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough to contain the text there. | Default: YYYY-MM-DD --UI.save-file-dialog.tooltip-delay ERROR: OPTIONS_DB_UI_SAVE_DIALOG_TOOLTIP_DELAY | Default: 800 --UI.save-file-dialog.turn.wide-as If UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough to contain the text there. | Default: 9999 --UI.scroll-width Sets UI scroll width. | Default: 14 --UI.show-detection-range Toggles whether to show circles around objects to indicate their detection range on the galaxy map. | Default: 1 --UI.show-galaxy-map-scale Show scale line for universe distance on galaxy map. | Default: 1 --UI.show-galaxy-map-zoom-slider Toggles whether to show the zoom slider on galaxy map. | Default: 0 --UI.show-production-location-on-queue Sets whether to show the production location for items on the production queue | Default: 1 --UI.sidepanel-planet-max-diameter Sets size of largest-rendered rotating planets on side-panel. Default: 128 --UI.sidepanel-planet-min-diameter Sets size of smallest-rendered rotating planets on side-panel. Default: 24 --UI.sidepanel-planet-shown Sets whether to show rendered planets / asteroids on the side-panel. Default: 1 --UI.sidepanel-width Sets size of system side-panel. | Default: 384 --UI.small-fleet-button-minimum-zoom Sets minimum zoom level at which small fleet icons are shown on the galaxy map. | Default: 1.5 --UI.sound.alert The sound file played when an error or illegal action occurs. Default: /usr/share/games/freeorion/default/data/sound/alert.ogg --UI.sound.balanced-focus The sound file played when a balanced focus button is clicked. Default: /usr/share/games/freeorion/default/data/sound/balanced_select.ogg --UI.sound.bg-music Sets the background track to play. Default: /usr/share/games/freeorion/default/data/sound/artificial_intelligence_v3.ogg --UI.sound.button-click The sound file played when a button is clicked. Default: /usr/share/games/freeorion/default/data/sound/button_click.ogg --UI.sound.button-rollover The sound file played when the mouse moves over a button. Default: /usr/share/games/freeorion/default/data/sound/button_rollover.ogg --UI.sound.enabled Enables sound in the game. | Default: 1 --UI.sound.farming-focus The sound file played when a farming focus button is clicked. Default: /usr/share/games/freeorion/default/data/sound/farm_select.ogg --UI.sound.fleet-button-click The sound file played when a fleet button is clicked. Default: /usr/share/games/freeorion/default/data/sound/fleet_button_click.ogg --UI.sound.fleet-button-rollover The sound file played when the mouse moves over a fleet button. Default: /usr/share/games/freeorion/default/data/sound/fleet_button_rollover.ogg --UI.sound.industry-focus The sound file played when an industry focus button is clicked. Default: /usr/share/games/freeorion/default/data/sound/industry_select.ogg --UI.sound.item-drop The sound file played when an item is dropped into a listbox. Default: /usr/share/games/freeorion/default/data/sound/list_select.ogg --UI.sound.list-pulldown The sound file played when the list is opened in a drop-down list. Default: /usr/share/games/freeorion/default/data/sound/list_pulldown.ogg --UI.sound.list-select The sound file played when a listbox or drop-down list item is selected. Default: /usr/share/games/freeorion/default/data/sound/list_select.ogg --UI.sound.mining-focus The sound file played when a mining focus button is clicked. Default: /usr/share/games/freeorion/default/data/sound/mining_select.ogg --UI.sound.music-enabled Enables music in the game. | Default: 1 --UI.sound.music-volume The volume (0 to 255) at which music should be played. | Default: 127 --UI.sound.planet-button-click The sound file played when a planet button is clicked. Default: /usr/share/games/freeorion/default/data/sound/button_click.ogg --UI.sound.research-focus The sound file played when a research focus button is clicked. Default: /usr/share/games/freeorion/default/data/sound/research_select.ogg --UI.sound.sidepanel-open The sound file played when the system side-panel is opened. Default: /usr/share/games/freeorion/default/data/sound/sidepanel_open.ogg --UI.sound.system-icon-rollover The sound file played when the mouse moves over a system icon. Default: /usr/share/games/freeorion/default/data/sound/fleet_button_rollover.ogg --UI.sound.text-typing The sound file played when the user types text. Default: /usr/share/games/freeorion/default/data/sound/text_typing.ogg --UI.sound.trade-focus The sound file played when a trade focus button is clicked. Default: /usr/share/games/freeorion/default/data/sound/trade_select.ogg --UI.sound.turn-button-click The sound file played when the turn button is clicked. Default: /usr/share/games/freeorion/default/data/sound/turn_button_click.ogg --UI.sound.volume The volume (0 to 255) at which UI sound effects should be played. Default: 255 --UI.sound.window-close The sound file played when a window is closed. Default: /usr/share/games/freeorion/default/data/sound/window_close.ogg --UI.sound.window-maximize The sound file played when a window is maximized. Default: /usr/share/games/freeorion/default/data/sound/window_maximize.ogg --UI.sound.window-minimize The sound file played when a window is minimized. Default: /usr/share/games/freeorion/default/data/sound/window_minimize.ogg --UI.starlane-core-multiplier Width multiplier for empire 'core' starlanes. | Default: 4 --UI.starlane-thickness Sets how wide to render starlanes in pixels. | Default: 2 --UI.stat-decrease-color Sets color of decreasing statistics | Default: (255,0,0,255) --UI.stat-increase-color Sets color of increasing statistics | Default: (0,255,0,255) --UI.state-button-color Sets UI state button selected color. | Default: (0,127,0,255) --UI.swap-mouse-lr Swaps results of clicking left and right mouse buttons. | Default: 0 --UI.system-circle-size Sets size of circles around systems on map, relative to system icon size. Default: 1 --UI.system-circles Toggles whether to draw circles around systems. | Default: 1 --UI.system-fog-of-war Toggles whether to render fog of war scan-line shading over system icons. Default: 1 --UI.system-fog-of-war-spacing Sets spacing (in pixels) between fog of war scan-lines. | Default: 4 --UI.system-icon-size Sets size of system icons. | Default: 14 --UI.system-name-unowned-color Sets color of unowned system names on the galaxy map. Default: (160,160,160,255) --UI.system-selection-indicator-fps Sets the frame rate of animation of system selection indicator. Default: 12 --UI.system-selection-indicator-size Sets size of system selection indicator, relative to system icon size. Default: 1.625 --UI.system-tiny-icon-size-threshold Sets size of system icons below which the fixed-size tiny icons will be shown. | Default: 10 --UI.tech-layout-horz-spacing The horizontal spacing to be placed between techs in the tech screen, in multiples of the width of a single theory tech. | Default: 1 --UI.tech-layout-vert-spacing The vertical spacing to be placed between techs in the tech screen, in multiples of the height of a single theory tech. | Default: 0.75 --UI.tech-progress Sets background color of progress bars in the tech tree. Default: (40,40,40,255) --UI.tech-progress-background Sets bar color of progress bars in the tech tree. Default: (72,72,72,255) --UI.text-color Sets UI text color. | Default: (255,255,255,255) --UI.tiny-fleet-button-minimum-zoom Sets minimum zoom level at which tiny fleet icons are shown on the galaxy map. At smaller zooms, no fleet icons are shown. | Default: 0.75 --UI.title-font Sets UI title font resource file. Default: /usr/share/games/freeorion/default/DejaVuSans.ttf --UI.title-font-size Sets UI title font size. | Default: 12 --UI.tooltip-delay Sets UI tooltip pop-up delay, in ms. | Default: 100 --UI.unowned-starlane-colour Sets default color to render starlanes. | Default: (72,72,72,255) --UI.unresearchable-tech Sets color of unresearchable techs in the tech tree. Default: (30,30,30,255) --UI.unresearchable-tech-border Sets text and border color of unresearchable techs in the tech tree. Default: (86,86,86,255) --UI.window-quickclose Close open windows such as fleet windows and the system-view side panel when you right-click on the main map. | Default: 0 --UI.wnd-color Sets UI window background color. | Default: (35,35,35,240) --UI.wnd-inner-border-color Sets UI window inner border color. | Default: (192,192,192,255) --UI.wnd-outer-border-color Sets UI window outer border color. | Default: (64,64,64,255) --app-height Sets vertical app resolution in fullscreen mode. Options are determined by the rendering plugin, and may not match the actual monitor size. Default: 768 --app-height-windowed Sets vertical resolution in windowed mode. | Default: 768 --app-left-windowed Sets horizontal position in windowed mode. Relative to primary monitor left. | Default: 0 --app-top-windowed Sets vertical position in windowed mode. Relative to primary monitor top. Default: 0 --app-width Sets horizontal app resolution in fullscreen mode. Options are determined by the rendering plugin, and may not match the actual monitor size. Default: 1024 --app-width-windowed Sets horizontal resolution in windowed mode. | Default: 1024 --auto-advance-first-turn Hits the "Turn" button automatically on the first turn; useful for debugging, especially when used with --quickstart. --autosave.limit Sets the maximum number of autosave files to keep. | Default: 10 --autosave.multiplayer If true, autosaves will occur during multiplayer games. | Default: 1 --autosave.single-player If true, autosaves will occur during single-player games. | Default: 1 --autosave.turns Sets the number of turns between autosaves. | Default: 1 --checked-gl-version Stores whether the OpenGL version of this system has been checked. If false, several rendering options may be altered depending on the GL version, after which, this option will be set to true. | Default: 0 -c, --color-depth Sets screen color depth, in bits per pixel. | Default: 32 --combat.enable-glow Toggles glow effects on and off. | Default: 1 --combat.enable-lens-flare Toggles lens flares on and off. | Default: 1 --combat.enable-skybox Toggles background skybox on and off. | Default: 1 --combat.filled-selection Uses a filled-in effect, as opposed to an outline effect, on selected objects. | Default: 0 --effects-threads Specifies number of threads to use in effects processing. More than one thread may lead to unpredictable crashes of the client or server. Default: 8 --external-server-address Address to connect to in external server mode. If used, this client becomes the manager of the game. | Default: localhost --force-external-server Force the client not to start a server, even when hosting a game on localhost, playing single player, etc. -f, --fullscreen Start the game in fullscreen. Clicking Apply may cause this to take effect, or may require a restart. --fullscreen-monitor-id Select which monitor to use in fullscreen mode. Primary monitor should be index 0. May require a restart to take effect. | Default: 0 -g, --generate-config-xml Uses default settings, settings from any existing config.xml file, and settings given on the command line to generate a config.xml file. This will overwrite the current config.xml file, if it exists. -h, --help Print this help message. --limit-fps Toggles FPS limiting on or off. Limit is set with Max FPS option. Default: 1 --load Loads the specified single-player save game. | Default: --log-level Sets the level at or above which log messages will be output (levels in order of decreasing verbosity: DEBUG, INFO, NOTICE, WARN, ERROR, CRIT, ALERT, FATAL, EMERG) | Default: DEBUG --max-fps Toggles FPS limit, if enabled. Limiting is toggled with Limit FPS. Default: 60 --multiplayersetup.host-address Address to connect to when joining a multiplayer game. Default: localhost --multiplayersetup.player-name Player name to use when hosting or joining a multiplayer game. | Default: -q, --quickstart Starts a new quick-start game, bypassing the main menu. -r, --render-simple Sets several map and GUI rendering options to improve frame rate and reduce rendering CPU use. Useful for configuring to run on lower-powered graphics adapters without adjusting each setting separately. --reset-fullscreen-size Stores whether to reset the stored fullscreen resolution. If false, the stored values are used, but if true, the values are reset to the max the rendering system supports. | Default: 1 --resource-dir Sets the root directory for the game resource files (game content and data files). | Default: /usr/share/games/freeorion/default -S, --save-dir The directory in which saved games are saved and from which they are loaded. | Default: /home/apo/.freeorion/save --show-fps Toggles FPS display on or off. | Default: 0 --stringtable-filename Sets the language-specific string table filename. Default: /usr/share/games/freeorion/default/stringtables/en.txt --tech-demo Try out the 3D combat tech demo. --test-3d-combat Test 3D combat resolution. --ui.fleet-wnd-aggression ERROR: OPTIONS_DB_FLEET_WND_AGGRESSION | Default: INVALID_FLEET_AGGRESSION --verbose-logging Toggles verbose logging of universe contents and effect evaluation. Default: 0 --verbose-sitrep Toggles inclusion of situation report messages with errors. | Default: 0 --version-string Tracks the FreeOrion version for which config.xml was generated. Config.xml for different versions will be ignored. Default: v0.4.4 [SVN 7640] CMake