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       gleidescope - a tiled OpenGL kaleidescope


       gleidescope  [-display  host:display.screen]  [-visual  visual]  [-window] [-root] [-delay
       number] [-move] [-rotate] [-zoom] [-image file] [-fps] [-size number] [-duration number]


       A tiled kaleidescope using OpenGL.


       -visual visual
               Specify which visual to use.  Legal values are the name of a visual class, or  the
               id number (decimal or hex) of a specific visual.

       -window Draw on a newly-created window.  This is the default.

       -root   Draw on the root window.

       -delay number
               Per-frame delay, in microseconds.  Default: 20000 (0.02 seconds.).

       -move   Move the camera.

       -rotate Rotate the camera.

       -zoom   Zoom the camera in and out.

       -image file
               The texture map to use at the end of the kaleidescope.

       -fps    Display the current frame rate, CPU load, and polygon count.

       -size number
               The size of the hexagons being displayed [1(small)-10(large)]

       -duration number
               The time in seconds before another image is chosen.


       DISPLAY to get the default host and display number.

               to  get  the name of a resource file that overrides the global resources stored in
               the RESOURCE_MANAGER property.


       X(1), xscreensaver(1)


       Copyright © 2003 by Andrew Dean  Permission to use, copy,  modify,  distribute,  and  sell
       this  software  and  its  documentation  for  any  purpose  is hereby granted without fee,
       provided that the above copyright notice appear in all copies and that both that copyright
       notice  and this permission notice appear in supporting documentation.  No representations
       are made about the suitability of this software for any purpose.  It is provided  "as  is"
       without express or implied warranty.


       Andrew Dean.