Provided by: hex-a-hop_0.0.20070315-8_amd64 bug


       hex-a-hop - puzzle game based on hexagonal tiles


       Hex‐a‐hop  is  a puzzle game based on hexagonal tiles. There is no time limit and no real‐
       time element.

       The objective is simply to destroy all the green  hexagonal  tiles  on  each  of  the  100
       levels.  As  you  progress through the game, more types of tiles are introduced which make
       things more difficult and interesting.


       You can move the character around with the keys Q,W,E,A,S,D, or with the  numeric  keypad.
       Alternatively, you can use the mouse and click on the tile you'd like to move to.

       Use  'U',  backspace or the right mouse button to undo mistakes.  The 'Esc' key (or middle
       mouse button) brings up a menu from which you can restart if you get stuck.

       Your goal is to break all the green tiles. You mainly do this by  jumping  on  them.  They
       will crack when you land on them, and only disintegrate when you jump off. Try not to trap

       During the game, you will be given hints and instructions on what to do.  Use  the  cursor
       keys  or click on the arrows to scroll through the help pages. More pages will be added as
       you progress through the game, as new tiles will keep appearing.

       You can choose which level to attempt next from the map screen.  Silver  levels  are  ones
       you've  cleared.  Black  levels  are  ones you haven't completed yet, but are available to

       There is no time limit and no real‐time element, so take as long as you like.


       You can find more about the game on its homepage:

       In Debian's version, game data is  stored  in  the  directory  $HOME/.hex-a-hop/.  If  the
       environment variable $HOME is not set, it'll use /tmp/ instead.


       The game has been written by Tom Beaumont, and is distributed under the GNU General Public
       License, either version 2 of the License, or (at your option) any later version.