Provided by: bsdgames_2.17-23_amd64 bug

NAME

     huntd — hunt daemon, back-end for hunt game

SYNOPSIS

     huntd [-s] [-p port]

DESCRIPTION

     huntd controls the multi-player hunt(6) game.  When it starts up, it tries to notify all
     members of the hunt-players mailing list (see sendmail(8)) by faking a talk(1) request from
     user “Hunt Game”.

     The -s option is for running huntd forever (server mode).  This is similar to running it
     under the control of inetd(8) (see below), but it consumes a process table entry when no one
     is playing.

     The -p option changes the UDP port number used to rendezvous with the player process and
     thus allows for private games of hunt.  This option turns off the notification of players on
     the hunt-players mailing list.

   INETD
     To run huntd from inetd(8), you'll need to put the hunt service in /etc/services:

     hunt 26740/udp          # multi-player/multi-host mazewars
     and add the following line to /etc/inetd.conf:
           hunt dgram udp wait nobody /usr/sbin/huntd huntd
     Do not use any of the command line options; if you want inetd(8) to start up huntd on a
     private port, change the port listed for hunt in /etc/services.

NETWORK RENDEZVOUS

     When hunt(6) starts up, it broadcasts on the local area net (using the broadcast address for
     each interface) to find a hunt game in progress.  If a huntd hears the request, it sends
     back the port number for the hunt process to connect to.  Otherwise, the hunt process starts
     up a huntd on the local machine and tries to rendezvous with it.

SEE ALSO

     talk(1), hunt(6), sendmail(8)

AUTHORS

     Conrad Huang, Ken Arnold, and Greg Couch;
     University of California, San Francisco, Computer Graphics Lab

                                          April 4, 2001