Provided by: hyperrogue_4.2+dfsg-1build1_amd64
hyper - non-euclidean graphical rogue-like game
This manual page documents briefly the hyper game. HyperRogue is a game in which the player collects treasures and fights monsters -- rogue- like but for the fact that it is played on the hyperbolic plane and not in euclidean space.
Most configuration can be accessed inside the game after pressing the v key. Some configured options can be overridden from the command line: -c configfile Instead of the default ~/.hyperrogue.ini, read and write the configuration from the specified configfile. -s highscorefile Instead of the default ~/.hyperrogue.log, read and write high scores from the specified highscorefile. -f Start in fulls screen mode. -w Start in windowed mode. -e Use Escher stype graphics. -a Use ASCII stype graphics. -p Use plain graphics. -r WxHxF Set the resolution to W times H, and font size to F. -h, --help Show summary of options. -v, --version Show version of program.
In-game help is available after pressing F1. It is context sensitive; put the cursor away from user interface elements and press F1 then for general help. The online manual for hyper can be viewed at /usr/share/doc/hyperrogue/hyperrogue.html.
By pressing F6, the builtin polygon editor is invoked. It is not a fully featured hyperbolic geometry program, but is useful for designing individual player characters (using which requires modifications to the game's source code). Again, F1 displays a help screen. Some advanced options are available by pressing Fn keys inside the v configuration menu: F4 Cheat (gives one of each item, 50 killed monsters, golems or mirages, and an orb). F7 Save a screenshot in BMP format in the current directory. F8 Save a high resolution screenshot with different backgrounds. F9 Enter demo mode (give many items, and denser worlds).
HyperRogue was written by Zeno Rogue. This manual page was written by chrysn <email@example.com>, for the Debian project (and may be used by others). 2013-08-02 HYPER(6)