Provided by: xscreensaver-gl_5.34-2ubuntu1_amd64 bug


       jigglypuff - save your screen by tormenting your eyes.


       jigglypuff  [-display  host:display.screen]  [-visual  visual]  [-window]  [-root] [-delay
       number] [-cycles number] [-wireframe] [-fps] [-color colorspec] [-spooky] [-complexity  n]
       [-speed n] [-spherism n] [-hold n] [-distance n] [-damping n]


       This  draws  all  manners of obscene, spastic, puffy, vaguely ball-shaped objects orbiting
       lazily about the screen, with a dizzying array of mostly pointless options.


       -visual visual
               Specify which visual to use.  Legal values are the name of a visual class, or  the
               id number (decimal or hex) of a specific visual.

       -window Draw on a newly-created window.  This is the default.

       -root   Draw on the root window.

       -delay number
               Per-frame delay, in microseconds.  Default: 20000 (0.02 seconds.).

               Render in wireframe instead of solid. Default: render solid.

       -fps    Display the current frame rate, CPU load, and polygon count.

       -tetra | -no-tetra
               Whether  to  start the shape in the form of a tetrahedron. The default is to start
               as a sphere.

       -color colorspec
               Available options for colorspec  are:  cycle,  flowerbox,  clownpuke,  chrome  and
               #xxxxxx (i.e an (old-style) X color specification.) Default: cycle

       -spooky n
               This  option  controls a kind of interesting effect obtained by using unnormalized
               normal vectors (how's that for an oxymoron?) in OpenGL.  A value of zero  disables
               the effect. Other values vary the lengths of the normals proportionally.  Okay, so
               it's not very spooky. Sue me.  Default: 0

       -complexity n
               Valid options are 1, 2, and 3. Everything else is treated as  though  it  were  2,
               which is the default. This controls the number of polygons in the 'thing'. A value
               of 1 yields 1024, and the values go up in powers of 4. (i.e. 4096, 16384.)
                note: There is an inherent lack of stability at lower complexity, which can cause
               the shape to devolve into a 'flying snotrag'.

       -speed n
               Controls how fast the blob moves around the screen. Default: 500.

       -spherism, -hold, -distance, -damping
               These  options  control  the  'jigglyness'.  The  best  way to explain these is to
               explain how jigglypuff works. Basically, the shape is a  tetrahedron  whose  faces
               are  subdivided  into a number of triangles, forming a mesh.  Each of the vertices
               of the mesh has two different forces  applied  to  it:  one  proportional  to  its
               distance  from  the surface of a sphere, and one proportional to the difference of
               the distance to each of its neighbors in the mesh to a given  ideal  distance.  In
               short,  one  tries  to move the points into the configuration of a sphere, and the
               other tries to push them back into a tetrahedron. The catch  is  that  the  points
               have inertia, so they always overshoot their target, and hence they oscillate. The
               magnitudes of the two forces is controlled by the options 'spherism'  and  ´hold';
               'distance'  specifies the distance the vertices seek to keep from their neighbors,
               with 500 corresponding to the size of the start tetrahedron.  e.g. if you were  to
               give  the  options  '-tetra  -spherism  0  -distance 500', you would end up with a
               stable tetrahedron. The 'damping' option can help to keep the blob from collapsing
               or  flying  apart.  The  option specifies the speed at which damping starts, hence
               lower values mean more damping.  Defaults: spherism: 75; hold: 800; distance: 100;
               damping: 500.

       -random Probably  the  only  parameter  you'l  ever  need.  Overrides  almost  all  of the
               parameters with random values. The values affected  are:  speed,  spherism,  hold,
               distance, damping, spooky, color, wireframe and tetra.  Default: off


       DISPLAY to get the default host and display number.

               to  get  the name of a resource file that overrides the global resources stored in
               the RESOURCE_MANAGER property.


       X(1), xscreensaver(1)


       Copyright © 2003 by Keith Macleod.  Permission to use, copy, modify, distribute, and  sell
       this  software  and  its  documentation  for  any  purpose  is hereby granted without fee,
       provided that the above copyright notice appear in all copies and that both that copyright
       notice  and this permission notice appear in supporting documentation.  No representations
       are made about the suitability of this software for any purpose.  It is provided  "as  is"
       without express or implied warranty.


       By Keith Macleod