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       juggler3d - juggling man screen saver.


       juggler3d  [-display  host:display.screen  ]  [-root  ]  [-window  ]  [-mono ] [-install |
       -noinstall ] [-visual visual ] [-window-id id ] [-pattern pattern ] [-tail number ] [-real
       |  -no-real  ]  [-describe  |  -no-describe  ] [-balls | -no-balls ] [-clubs | -no-clubs ]
       [-torches | -no-torches ] [-knives |  -no-knives  ]  [-rings  |  -no-rings  ]  [-bballs  |
       -no-bballs ] [-count count ] [-cycles cycles ] [-delay delay ] [-ncolors ncolors ] [-fps]


       Draws a stick-man juggling various collections of objects.


       juggler3d accepts the following options:

       -display host:display.screen
               X11 display to use.  Overrides DISPLAY environment variable.

       -root   Draw on the root window.

       -window Draw on a newly-created X window.  This is the default.

       -mono   Draw in monochrome.

       -install | -noinstall
               Turn on/off installing colormap.

       -visual visual
               Specify  which visual to use.  Legal values are the name of a visual class, or the
               id number (decimal or hex) of a specific visual.

       -window-id id
               Draw on an already existing X window.

       -pattern " pattern "
               Specify juggling pattern in annotated site-swap notation.  In site-swap  notation,
               the  "height"  of each throw is given.  E.g., "3" is the height needed to juggle a
               3-Cascade.  Note that these sequences  need  to  be  chosen  carefully,  to  avoid

               Annotations indicate relative hand movements or tricks:

               -   Inside throw (default)
               +   Outside throw
               =   Cross Throw
               &   Cross Catch
               x   Cross Throw and Catch
               _   Bounce

       -pattern "[ pattern ]"
               Specify  juggling  pattern  in annotated Adam notation.  Adam notation is a little
               harder to visualize.  Each integer n represents a cyclic permutation  of  (0...n).
               The  equivalent  site-swap  value  is  determined  by  calculating how many of the
               permutations it takes to get back to the identity.  The largest number used is the
               same  as  the number of objects in the pattern.  The advantage of Adam notation is
               that these sequences do not need  to  be  chosen  carefully,  since  all  possible
               sequences are juggle-able.  Annotations are the same as in site-swap notation.

               For example, both of these describe a 3-Shower:

               -pattern "+5 1"

               -pattern "[+3 1]"

               For further examples, see the portfolio list in the source code.

       -tail number
               Minimum  Trail  Length.   0  -  100.   Default: 1.  Objects may override this, for
               example flaming torches always leave a trail.

               Turn on/off real-time juggling.  Deprecated.  There should be no need to turn  off
               real-time juggling, even on slow systems.  Adjust speed using -count above.

               Turn on/off pattern descriptions.

               Turn on/off Balls.

               Turn on/off Clubs.

               Turn on/off Flaming Torches.

               Turn on/off Knives.

               Turn on/off Rings.

               Turn on/off Bowling Balls.

       -count number
               Speed.  50  -  1000.   Default:  200.   This determines the expected time interval
               between a throw and the next catch, in milliseconds.

       -cycles number
               Performance Length. 50 - 1000.  Default: 1000.  Setting this  smaller  will  force
               the juggler to switch patterns (and objects) more often.

       -delay delay
               Additional  delay  between  frames, in microseconds.  Default: 10000.  Deprecated.
               Adjust speed using -count.

       -ncolors ncolors
               Maximum number of colors to use.  Default: 32.

       -fps    Display the current frame rate and CPU load.


       DISPLAY to get the default host and display number.

               to get the name of a resource file that overrides the global resources  stored  in
               the RESOURCE_MANAGER property.


       X(1), xscreensaver(1)


       Copyright  ©  1996,2000,2002,2004  by  Tim  Auckland.   Permission  to  use, copy, modify,
       distribute, and sell this software and its documentation for any purpose is hereby granted
       without  fee,  provided that the above copyright notice appear in all copies and that both
       that copyright notice and this permission notice appear in supporting  documentation.   No
       representations  are  made  about the suitability of this software for any purpose.  It is
       provided "as is" without express or implied warranty.


       Tim Auckland.

       Converted to OpenGL by Jamie Zawinski, 2009.