Provided by: jumpnbump_1.51+dfsg1-2_amd64 bug

NAME

       jumpnbump - Cute multiplayer platform game with bunnies

SYNOPSIS

       jumpnbump [ options... ] jumpnbump-menu

DESCRIPTION

       You,  as  a  bunny,  have  to  jump  on  your  opponents to make them explode. It's a true
       multiplayer game, you can't play this alone.  It has network support.
       Use the jumpnbump-menu command to launch a graphical menu allowing you to select the level
       and set any command line parameter.

OPTIONS

       -h     Print help.

       -v     Print version.

       -dat levelname
              Load levelname and use it as the level for this game.

       -server playercount
              Start as server waiting for players.

       -connect hostname
              Connect (using a network) to another person running jump'n'bump on hostname.

       -player num
              Set main player to num (0-3).  Needed for networking.

       -fireworks
              Run the program in "screensaver" mode. This is useful with -fullscreen.

       -fullscreen
              Run jump'n'bump in fullscreen mode.

       -nosound
              Play without sound.

       -nogore
              Play without blood.

       -noflies
              Disable flies.

       -mirror
              Play with mirrored level.

       -scaleup
              Play with doubled resolution (800x512).

       -musicnosound
              Play with music but without sound.

USAGE

       The goal of the game is to jump on the other players. Each rabbit has three control keys.

       Player 1 (Dott)
              Left - Left
              Right - Right
              Jump - Up

       Player 2 (Jiffy)
              Left - A
              Right - D
              Jump - W

       Player 3 (Fizz)
              Left - J
              Right - L
              Jump - I

       Player 4 (Mijji)
              Left - 4
              Right - 5
              Jump - 8

       In the game
              Turn on/off computer play (AI) of bunny 1 - 1
              Turn on/off computer play (AI) of bunny 2 - 2
              Turn on/off computer play (AI) of bunny 3 - 3
              Turn on/off computer play (AI) of bunny 4 - 4

SECRETS

       You can type these while in the game
         jetpack - you can fly
         pogostick - the bunnies keep jumping
         bunniesinspace - gravity is lower, you can jump higher
         lordoftheflies - the flies are attracted
         bloodisthickerthanwater - water turns to blood

ADD LEVELS

       You  can add levels in ~/.jumpnbump/levels directory (create it if necessary).  To see the
       added level, you have to restart jumpnbump-menu. The extension name for level is ".dat".

CREATE LEVELS

       There are two programs in /usr/lib/jumpnbump to help you make your own  levels:  pack  and
       unpack.

       pack
              /usr/lib/jumpnbump/pack -o /tmp/newlevel.dat <file1> <file2> <file3> ...
              or you can just put all the files in a dir, cd to that dir and do
              /usr/lib/jumpnbump/pack -o /tmp/newlevel.dat *
              and  it  will  put  all the files in the current dir inside the packfile. Don't try
              things like pack -o stuff.dat ../file.c  because  it  will  add  ../file.c  as  the
              filename in the packfile, which won't work.

       unpack
              /usr/lib/jumpnbump/unpack level.dat
              will unpack it in the current directory.

       gobpack
              With  gobpack  you  can  convert  .gob  files  (which  are  sprites,  described  in
              /usr/share/doc/jumpnbump/gob.txt) into .pcx files which you can edit with The  Gimp
              for example, then convert back to a .gob and use it in your own level.
              /usr/lib/jumpnbump/gobpack -u font menu.pcx
              will  unpack  font.gob  using  the  color palette from menu.pcx and write the files
              font.pcx font.txt. The other  gob  files  should  use  level.pcx  for  the  correct
              palette.
              /usr/lib/jumpnbump/gobpack font
              will  generate  font.gob from font.pcx and the specifications in font.txt. The .pcx
              files should be resaved with another program, as they are not packed and  are  thus
              very large.

AUTHORS

       Chuck   Mason  <cemason@users.sourceforge.net>,  Jon  Atkins  <jcatki@home.com>,  Philippe
       Brochard  <phil.brochard@wanadoo.fr>,  Gürkan  Sengün  <tarzeau@space.ch>,  and  "timecop"
       <timecop@japan.co.jp> are the authors of jump'n'bump.

       This program is a UNIX port of the old DOS game by brainchilddesign.

       This  manual  page  was written for the Debian GNU/Linux distribution because the original
       program does not have a manual page.

       This manual page was written by  Joe  Wreschnig  <piman@sacredchao.net>,  for  the  Debian
       GNU/Linux system (but may be used by others).

                                          June 4th, 2006                             jumpnbump(6)