Provided by: kobodeluxe_0.5.1-8_amd64 bug


       kobodl - Kobo Deluxe, an enhanced version of the scrolling game XKobo


       kobodl [ options ]


       Kobo  Deluxe  is  a  3'rd person scrolling 2D shooter with a simple and responsive control
       system - which you'll need to tackle the tons of enemy ships that shoot at you, chase you,
       circle  around  you  shooting,  or  even launch other ships at you, while you're trying to
       destroy the labyrinth shaped bases. There  are  50  action  packed  levels  with  smoothly
       increasing  difficulty,  and  different  combinations  of  enemies  that require different
       tactics to be dealt with successfully.

       Kobo Deluxe has an improved  graphics  engine  that  delivers  smoother  animation,  while
       keeping  the game logic totally accurate and predictable regardless of frame rate. It also
       adds sound effects, new graphics, fullscreen mode, four extra skill levels  with  smoother
       gameplay  and  various  other  features  expected  from  a  modern game. (There is still a
       "Clasic" mode that plays exactly like the original XKobo.)

       Kobo Deluxe uses SDL for sound, graphics and input, and  builds  and  runs  on  all  major
       operating  systems,  as  well  as  some more unusual platforms. It can also use OpenGL for
       accelerated rendering, through glSDL.

       In short, Kobo Deluxe is loads of classical arcade style fun for just  about  any  machine
       with graphics and sound!


       The  ship can be controlled with the keyboard, or optionally a mouse or joystick. With the
       keyboard, the arrow keys move the ship (two keys for diagonals), and the  shift  and  ctrl
       keys  shoots.  The  numeric key pad can also be used; the usual 2/4/6/8 (arrows), and also
       1/3/7/9 for single key diagonals.  Escape  enters  the  meny  system,  from  where  it  is
       possible to change settings, start a new game or exit the game.


       Note  that  all  relevant  options can be also configured in the config file, which can be
       edited directly, or using the options menus in the game.

              Log To File. Default: Off.

              Log File Format. Default: 0.

              Log Verbosity Level. Default: 2.

              Use Joystick. Default: Off.

              Joystick Number. Default: 0.

              Use Mouse. Default: Off.

              Mouse Control Mode. Default: 1.

              Broken NumPad Diagonals. Default: Off.

              Diagonals Emphasis Filter. Default: 0.

              Always Fire. Default: Off.

              In-game Mouse Capture. Default: On.

              Radar Scroll Mode. Default: 2.

              Enable/disable motion interpolation. Interpolation is what makes  animation  smooth
              at  high frame rates despite the game logic running at 33.33 fps.  However, it also
              adds some input latency! Default: On.

              Time filter, for smoothing out timing  jitter  induced  by  the  operating  system.
              Default: 50.

              Get Ready Countdown. Default: 5.

              Starfield Style. Default: 2.

       -stars Number of Parallax Stars. Default: 500.

              Overheat Warning Loudness. Default: 100.

              Player Cannons Loudness. Default: 100.

              Enable Sound. Default: On.

              Enable Music. Default: On.

              Use Cached Sounds. Default: Off.

              Use OSS Sound Driver. Default: Off.

              Sample Rate. Default: 44100.

              Sound Latency. Default: 50.

              Mixing Quality. Default: 3.

       -vol   Master Volume. Default: 100.

              Intro Music Volume. Default: 100.

              Sound Effects Volume. Default: 100.

              In-Game Music Volume. Default: 30.

              Reverb Level. Default: 100.

              Volume Boost. Default: 0.

              Fullscreen Display. Default: Off.

              Display Driver. Default: 0.

       -width Horizontal Resolution. Default: 640.

              Vertical Resolution. Default: 480.

              Pixel Aspect Ratio. Default: 1000.

       -depth Display Depth. Default: 0.

              Limit  the  framerate  (fps).  Saves power on laptops (75 works well), and can also
              avoid long stalls due to timesharing and background processes. Default: 100.

              Strictly Regulated fps. Default: 0.

              Display Buffer Mode. Default: 1.

              Use Software Shadow Buffer. Default: On.

              Video Mode. Default: 17200.

              Enable Vertical Sync. Default: On.

              Number of Video Pages. Default: -1.

              Scaling Filter Mode. Default: 1.

              Use Dithering. Default: On.

              Dither Type. Default: 0.

              Broken RGBA (OpenGL). Default: Off.

              Use Alpha Blending. Default: On.

              Brightness. Default: 100.

              Contrast. Default: 100.

       -files Specify the root path of the game. Default: ""

       -gfx   Specify the path to the game's graphics data. Default: ""

       -sfx   Specify the path to the game's sound data. Default: ""

              Specify the path to the game's score files. Default: ""

       -size  (Not saved!) Screen Size (Obsolete). Default: 0.

       -wait  Game Speed (Obsolete). Default: 30.

       -bgm   (Not saved!) Background Music File (Obsolete). Default: ""

              (Not saved!) Limiter Gain. Default: 200.

              (Not saved!) Limiter Speed. Default: 50.

              (Not saved!) Texture Resolution. Default: 1.

              Last used player profile. Default: 0.

              Number of Connected Joysticks. Default: 0.

              (Not saved!) Show Configuration. Default: Off.

              (Not saved!) List High Scores. Default: Off.

              (Not saved!) List High Scores. Default: Off.

              (Not saved!) Ignore Configuration File. Default: Off.

              (Not saved!) Enable Debug Features. Default: Off.

              (Not saved!) Display frames per second in game screen. Default: Off.

              (Not saved!) Do not render rounded corners on the playfield. Default: Off.

              (Not saved!) Enable MIDI Input. Default: Off.

              (Not saved!) Enable/disable cheat mode. Cheat mode allows any level to  be  played,
              but highscores are not saved! Default: Off.

              (Not saved!) Enable Collision Indicator Mode. Default: Off.

              (Not saved!) Enable Push Move Mode. Default: Off.

              (Not saved!) Disable SDL Parachute. Default: Off.

              (Not saved!) Use Polling Audio Output. Default: Off.

              (Not saved!) Ingame screenshots/movie. Default: Off.

              (Not saved!) Print usage info and exit. Default: Off.

              (Not saved!) Print options for 'man'. Default: Off.


              The per-user configuration file for Kobo Deluxe.


       Originally  written  by Akira Higuchi (, XKobo was turned into
       Kobo Deluxe by David Olofson <>


       Thanks, in no particular order, to...

       Akira Higuchi
              Author of the Original XKobo.

       Masanao Izumo
              Sound effects and original sound engine.

       Torsten Giebl

       David Andersson
              Various Good Ideas.

       Max Horn
              Mac OS X & Build Script Patches.

       Jeremy Sheeley
              Player Profiles.

       Tsuyoshi Iguchi
              FreeBSD, NetBSD.

       Samuel Hart
              Joystick Support.

       G. Low Solaris.

       Gerry Jo Trick Jellestad
              Testing and ideas.

       Riki   Intel Compiler.

       Andreas Spaangberg
              Sun Compiler & Bug Spotting.

       SixK   Amiga Port.

       Joey Hess

       Martijn van Oosterhout
              FPS limiter.

       Antonio Messina
              Stage 1601+ difficulty wrap, Always Fire option.

       Hans de Goede
              Audio buffer handling bug.

       Marianne Ibbotson
              "Autopause" idea.

       Sam Palmer
              MS Windows testing.

       Michael Sterrett
              glSDL issues.

       Sam Lantinga & Others
              SDL, the Simple DirectMedia library.

       Members of the SDL mailing list
              Testing and ideas.


       Copyright (c) 1995, 1996 Akira Higuchi

       Copyright (C) 1997 Masanao Izumo

       Copyright (C) 1999-2001 Simon Peter

       Copyright (C) 2002 Florian Schulze

       Copyright (C) 2002 Jeremy Sheeley

       Copyright (C) 2005 Erik Auerswald

       Copyright (c) 1999-2007 David Olofson

       Kobo Deluxe is free software; you can redistribute it and/or modify it under the terms  of
       the GNU General Public License.

                                         26 December 2007                               KOBODL(6)