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       lavalite - 3D OpenGL simulation of a Lavalite.


       lavalite   [-display  host:display.screen]  [-window]  [-root]  [-visual  visual]  [-delay
       microseconds] [-fps] [-style style ] [-spin xyz ] [-no-spin ] [-speed float ] [-resolution
       integer ] [-count integer ] [-no-smooth ] [-wireframe ] [-impatient ] [-lava-color color ]
       [-fluid-color color ] [-base-color color ] [-table-color color ] [-fluid-texture  filename
       ] [-base-texture filename ] [-table-texture filename ]


       The  lavalite  program  displays  a 3D simulation of the famous lamp of the same name.  It
       requires a fast computer with fast OpenGL support.


       lavalite accepts the following options:

       -window Draw on a newly-created window.  This is the default.

       -root   Draw on the root window.

       -visual visual
               Specify which visual to use.  Legal values are the name of a visual class, or  the
               id number (decimal or hex) of a specific visual.

       -style style
               Specify  which model of lamp to draw.  Available models are: Classic, Giant, Cone,
               and Rocket.  Default: random.

       -spin xyz
               Around which axes the model should auto-spin.  Defaults to "Z", meaning it rotates
               horizontally, but otherwise pitch or roll.

               Same as -spin ''.

       -speed float
               A  number  controlling  the  frequency at which new blobs launch: you can think of
               this as being related to the the heat of the  lightbulb  in  the  base.   Default:

       -delay usecs
               The delay between steps of the animation; default is 30000 (0.03 second.)

       -resolution integer
               The size of the grid from which the mesh is created that is used to polygonize the
               blobs.  higher values will give very smooth  looking  blobs,  at  the  expense  of
               speed.  Default: 40.

               The options "-resolution 10 -no-smooth" look kind of interesting.

       -fps    Display the current frame rate, CPU load, and polygon count.

       -count integer
               The maximum number of blobs that can be in motion at once.  Default: 3.

               Turn off smoothing: the objects in the scene will be facetted.

               Render all objects in wireframe instead of as solids.

               Provide  this  option  if you are.  This will pre-warm the lamp, so when it starts
               up, the first frame will show a blob already halfway up the lamp.

       -lava-color color
               Specifies the color of the blobbies.  Default: red.

       -fluid-color color
               Specifies the color of the fluid that the blobbies float in.  Default: light blue.

       -base-color color
               Specifies the color of the lamp base, and the cap on top of the bottle.   Default:
               very dark gray.

       -table-color color
               Specifies  the  color  of  the  table that the lamp is sitting on.  Default: black
               (meaning it is invisible.)

       -fluid-texture filename
               An image file to wrap around the glass.

               Note that on most systems, GL textures must have dimensions that are  a  power  of

               Note  also  that  colors and textures are both applied: so, if you apply a texture
               and it isn't showing up,  try  specifying  the  corresponding  color  as  "white".
               Otherwise, the combination of the two might be too dark to see.

       -base-texture filename
               An  image  file  to  wrap  around  the base of the lamp, and the cap on top of the

       -table-texture texture
               An image file to spread across the table that the lamp is sitting on.


       DISPLAY to get the default host and display number.

               to get the name of a resource file that overrides the global resources  stored  in
               the RESOURCE_MANAGER property.


       X(1), xscreensaver(1),


       Copyright © 2002 by Jamie Zawinski.  Permission to use, copy, modify, distribute, and sell
       this software and its documentation  for  any  purpose  is  hereby  granted  without  fee,
       provided that the above copyright notice appear in all copies and that both that copyright
       notice and this permission notice appear in supporting documentation.  No  representations
       are  made  about the suitability of this software for any purpose.  It is provided "as is"
       without express or implied warranty.

       LAVA LITE® and the configuration of the LAVA® brand motion lamp are registered  trademarks
       of  Haggerty Enterprises, Inc.  The configuration of the globe and base of the motion lamp
       are registered trademarks of Haggerty  Enterprises,  Inc.  in  the  U.S.A.  and  in  other
       countries around the world.


       Jamie Zawinski <>