Provided by: moria_5.6.debian.1-2build1_amd64 bug


       moria - a dungeon game


       moria [ -o ] [ -r ] [ -s ] [ -S ] [ -n ] [ -w ] [ savefile ]


       Moria  plays  a  dungeon  game  with  you.  It lets you generate a character, lets you buy
       equipment, and lets you wander in a fathomless dungeon while finding  treasure  and  being
       attacked by monsters and fellow adventurers.  Typing ?  gives you a list of commands.

       The  ultimate object of moria is to kill the Balrog, which dwells on the 50th level of the
       dungeon, 2,500 feet underground.  Most players never even reach the Balrog, and those that
       do seldom live to tell about it.

       For a more complete description of the game, read the document The Dungeons of Moria.

       By  default,  moria will save and restore games from a file called in your home
       directory.  If the environment variable MORIA_SAV is defined, then  moria  will  use  that
       file  name  instead  of  the  default.  If MORIA_SAV is not a complete path name, then the
       savefile will be created or restored from the current directory.  You can also  explicitly
       specify a savefile on the command line.

       If  you  use  the -n option, moria will create a new game, ignoring any savefile which may
       already exist.  This works best when a savefile name is specified on the command line,  as
       this  will prevent moria from trying to overwrite the default savefile (if it exists) when
       you try to save your game.

       You move in various directions by pressing the numeric keypad  keys,  VMS-style.   If  you
       specify  -r,  you  move the same way you do in rogue(6).  You can also specify -o to force
       the VMS-style command set.  These options will override defaults stored in  the  savefile.
       If these options are given multiple times, only the last one will take effect.

       If  you  specify  -s,  moria  prints  all of the scores in the score file and exits.  On a
       multiuser system, if you specify -S, moria prints prints only those  scores  belonging  to
       you and then exits.

       If you specify -w, moria will start up in wizard mode.  You can resurrect a dead character
       by using this option when starting the game.  Resurrected characters are teleported to the
       town  level and given zero hitpoints.  Wizard mode is intended for debugging the game, and
       for experimenting with new features.  Any other use is considered cheating.  Games  played
       with wizard mode are not scored.


       The  original  version  of  Moria was written in VMS/Pascal by Robert Alan Koeneke, Jimmey
       Wayne Todd, Gary McAdoo, and others at the  University  of  Oklahoma.   This  version  was
       written  by  Jim Wilson at the University of California, Berkeley, and released with minor
       revisions by David Grabiner at Harvard University.


       A suspended game that gets a hangup signal will die without creating a save file.

       Rerolling with a % at the class prompt not implemented.

       For a more comprehensive list, see the ERRORS file in the source distribution.