Provided by: parsec47_0.2.dfsg1-7_amd64 bug


       parsec47 - retromodern hispeed shmup


       Defeat retro enemies modernly.

       PARSEC47  is  a  retromodern  hi-speed  shoot 'em up where you get to defeat retro enemies
       modernly. The player must destroy enemies while avoiding their projectiles and  collecting
       green clusters of boxes for points.


       These options are available:

       -brightness n
              Set the brightness of the screen.(n = 0 - 100, default = 100)

       -luminous n
              Set the luminous intensity.(n = 0 - 100, default = 0)

              Use the low resolution mode.

              Stop the sound.

              Launch the game in a window.

              Launch the game in fullscreen.

              Reverse the shot key and the slow key.

              Use the slow speed ship in all game modes.

              Disable the intentional slowdown.


       How to play:

              Arrow/Num key / Joystick

       Shot   [Z][L-Ctrl] / Trigger 1, 4, 5, 8

       Slow / Roll, Lock
              [X][L-Alt][L-Shift] / Trigger 2, 3, 6, 7

       Pause  [P]

       Select  the  stage  by a keyboard or a joystick.  Press a shot key to start the game.  All
       stages are endless and created randomly each time.  The game continues until you lose  all

       Control your ship and destroy enemies.  While holding a slow key, the ship becomes slow.

       You  can  also select the game mode from 2 types.  Press a slow key in the title screen to
       change the game mode.  Each mode has a different barrage pattern.

       Roll mode: Hold a slow key to charge the roll shot energy.  The roll shot  is  fired  when
       you release the key.

       Lock  mode: While holding a slow key, you can shot the lock-on laser that aims an enemy in
       the front of your ship.

       The ship extends 200,000 and every 500,000 points.


       You     can     find     more     about      the      game      on      its      homepage:


       This game has been written by Kenta Cho <>