Provided by: 0ad_0.0.20-1_amd64 bug


       0ad - A real-time strategy game of ancient warfare


       0ad [options]


       0  A.D. is a free, open-source, cross-platform real-time strategy game of ancient warfare.
       As the military leader of an ancient civilisation, you must gather the resources you  need
       to raise a military force capable of dominating your enemies.


   Basic gameplay
              Load a map instead of showing main menu (see below).

              Launch the Atlas scenario editor.

       -mod NAME
              Start the game using NAME mod.

              Load faster (disables audio and some system info logging).

              Map NAME for scenario, or rms name for random map.

              Adds named AI to the given PLAYER (e.g. 2:testbot).

              Multiplayer local player NAME (default 'anonymous').

              Multiplayer host mode.

              Multiplayer host: NUMBER of client players (default 2).

              Multiplayer client mode.

              Multiplayer client: connect to this host IP.

   Random maps only
              Random map.

              Random map with SEED value (default 0, use -1 for random).

              Random map SIZE in tiles (default 192).

              NUMBER of players on random map.

              Set a config value (overrides the contents of system.cfg).

       -g=F   Set the gamma correction to 'F' (default 1.0).

              Disable audio.

              Force game to use only the public (default) mod.

              Enable shadows.

       -vsync Enable VSync, i.e. lock FPS to monitor refresh rate.

              Set screen X resolution to 'N'.

              Set screen Y resolution to 'N'.

   Advanced / diagnostic
              Creates  a file entity.rng in the working directory, containing complete entity XML
              schema, used by various analysis tools.

              Non-visual replay of a previous game, used for analysis purposes.  PATH  is  system
              path to commands.txt containing simulation log.

              Store  runtime  game  data  in  root  data  directory  (only  use if you have write
              permissions on that directory).

   Archive builder
              System PATH of the base directory containing mod data to be archived/precached.

              System PATH to output of the resulting .zip archive (use with archivebuild).

              Enable deflate compression in the .zip (no zip  compression  by  default  since  it
              hurts compression of release packages).


              User  specific  settings. You may put in this file any user specific settings using
              the same syntax of the default settings file.

       0 A.D. also uses the ~/.cache/0ad/ , ~/.config/0ad/  and  ~/.local/share/0ad/  directories
       for other user specific files, such as texture cache, screenshots and saved games.

              0 A.D. main web site.
              0 A.D. wiki and developer web site.


       0ad was written by the 0 A.D. Team.

       This  manual  page  was  written  by  Fabio Pedretti <>, for the Debian
       project (and may be used by others). Permission is  granted  to  copy,  distribute  and/or
       modify  this  document under the terms of the GNU General Public License, Version 2 or any
       later version published by the Free Software Foundation.

       On Debian systems, the complete text of the GNU General Public License  can  be  found  in

                                          April 7, 2012                                    0AD(6)